Continue reading Speeding up D&D 4E Combat: Morale
A large problem many groups have with 4E D&D is that 4E combat takes a very long time. Various methods have been proposed to fix this, such as reducing monster hp, but after some discussion we realised the best way of doing it is simply to revive the Morale system, used in 1st and 2nd Edition, but thrown out in 3rd. The problem with these systems is, like the whole editions themselves, they were overly complicated; I’ve seen an attempt at adding Morale to 4E that mostly just put the 2nd Ed system in… and it looked terrible. So, we decided to do it from the ground up: a complete, effective, and simple Morale system for 4E D&D.
With news of a 6.1 aftershock hitting Haiti today, DriveThruRPG is offering gamers a way to contribute to the relief efforts in Haiti by purchasing a “once in a lifetime collection of games” from their online store for only $20. This mega-bundle contains over 120 e-books with a total retail value of $1481.31 and is an amazing collection. All of the money raised by sales of the package are going to Doctors Without Borders Haiti Earthquake Response. As of writing, the community had raised $28,870.00.
The full details on the gaming mega-bundle can be found here.
Continue reading Do the laws of physics have a place in fantasy role-playing games?
Back in the old days of playing D&D 3.5 I was running a campaign with 8 players (yes, 8…). Amongst the usual set of crazy logistic issues that had to be faced (pallets of snacks for example…) we also had 8 different playing styles with 8 different motivations, backgrounds, educations, etc. I love my gaming group – and running a game for 8 people is a tough challenge I wouldn’t recommend just anyone trying out… A couple of members of the group are of the engineering background and this led to its own challenges as a GM (analysing buildings and traps for structural integrity for example). This would lead to amusing situations such as the players spending 30 minutes of game time trying to explain how a door couldn’t be opened by lifting the beam instead of just pulling it to the side with the attached ropes and getting on with the game.
Continue reading The Physics of Space Combat
If you have ever watched a Space Combat and thought to yourself – ‘that’s complete rubbish, it’d never be like that’ – the chances are that you were probably right. One thing Hollywood has never really let get much in the way is accuracy – particularly when it comes to Space. If you are interested in how the business of war in space might actually take place, there is a fascinating article on the topic running on Gizmodo at the moment written by Joseph Shoer, a Ph.D. candidate in aerospace engineering.
Continue reading Zombie Dice from Steve Jackson Games
Zombie Dice, a new game from Steve Jackson Games, has us pretty excited here at Dice of Doom. The premise is pretty simple – you are a zombie, hungry and desperately attempting to eat brains whilst trying to avoid the natural enemy of the zombie – the shotgun. While we are all left waiting for the game to be released early next year some time, they have kindly created a Flash Demo of the game to further tease educate us on the way the game is played – and we have to admit – it looks pretty fun. The Flash Demo is worth watching for the pure amusement value – think ‘Zombie narrator’…
Continue reading 4E Dungeon Master’s Guide 2: In-Depth Review
Not so long ago, the 4th Edition DMGII came out. With the general high quality of 4E splatbooks so far, this looked promising: but for those out there for whom “promising” isn’t enough, this in-depth review should give you everything you need to know about the book, helping with the critical decision of whether or not to actually go out and buy it.
Continue reading Australian Government puts R18+ Rating for computer games on the table
As many of you know, most of the writers for this blog live in Australia. And for that fact we have been subjected to one of the most backward and condescending ratings systems for computer games in the developed world. Whereas movies can receive classification up to R18+ – restricted to individuals aged 18 or more – the maximum rating allowed for computer games is, at present, only MA15 – that is, restricted to people above the age of 15. Anything which might breach that limit is therefore refused classification, and hence is banned from our shores. This has seen the watering down or total ban of various supposedly wonderful computer games in the last few years, having us local computer gamers disappointed and angry.
Continue reading Possibly the most Goth lamp ever designed
Designer Mike Thompson has created a lamp that is powered by human blood. His intention was to show how the importance of energy to human existence and how the overexploitation of aforementioned energy could bring about our end. In the process though, he appears to have created one of the most gothic forms of lighting we have ever seen.
Continue reading FreakAngels – A Free Online Steampunk Comic
Going through our archives we realised that we had a significant lack of articles about Steampunk awesomeness. In a effort to make up for this travesty we would like to highlight the most excellent webcomic FreakAngels written by Warren Ellis and illustrated by Paul Duffield. Set in England in a post-apocalyptic future, the story follows twelve children (now mostly grown up) as the reasons for the apocalypse and their role in it are revealed.
It’s reasonably well known that Fighters and Monks are the weakest classes in 3.5 D&D. Whilst this can be partially be fixed by extending to non-Core books, this doesn’t actually solve the problem, and for some, that simply isn’t an option, either due to DM restrictions or just unavailability of the books. However, it actually is possible to make decent Fighters and Monks in Core 3.5: you just have to be a little clever about it.
This article will start with stuff common to both Fighters and Monks (there’s a lot), and then splits off into separate parts. Some of the ideas in this article may be interesting for other characters, like Barbarians and Paladins.
Continue reading Powergaming: Making a Powerful Fighter or Monk in Core 3.5 D&D



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