How much does one play oneself in a roleplaying game? In my experience I have come to understand that the answer is “quite a lot.” For the majority of characters, there are identifiable bits of your inner self which you bring out and play with. This is the kind of thing which happens when your friends around the gaming table begin to notice you playing the same type of characters over and over again. Continue reading
Woah, there, wooooooah. Slow down. That’s better. Much better.
Lately, I’ve been playing against a lot of fairly quick decks filled with enchantments/instants/sorceries and getting swarmed with 4/4 angels (Luminarch Ascension). While I would normally just exile or destroy the enchantment, they protect them with shroud (Greater Auramancy) – making it impossible to target or remove the spell. How, then can I slow my opponent down enough to get fatal damage through? By slowing down their spellcasting! I’ve chosen to use Boros for this, rather than a Blue/Red counterspell/control/burn theme.
Once again I find myself turning to cheap and fun ways to annoy my friends by smashing them with very cheap decks – in this case, less than $20!!! And, if your card draw is good, and they decide not to play any creatures for 3 turns, game over!
The strategy in this deck involves using a combination of the haste, tokens, buff, heroic and prowess mechanics to ensure your creatures are buffed enough to inflict 20 or more damage by the end of turn three. At a very minimum, you’ll have your opponent on their back foot in the first 5 turns of the game – and hopefully by then the game will be yours.
One of the simplest mechanics to abuse in MtG is to ‘ramp’ mana and then start casting huge creatures with high costs. My partner loves this mechanic and she is currently building a hydra deck around this concept (with a few other twists, of course). In MtG-speak this is called a “Big Fatty” deck. To illustrate this point we’ll take about my Modern Eldrazi deck. Rules for Modern format can be found here:
I was playing my Eldrazi (big fatty) deck a few weeks ago when someone pointed out to me that Cloudpost is banned in the format. Cloudpost is a ‘Locus’ land that gives 1 mana per Locus land in play. I was using Cloudpost to ramp my mana exponentially – with 4 Cloudpost and 4 Glimmerpost (another Locus land), the mana potential is huge. Example: 2 Cloudpost and 2 Glimmerpost will give me 10 mana, because each Cloudpost in this scenario gives me 4 mana and each Glimmerpost gives me 1 mana. Hypothetically, if I had all my Locus lands in play, I could tap each Cloudpost for 8 mana + each Glimmerpost for 1 mana for a total of 36 mana, which would allow me to cast several very large and dangerous spells or creatures simultaneously.