I have played a huge number of characters. Most of them are insanely powerful, or are on a journey which leads hem to power. And if you asked me to name or describe 5 of them I think I would be hard pressed to pry them out of the old memory banks. For the most part I would be reduced to speculating whether I was playing a wizard or a rogue, or some other equally broad epithet. The ones, however, which stick out in my mind all share the one thing: each of them had a weakness. Continue reading →
So you’ve journeyed far into the west, over hill, through forest, under mountain. You’ve met and destroyed a whole clan of orcs in the dark beneath the cold stone and ice, always pursuing that one goal given to you by that strange, smelly man in the pub that fateful evening so many months ago.
Hang on – there’s something funny about that clan of orcs. What is it… I just can’t put my finger on it…. Oh yeah – how come there weren’t any girl orcs (orcettes?) in there? Speaking of which, there weren’t any child orcs either. Now we’re talking about age, how come we never saw a geriatric Orc? Surely at least some of them live to old age – unless its true what they say about them and they eat the old. That still doesn’t account for the lack of kids, though. Continue reading →
I have a confession to make. Hold your hats everyone. Although I am the resident “rules light” guy here at the Dice of Doom conclave sometimes I like a good crunchy system. That’s right, ladies and gentlemen, I confess – once in a while I like to stretch those war-gamey muscles, break out the miniatures, roll a heap of dice and do a load of maths.
Once in a while.
Don’t tell anyone, people of the internet. It can be our little secret, right?
On occasion I like to put aside the personal motivation for subtle nuance and replace it with the desire to thump the other guy (monster, alien, beasty). For that, nothing beats a good rules-heavy system. Continue reading →
Adventure time! Gather your character sheets! Pull up your chairs! Pencils and dice at the ready!
And what better place to start a campaign than in a tavern. The ol’ faithful, the most traditional way to start a campaign. We’ve previously written how you might avoid this trope, but why not embrace it?
Here’s a few ways to do the “You all meet in an inn” thing and still keep it fresh and interesting. Continue reading →
Dungeonscape, the official 5th Edition D&D electronic tools, opened up betas yesterday, and we’re in! We had a look around and see whether it’s really going to live up to our expectations. The following are our thoughts on what is very beta software. There will obviously be huge changes between now and release, so please keep this in mind. The following are our thoughts and an early review on what the software will be when finished, and whether or not it will suit your game.
Unless you have been living under the gaming equivalent of a rock on Mars you would be aware that a new edition of the Dungeons & Dragons roleplaying game is on the cusp of being released. Part of their development of this edition of the game has been the announcement that they will be releasing a basic version of the game for free as a downloadable PDF. Well, today they made good on their promise. Continue reading →
In an earlier post about my father’s 1st Edition house rules, I discussed modified XP tables and spell lists which were more… mathematically correct. Today you can download these genuine 1980s house rules for 1st Edition AD&D!
Dice of Doom Podcast 045: Rules that enhance Roleplaying Games and Crafting “Who ‘dun it?” Mysteries
In this carrot dangling episode we discuss rules mechanics and how they can be used to enhance roleplaying games. In particular we discuss how this is done in Rolemaster, Deadlands and Spirit of the Century. We also answer some listener questions, namely our thoughts on DnDNext, Palladium, and how to craft a classic “Who Dun It?” mystery in your games. All this, and a collection of stupid character names to boot! Continue reading →
Dice of Doom Podcast 044: Listener Questions, Gaming Lectern and Advanced Dungeons & Dragons 1st Edition
In this, the first episode of the Dice of Doom podcast of 2014, we go through a massive back log of listener’s questions regarding various aspects of games, gaming and philosophy. We also discuss our thoughts on playing through the Temple of Elemental Evil campaign for Advanced Dungeons & Dragons 1st Edition.