Having taken a look at the underlying philosophy and the basic theme of the Cthulhu Mythos in my last offering, I thought we might have a look at some of the other aspects of Lovecraftian Mythos stories and how you might implement them in your own game. Although much of Cthulhu gaming so far has followed a Derlethian style – the characters are faced with a mystery which they are destined to overcome, the forces of “good” triumphing over the forces of “evil” – I do not subscribe to this form of story. I am more of a purist when it comes to Mythos gaming, following the Lovecraftian tradition. With that in mind, let’s have a look at some of the elements of Lovecraft’s fiction which are usable in your game, or which have frequently made it into the more popular campaigns and scenarios. Continue reading →
Posted in Cthulhu, Game Design, Games, Horror, Role Playing Games
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Tagged Cthulhu, gaming, GMing, Lovecraft, role-playing, Roleplaying, rpg
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If you have ever run a roleplaying campaign, there’s a good chance you’ve found yourself in this situation. Just before the game starts you realise you have run out of ideas for plot hooks. As the start time gets closer and closer, the idea just doesn’t come… We thought we’d get together a handful of prompts for GM’s to use if they happen to find themselves in the same situation. Continue reading →
Posted in Cthulhu, Game Resources, Horror, Role Playing Games
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Tagged campaign, Cthulhu, Fantasy, GM's, hook, plot, Roleplaying games, rpg
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This week in the Dice of Doom podcast we discuss common issues and complaints about Dungeons & Dragons 4th Edition and strategies by which these can be overcome through the cunning application of house rules and modified systems. We have all heard the many complaints that have been made about D&D4E – the long combats, the lack of differentiation between classes, the lacklustre abilities, etc. All of these things can be addressed in various ways to improve the gaming experience had by players and GM’s.
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Welcome to Part 2 of this series on the Wood Elf army in Warhammer Fantasy. In Part 1, we covered the troops of the Wood Elf army. In this part, we will look at the choices of Heroes and Lords for your army, examining general strategies for these characters and popular builds. Continue reading →
While the Fighting Fantasy series pretty much defined the format for the choose-your-own-adventure format, the spin-off Sorcery! expanded the concept dramatically while also attempting to adapt it to a more adult audience. The good news is that this series is being brought to the iPhone and iPad by Bright AI with the release of the first book, The Shamutanti Hills. Continue reading →
Welcome to the first part of a series on my favourite Warhammer Army: the Wood Elves. We’ll cover the building of an army, selection of characters, and tactics for getting the most out of your army. No doubt this series will also be useful to those playing against Wood Elves as well: know your enemy. In this first part, I will cover the selection of the Core, Special, and Rare troops that make up the Wood Elf army.
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The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the deadly light into the peace and safety of a new dark age.
Thus begins “The Call of Cthulhu”, the story which gave the Mythos its name. The passage above aptly describes the philosophy underlying H.P. Lovecraft’s works. It is nihilistic, dark, bleak and, above all compelling. Why wouldn’t you want to play it?
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This week we discuss our first hilariously broken foray into Warhammer Fantasy Battles 8th Edition, our troubling obsession with our hero in the iPhone game Godville and how to make the most of using magic in your fantasy roleplaying games. While magic is a very common element of most fantasy roleplaying games, it often loses it’s mystery due to being taken for granted by players and GM’s alike. We talk about strategies for making magic more meaningful and perhaps returning it to a more mysterious status in your campaigns.
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This week, in a shameless tie-in with a certain series of posts we’ve been putting up, we discuss using horror in your roleplaying games. Even if your campaign is of the ordinary run-of-the-mill high fantasy variety, horror can be used to add an edge to the experience the players have. We discuss how a GM can implement horror elements into a game as a one off or as a whole campaign in and of itself. Whether you play D&D or Cthulhu, horror is an excellent way to keep the players guessing about what is coming next. If done right, they will be the games that your players remember most… Continue reading →
Posted in Cthulhu, Games, Horror, Podcasts, Role Playing Games
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Tagged Cthulhu, d&d, dnd, GMing, Horror, Lovecraft, Roleplaying
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So, Warhammer 8th Edition just came out. You wander along to your nearest gaming store to buy the rulebook. You recoil at the size and price, and during your confusion, they tell you that the starter box, Island of Blood, will be out soon. Not only that, it also contains a mini-rulebook. Which edition do you choose? Well, here’s the facts. Continue reading →