New Game: The Waiting Game

I’m sure we have all been in this situation – playing in a large group with people who think that it should take 20 minutes to roll two dice to attempt to hit something. In a larger group, combats can mean that you are waiting 15-20 minutes to have a turn and do anything fun (which is a natural side-effect of a big group). A while ago when this happened to me, I found myself rolling my polyhedral dice set and keeping pairs and sets – something which I’m sure a lot of people have done. As the games at the time persisted in taking a long time with combat, I started keeping scores. Eventually it turned into a fully fledged game of solitare. Here are my rules for The Waiting Game:

  1. Roll a seven die set of polyhedral dice (1d4, 1d6, 1d8, 1d10, 1d100, 1d12 and 1d20).
  2. Keep any pairs or sets that might have been rolled.
  3. You have three rolls to make sets which is restarted every time that you add a die to a set.
  4. Once you are done, add up the points as such:
Pair 1
3-of-a-kind 3
4-0f-a-kind 9
5-of-a-kind 18
6-of-a-kind 54
7-of-a-kind 162

The points are cumulative. If you get two pairs, you score 2 points for the hand.

An obvious point – collect low numbers – a d4 can’t ever contribute to a set of 10′s for example.

Variations

  • Ignore the 10′s unit on d20
  • Collect only highs or lows (for example, all 1′s and the max number on the die are part of the same set)
  • Introduce runs (but you have to come up with your own points system then…)

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About RupertG

RupertG has been playing roleplaying games ever since he discovered Dragon Warriors at the age of 12. Since those days he has played many different RPG's, collected not insignificant Dwarf and Tomb Kings armies for Warhammer Fantasy Battles and even worked as a games designer in the heady days of the late 90's building a CCG. Now he runs a game/nerd blog and GM's a D&D campaign.
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