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	<title>Comments on: Tools for the Zombie Apocalypse</title>
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	<link>http://diceofdoom.com/blog/2008/10/tools-for-the-zombie-apocalypse/</link>
	<description>The Dice of Doom is a blog about gaming, being a gamer and general interest content suitable for nerds.</description>
	<lastBuildDate>Mon, 14 May 2012 23:44:00 +0000</lastBuildDate>
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	<item>
		<title>By: mardo</title>
		<link>http://diceofdoom.com/blog/2008/10/tools-for-the-zombie-apocalypse/comment-page-1/#comment-246</link>
		<dc:creator>mardo</dc:creator>
		<pubDate>Mon, 03 Nov 2008 21:02:16 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=547#comment-246</guid>
		<description>I think I worked out a great way to survive the Zombocalypse... at least from the zombies.

BIKERS!

they have heavily fortified and armed bases and know how to fight!</description>
		<content:encoded><![CDATA[<p>I think I worked out a great way to survive the Zombocalypse&#8230; at least from the zombies.</p>
<p>BIKERS!</p>
<p>they have heavily fortified and armed bases and know how to fight!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mardo</title>
		<link>http://diceofdoom.com/blog/2008/10/tools-for-the-zombie-apocalypse/comment-page-1/#comment-18327</link>
		<dc:creator>mardo</dc:creator>
		<pubDate>Mon, 03 Nov 2008 21:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=547#comment-18327</guid>
		<description>I think I worked out a great way to survive the Zombocalypse... at least from the zombies.

BIKERS!

they have heavily fortified and armed bases and know how to fight!</description>
		<content:encoded><![CDATA[<p>I think I worked out a great way to survive the Zombocalypse&#8230; at least from the zombies.</p>
<p>BIKERS!</p>
<p>they have heavily fortified and armed bases and know how to fight!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mardo</title>
		<link>http://diceofdoom.com/blog/2008/10/tools-for-the-zombie-apocalypse/comment-page-1/#comment-245</link>
		<dc:creator>mardo</dc:creator>
		<pubDate>Sun, 02 Nov 2008 07:55:33 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=547#comment-245</guid>
		<description>I actually got out the Rounders/virigo bats for the first time in years on Friday, noone knew what they were! I told them they were from Quidditch</description>
		<content:encoded><![CDATA[<p>I actually got out the Rounders/virigo bats for the first time in years on Friday, noone knew what they were! I told them they were from Quidditch</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mardo</title>
		<link>http://diceofdoom.com/blog/2008/10/tools-for-the-zombie-apocalypse/comment-page-1/#comment-18326</link>
		<dc:creator>mardo</dc:creator>
		<pubDate>Sun, 02 Nov 2008 07:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=547#comment-18326</guid>
		<description>I actually got out the Rounders/virigo bats for the first time in years on Friday, noone knew what they were! I told them they were from Quidditch</description>
		<content:encoded><![CDATA[<p>I actually got out the Rounders/virigo bats for the first time in years on Friday, noone knew what they were! I told them they were from Quidditch</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RupertG</title>
		<link>http://diceofdoom.com/blog/2008/10/tools-for-the-zombie-apocalypse/comment-page-1/#comment-244</link>
		<dc:creator>RupertG</dc:creator>
		<pubDate>Sun, 02 Nov 2008 04:58:15 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=547#comment-244</guid>
		<description>haha</description>
		<content:encoded><![CDATA[<p>haha</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RupertG</title>
		<link>http://diceofdoom.com/blog/2008/10/tools-for-the-zombie-apocalypse/comment-page-1/#comment-18325</link>
		<dc:creator>RupertG</dc:creator>
		<pubDate>Sun, 02 Nov 2008 04:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=547#comment-18325</guid>
		<description>haha</description>
		<content:encoded><![CDATA[<p>haha</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mardo</title>
		<link>http://diceofdoom.com/blog/2008/10/tools-for-the-zombie-apocalypse/comment-page-1/#comment-243</link>
		<dc:creator>mardo</dc:creator>
		<pubDate>Sat, 01 Nov 2008 09:56:24 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=547#comment-243</guid>
		<description>Why are we not taught to identify the variates of Zombie menace in P.E. class ( the class where we have tools like javelin, discuss etc)?</description>
		<content:encoded><![CDATA[<p>Why are we not taught to identify the variates of Zombie menace in P.E. class ( the class where we have tools like javelin, discuss etc)?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mardo</title>
		<link>http://diceofdoom.com/blog/2008/10/tools-for-the-zombie-apocalypse/comment-page-1/#comment-18324</link>
		<dc:creator>mardo</dc:creator>
		<pubDate>Sat, 01 Nov 2008 09:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=547#comment-18324</guid>
		<description>Why are we not taught to identify the variates of Zombie menace in P.E. class ( the class where we have tools like javelin, discuss etc)?</description>
		<content:encoded><![CDATA[<p>Why are we not taught to identify the variates of Zombie menace in P.E. class ( the class where we have tools like javelin, discuss etc)?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Miss T</title>
		<link>http://diceofdoom.com/blog/2008/10/tools-for-the-zombie-apocalypse/comment-page-1/#comment-241</link>
		<dc:creator>Miss T</dc:creator>
		<pubDate>Fri, 31 Oct 2008 00:20:32 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=547#comment-241</guid>
		<description>I think holing up is probably a more practical solution, especially if we hole up above a 7-11! Moving is a good idea, but it depends on the sort of zombies. 

There are the scary Resident Evil fast-moving zombies, in which case trapping yourself inside seems like a good idea. 
Or the slower moving Dawn Of The Dead style, in which case riding around chopping off heads is probably a good plan.
Or we could go for my personal favourite, the I Am Legend fast-moving-but-only-come-out-at-night kind. Personally, I prefer a foe that has limits!</description>
		<content:encoded><![CDATA[<p>I think holing up is probably a more practical solution, especially if we hole up above a 7-11! Moving is a good idea, but it depends on the sort of zombies. </p>
<p>There are the scary Resident Evil fast-moving zombies, in which case trapping yourself inside seems like a good idea.<br />
Or the slower moving Dawn Of The Dead style, in which case riding around chopping off heads is probably a good plan.<br />
Or we could go for my personal favourite, the I Am Legend fast-moving-but-only-come-out-at-night kind. Personally, I prefer a foe that has limits!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Miss T</title>
		<link>http://diceofdoom.com/blog/2008/10/tools-for-the-zombie-apocalypse/comment-page-1/#comment-18323</link>
		<dc:creator>Miss T</dc:creator>
		<pubDate>Fri, 31 Oct 2008 00:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=547#comment-18323</guid>
		<description>I think holing up is probably a more practical solution, especially if we hole up above a 7-11! Moving is a good idea, but it depends on the sort of zombies. 

There are the scary Resident Evil fast-moving zombies, in which case trapping yourself inside seems like a good idea. 
Or the slower moving Dawn Of The Dead style, in which case riding around chopping off heads is probably a good plan.
Or we could go for my personal favourite, the I Am Legend fast-moving-but-only-come-out-at-night kind. Personally, I prefer a foe that has limits!</description>
		<content:encoded><![CDATA[<p>I think holing up is probably a more practical solution, especially if we hole up above a 7-11! Moving is a good idea, but it depends on the sort of zombies. </p>
<p>There are the scary Resident Evil fast-moving zombies, in which case trapping yourself inside seems like a good idea.<br />
Or the slower moving Dawn Of The Dead style, in which case riding around chopping off heads is probably a good plan.<br />
Or we could go for my personal favourite, the I Am Legend fast-moving-but-only-come-out-at-night kind. Personally, I prefer a foe that has limits!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mardo</title>
		<link>http://diceofdoom.com/blog/2008/10/tools-for-the-zombie-apocalypse/comment-page-1/#comment-236</link>
		<dc:creator>mardo</dc:creator>
		<pubDate>Wed, 29 Oct 2008 07:20:27 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=547#comment-236</guid>
		<description>Oh well, if push comes to shove, there is always Tasmania :P</description>
		<content:encoded><![CDATA[<p>Oh well, if push comes to shove, there is always Tasmania <img src='http://diceofdoom.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mardo</title>
		<link>http://diceofdoom.com/blog/2008/10/tools-for-the-zombie-apocalypse/comment-page-1/#comment-18322</link>
		<dc:creator>mardo</dc:creator>
		<pubDate>Wed, 29 Oct 2008 07:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=547#comment-18322</guid>
		<description>Oh well, if push comes to shove, there is always Tasmania :P</description>
		<content:encoded><![CDATA[<p>Oh well, if push comes to shove, there is always Tasmania <img src='http://diceofdoom.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RupertG</title>
		<link>http://diceofdoom.com/blog/2008/10/tools-for-the-zombie-apocalypse/comment-page-1/#comment-235</link>
		<dc:creator>RupertG</dc:creator>
		<pubDate>Wed, 29 Oct 2008 02:39:08 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=547#comment-235</guid>
		<description>Well, the Goat Island/Fort Island options would combine the best of both worlds. The only problem with that is dealing with other humans who are panicked into &#039;behaving badly&#039; as well. It would still need to be defensible... The more I think about it, the more I like the Norfolk Island idea... Just getting there reliably is the only cause for concern.</description>
		<content:encoded><![CDATA[<p>Well, the Goat Island/Fort Island options would combine the best of both worlds. The only problem with that is dealing with other humans who are panicked into &#8216;behaving badly&#8217; as well. It would still need to be defensible&#8230; The more I think about it, the more I like the Norfolk Island idea&#8230; Just getting there reliably is the only cause for concern.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RupertG</title>
		<link>http://diceofdoom.com/blog/2008/10/tools-for-the-zombie-apocalypse/comment-page-1/#comment-18321</link>
		<dc:creator>RupertG</dc:creator>
		<pubDate>Wed, 29 Oct 2008 02:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=547#comment-18321</guid>
		<description>Well, the Goat Island/Fort Island options would combine the best of both worlds. The only problem with that is dealing with other humans who are panicked into &#039;behaving badly&#039; as well. It would still need to be defensible... The more I think about it, the more I like the Norfolk Island idea... Just getting there reliably is the only cause for concern.</description>
		<content:encoded><![CDATA[<p>Well, the Goat Island/Fort Island options would combine the best of both worlds. The only problem with that is dealing with other humans who are panicked into &#8216;behaving badly&#8217; as well. It would still need to be defensible&#8230; The more I think about it, the more I like the Norfolk Island idea&#8230; Just getting there reliably is the only cause for concern.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mardo</title>
		<link>http://diceofdoom.com/blog/2008/10/tools-for-the-zombie-apocalypse/comment-page-1/#comment-234</link>
		<dc:creator>mardo</dc:creator>
		<pubDate>Tue, 28 Oct 2008 06:27:16 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=547#comment-234</guid>
		<description>Well, I think easier to get a plane and pilot there than hold up in skyscraper if we had enough warning.

I did have another thought though, how about An island in the middle of the harbour, e.g. Goat Island or Fort Dennison.

Fish and water available, and still close enough to do raids into the city.</description>
		<content:encoded><![CDATA[<p>Well, I think easier to get a plane and pilot there than hold up in skyscraper if we had enough warning.</p>
<p>I did have another thought though, how about An island in the middle of the harbour, e.g. Goat Island or Fort Dennison.</p>
<p>Fish and water available, and still close enough to do raids into the city.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mardo</title>
		<link>http://diceofdoom.com/blog/2008/10/tools-for-the-zombie-apocalypse/comment-page-1/#comment-18320</link>
		<dc:creator>mardo</dc:creator>
		<pubDate>Tue, 28 Oct 2008 06:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=547#comment-18320</guid>
		<description>Well, I think easier to get a plane and pilot there than hold up in skyscraper if we had enough warning.

I did have another thought though, how about An island in the middle of the harbour, e.g. Goat Island or Fort Dennison.

Fish and water available, and still close enough to do raids into the city.</description>
		<content:encoded><![CDATA[<p>Well, I think easier to get a plane and pilot there than hold up in skyscraper if we had enough warning.</p>
<p>I did have another thought though, how about An island in the middle of the harbour, e.g. Goat Island or Fort Dennison.</p>
<p>Fish and water available, and still close enough to do raids into the city.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RupertG</title>
		<link>http://diceofdoom.com/blog/2008/10/tools-for-the-zombie-apocalypse/comment-page-1/#comment-233</link>
		<dc:creator>RupertG</dc:creator>
		<pubDate>Tue, 28 Oct 2008 05:59:22 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=547#comment-233</guid>
		<description>All valid points dude... one small problem... the journey getting there...</description>
		<content:encoded><![CDATA[<p>All valid points dude&#8230; one small problem&#8230; the journey getting there&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RupertG</title>
		<link>http://diceofdoom.com/blog/2008/10/tools-for-the-zombie-apocalypse/comment-page-1/#comment-18319</link>
		<dc:creator>RupertG</dc:creator>
		<pubDate>Tue, 28 Oct 2008 05:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=547#comment-18319</guid>
		<description>All valid points dude... one small problem... the journey getting there...</description>
		<content:encoded><![CDATA[<p>All valid points dude&#8230; one small problem&#8230; the journey getting there&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mardo</title>
		<link>http://diceofdoom.com/blog/2008/10/tools-for-the-zombie-apocalypse/comment-page-1/#comment-232</link>
		<dc:creator>mardo</dc:creator>
		<pubDate>Tue, 28 Oct 2008 05:22:23 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=547#comment-232</guid>
		<description>Norfolk has fish and fruit as well as arable land and some livestock. 
A long term supply, where as City would run out of food and you would have to avoid the Zombies 
while foraging or growing food. 
Tools would be a problem, you would have to go stoneage or go on raids onto mainland.</description>
		<content:encoded><![CDATA[<p>Norfolk has fish and fruit as well as arable land and some livestock.<br />
A long term supply, where as City would run out of food and you would have to avoid the Zombies<br />
while foraging or growing food.<br />
Tools would be a problem, you would have to go stoneage or go on raids onto mainland.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mardo</title>
		<link>http://diceofdoom.com/blog/2008/10/tools-for-the-zombie-apocalypse/comment-page-1/#comment-18318</link>
		<dc:creator>mardo</dc:creator>
		<pubDate>Tue, 28 Oct 2008 05:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=547#comment-18318</guid>
		<description>Norfolk has fish and fruit as well as arable land and some livestock. 
A long term supply, where as City would run out of food and you would have to avoid the Zombies 
while foraging or growing food. 
Tools would be a problem, you would have to go stoneage or go on raids onto mainland.</description>
		<content:encoded><![CDATA[<p>Norfolk has fish and fruit as well as arable land and some livestock.<br />
A long term supply, where as City would run out of food and you would have to avoid the Zombies<br />
while foraging or growing food.<br />
Tools would be a problem, you would have to go stoneage or go on raids onto mainland.</p>
]]></content:encoded>
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