One game has been sadly missing from iPhones – a Rogue style game. Well, better than getting ‘a’ Rogue style game, Gandreas Games (the same people who brought us the awesome RPG dice roller Dicenomicon…) have released ‘the’ Rogue game for the iPhone. Those of you who have played Moria (a game we are VERY fond of around here…) will immediately recognise the game (Moria was heavily influenced by Rogue). Each game is randomly generated with each dungeon level different from the last.
The iPhone port of the game is really well done. There are two views – in landscape you see the traditional ASCII generated levels, in portrait view you get a zoomed in look with graphics.
The developers have also been really clever with the commands, building in custom swipes for each command making control of the game quite simple (once you familiarise yourself with the commands…). They have also included the help manual in the game as well, preventing the need to open a browser or exit the game.
Feature list from the developer’s website:
- Playable in either “ASCII” mode, or graphics mode (just rotate the device to switch)
- Obscure keyboard commands replaced with a simple taps for movement, or a handy command picker.
- Commands can also be activated by a unique gesture based command – want to search for a secret door? Swipe across the top of the play area (all the gestures are shown on the command picker for easy reference)
- Graphics can be zoomed in/out via pinch
- Completely faithful Rogue experience (all the levels, monsters, potions, scrolls, etc…)
The game is free in the App Store (iTunes link).






