Archive for » 2009 «

Wednesday, December 23rd, 2009 | Author: RupertG

If you have ever watched a Space Combat and thought to yourself – ‘that’s complete rubbish, it’d never be like that’ – the chances are that you were probably right. One thing Hollywood has never really let get much in the way is accuracy – particularly when it comes to Space. If you are interested in how the business of war in space might actually take place, there is a fascinating article on the topic running on Gizmodo at the moment written by Joseph Shoer, a Ph.D. candidate in aerospace engineering.

Continue reading The Physics of Space Combat

Tuesday, December 22nd, 2009 | Author: RupertG

Zombie Dice, a new game from Steve Jackson Games, has us pretty excited here at Dice of Doom. The premise is pretty simple – you are a zombie, hungry and desperately attempting to eat brains whilst trying to avoid the natural enemy of the zombie – the shotgun. While we are all left waiting for the game to be released early next year some time, they have kindly created a Flash Demo of the game to further tease educate us on the way the game is played – and we have to admit – it looks pretty fun. The Flash Demo is worth watching for the pure amusement value – think ‘Zombie narrator’…

Continue reading Zombie Dice from Steve Jackson Games

Saturday, December 19th, 2009 | Author: Ellisthion

Not so long ago, the 4th Edition DMGII came out. With the general high quality of 4E splatbooks so far, this looked promising: but for those out there for whom “promising” isn’t enough, this in-depth review should give you everything you need to know about the book, helping with the critical decision of whether or not to actually go out and buy it.

Continue reading 4E Dungeon Master’s Guide 2: In-Depth Review

Wednesday, December 16th, 2009 | Author: Cuchulain

R18+ LogoAs many of you know, most of the writers for this blog live in Australia. And for that fact we have been subjected to one of the most backward and condescending ratings systems for computer games in the developed world. Whereas movies can receive classification up to R18+ – restricted to individuals aged 18 or more – the maximum rating allowed for computer games is, at present, only MA15 – that is, restricted to people above the age of 15. Anything which might breach that limit is therefore refused classification, and hence is banned from our shores. This has seen the watering down or total ban of various supposedly wonderful computer games in the last few years, having us local computer gamers disappointed and angry.

Continue reading Australian Government puts R18+ Rating for computer games on the table

Wednesday, November 18th, 2009 | Author: RupertG

blood-lampDesigner Mike Thompson has created a lamp that is powered by human blood. His intention was to show how the importance of energy to human existence and how the overexploitation of aforementioned energy could bring about our end. In the process though, he appears to have created one of the most gothic forms of lighting we have ever seen.

Continue reading Possibly the most Goth lamp ever designed

Category: Horror, Nerdom  | Tags: , , , ,  | 2 Comments
Tuesday, November 17th, 2009 | Author: RupertG

freakangelsGoing through our archives we realised that we had a significant lack of articles about Steampunk awesomeness. In a effort to make up for this travesty we would like to highlight the most excellent webcomic FreakAngels written by Warren Ellis and illustrated by Paul Duffield. Set in England in a post-apocalyptic future, the story follows twelve children (now mostly grown up) as the reasons for the apocalypse and their role in it are revealed.

Continue reading FreakAngels – A Free Online Steampunk Comic

Monday, November 16th, 2009 | Author: Ellisthion
This entry is part 6 of 6 in the series Powergaming

fighter_monk_thumbIt’s reasonably well known that Fighters and Monks are the weakest classes in 3.5 D&D. Whilst this can be partially be fixed by extending to non-Core books, this doesn’t actually solve the problem, and for some, that simply isn’t an option, either due to DM restrictions or just unavailability of the books. However, it actually is possible to make decent Fighters and Monks in Core 3.5: you just have to be a little clever about it.

This article will start with stuff common to both Fighters and Monks (there’s a lot), and then splits off into separate parts. Some of the ideas in this article may be interesting for other characters, like Barbarians and Paladins.

Continue reading Powergaming: Making a Powerful Fighter or Monk in Core 3.5 D&D

Sunday, November 01st, 2009 | Author: RupertG

i4e_01_00Mike Pattee from Cordax Software has pinged us to let us know that his app i4e has been updated in the App Store to version 1.1.0 and is available now for download. The app allows you to store your D&D 4e character on your iPhone and we are quite fond of it around here. The new version adds character importation from D&D Insider Character Builder which satisfies one of the main requests we had for the app. The update also fixes a whole stack of other things as well.

Continue reading i4e Updated – Now you can import from D&D Insider Character Builder

Saturday, October 31st, 2009 | Author: RupertG

DOOM Classic - iPhoneDOOM is one of those games that helped to define a genre. From running around with a myriad of realistic and ridiculous weaponry, to the blood and gore, and even the occasionally questionable imagery, DOOM helped define the First Person Shooter for what it was going to become. If you want proof of the games importance, you just have to watch the video here to see Bill Gates deliver a talk about Window 95 from inside the game. The games popularity saw it ported to pretty much every system available at the time in various flavours and forms.

Now, John Carmack himself, has brought it to the iPhone.

Continue reading DOOM Classic now available in the App Store for the iPhone

Friday, October 30th, 2009 | Author: RupertG

Dungeon Tile MapperIf you are anything like us here at Dice of Doom HQ, the moment you got D&D 4E you rushed out and bought a stack of Dungeon Tiles once you realised how important (and awesome) they were. After collecting a whole box of these tiles though it can be hard designing dungeons based on what tiles you actually have in your collection. Fortunately Wizards of the Coast have you covered.

Continue reading Using the Dungeon Tile Mapper from WotC