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	<title>Comments on: Powergaming: Understanding Area of Effect in D&amp;D4E</title>
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	<link>http://diceofdoom.com/blog/2009/10/powergaming-understanding-area-of-effect-in-dnd4e/</link>
	<description>The Dice of Doom is a blog about gaming, being a gamer and general interest content suitable for nerds.</description>
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		<title>By: MPA</title>
		<link>http://diceofdoom.com/blog/2009/10/powergaming-understanding-area-of-effect-in-dnd4e/comment-page-1/#comment-19302</link>
		<dc:creator>MPA</dc:creator>
		<pubDate>Sat, 09 Apr 2011 17:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1571#comment-19302</guid>
		<description>I was hoping this could shed light on how many creatures could be affected.  Yea I know the answer is &quot;all monsters in the AoE&quot;, but how many can fit in an AoE?  10? 2o? 50?</description>
		<content:encoded><![CDATA[<p>I was hoping this could shed light on how many creatures could be affected.  Yea I know the answer is &#8220;all monsters in the AoE&#8221;, but how many can fit in an AoE?  10? 2o? 50?</p>
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		<title>By: dave</title>
		<link>http://diceofdoom.com/blog/2009/10/powergaming-understanding-area-of-effect-in-dnd4e/comment-page-1/#comment-6467</link>
		<dc:creator>dave</dc:creator>
		<pubDate>Sat, 07 Nov 2009 01:43:07 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1571#comment-6467</guid>
		<description>While I like the &quot;nova&quot; idea,  the use of the word &quot;close&quot; is also a code for &quot;doesn&#039;t provoke&quot;.

Once you grasp the nomenclature,  it&#039;s not hard. 

Close = Originates in your square. Almost Never effects the caster. Doesn&#039;t Provoke. * 
Area = Originates outside your square.  Can often affect the caster (if you&#039;re in the area).  Provokes. 
Burst = Z Radius
Blast = ZxZ squares.

In any case - good article.</description>
		<content:encoded><![CDATA[<p>While I like the &#8220;nova&#8221; idea,  the use of the word &#8220;close&#8221; is also a code for &#8220;doesn&#8217;t provoke&#8221;.</p>
<p>Once you grasp the nomenclature,  it&#8217;s not hard. </p>
<p>Close = Originates in your square. Almost Never effects the caster. Doesn&#8217;t Provoke. *<br />
Area = Originates outside your square.  Can often affect the caster (if you&#8217;re in the area).  Provokes.<br />
Burst = Z Radius<br />
Blast = ZxZ squares.</p>
<p>In any case &#8211; good article.</p>
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		<title>By: dave</title>
		<link>http://diceofdoom.com/blog/2009/10/powergaming-understanding-area-of-effect-in-dnd4e/comment-page-1/#comment-18562</link>
		<dc:creator>dave</dc:creator>
		<pubDate>Sat, 07 Nov 2009 01:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1571#comment-18562</guid>
		<description>While I like the &quot;nova&quot; idea,  the use of the word &quot;close&quot; is also a code for &quot;doesn&#039;t provoke&quot;.

Once you grasp the nomenclature,  it&#039;s not hard. 

Close = Originates in your square. Almost Never effects the caster. Doesn&#039;t Provoke. * 
Area = Originates outside your square.  Can often affect the caster (if you&#039;re in the area).  Provokes. 
Burst = Z Radius
Blast = ZxZ squares.

In any case - good article.</description>
		<content:encoded><![CDATA[<p>While I like the &#8220;nova&#8221; idea,  the use of the word &#8220;close&#8221; is also a code for &#8220;doesn&#8217;t provoke&#8221;.</p>
<p>Once you grasp the nomenclature,  it&#8217;s not hard. </p>
<p>Close = Originates in your square. Almost Never effects the caster. Doesn&#8217;t Provoke. *<br />
Area = Originates outside your square.  Can often affect the caster (if you&#8217;re in the area).  Provokes.<br />
Burst = Z Radius<br />
Blast = ZxZ squares.</p>
<p>In any case &#8211; good article.</p>
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		<title>By: Ellisthion</title>
		<link>http://diceofdoom.com/blog/2009/10/powergaming-understanding-area-of-effect-in-dnd4e/comment-page-1/#comment-6293</link>
		<dc:creator>Ellisthion</dc:creator>
		<pubDate>Tue, 27 Oct 2009 09:03:08 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1571#comment-6293</guid>
		<description>That&#039;s a really neat idea, actually. Nova is a really good name for it, too.</description>
		<content:encoded><![CDATA[<p>That&#8217;s a really neat idea, actually. Nova is a really good name for it, too.</p>
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		<title>By: Ellisthion</title>
		<link>http://diceofdoom.com/blog/2009/10/powergaming-understanding-area-of-effect-in-dnd4e/comment-page-1/#comment-18561</link>
		<dc:creator>Ellisthion</dc:creator>
		<pubDate>Tue, 27 Oct 2009 09:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1571#comment-18561</guid>
		<description>That&#039;s a really neat idea, actually. Nova is a really good name for it, too.</description>
		<content:encoded><![CDATA[<p>That&#8217;s a really neat idea, actually. Nova is a really good name for it, too.</p>
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		<title>By: mike</title>
		<link>http://diceofdoom.com/blog/2009/10/powergaming-understanding-area-of-effect-in-dnd4e/comment-page-1/#comment-6288</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Mon, 26 Oct 2009 17:49:49 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1571#comment-6288</guid>
		<description>Since we started playing 4E, we found the fact that there were two bursts, area burst and close burst, and yet only one blast, close blast, too confusing. So instead we rename the areas:
close burst: nova
close blast: blast
area burst: burst

That way we use a different name for each area, and that way there&#039;s also not the confusion of &quot;so I don&#039;t get hurt by my own burst spell?&quot;  &quot;Well, it depends what type of burst spell.&quot;</description>
		<content:encoded><![CDATA[<p>Since we started playing 4E, we found the fact that there were two bursts, area burst and close burst, and yet only one blast, close blast, too confusing. So instead we rename the areas:<br />
close burst: nova<br />
close blast: blast<br />
area burst: burst</p>
<p>That way we use a different name for each area, and that way there&#8217;s also not the confusion of &#8220;so I don&#8217;t get hurt by my own burst spell?&#8221;  &#8220;Well, it depends what type of burst spell.&#8221;</p>
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		<title>By: mike</title>
		<link>http://diceofdoom.com/blog/2009/10/powergaming-understanding-area-of-effect-in-dnd4e/comment-page-1/#comment-18560</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Mon, 26 Oct 2009 17:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1571#comment-18560</guid>
		<description>Since we started playing 4E, we found the fact that there were two bursts, area burst and close burst, and yet only one blast, close blast, too confusing. So instead we rename the areas:
close burst: nova
close blast: blast
area burst: burst

That way we use a different name for each area, and that way there&#039;s also not the confusion of &quot;so I don&#039;t get hurt by my own burst spell?&quot;  &quot;Well, it depends what type of burst spell.&quot;</description>
		<content:encoded><![CDATA[<p>Since we started playing 4E, we found the fact that there were two bursts, area burst and close burst, and yet only one blast, close blast, too confusing. So instead we rename the areas:<br />
close burst: nova<br />
close blast: blast<br />
area burst: burst</p>
<p>That way we use a different name for each area, and that way there&#8217;s also not the confusion of &#8220;so I don&#8217;t get hurt by my own burst spell?&#8221;  &#8220;Well, it depends what type of burst spell.&#8221;</p>
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		<title>By: RupertG</title>
		<link>http://diceofdoom.com/blog/2009/10/powergaming-understanding-area-of-effect-in-dnd4e/comment-page-1/#comment-6271</link>
		<dc:creator>RupertG</dc:creator>
		<pubDate>Sun, 25 Oct 2009 03:21:27 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1571#comment-6271</guid>
		<description>That&#039;s a fair call. I would assume that they are 3D anyway as it wouldn&#039;t really make sense otherwise...</description>
		<content:encoded><![CDATA[<p>That&#8217;s a fair call. I would assume that they are 3D anyway as it wouldn&#8217;t really make sense otherwise&#8230;</p>
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		<title>By: RupertG</title>
		<link>http://diceofdoom.com/blog/2009/10/powergaming-understanding-area-of-effect-in-dnd4e/comment-page-1/#comment-18559</link>
		<dc:creator>RupertG</dc:creator>
		<pubDate>Sun, 25 Oct 2009 03:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1571#comment-18559</guid>
		<description>That&#039;s a fair call. I would assume that they are 3D anyway as it wouldn&#039;t really make sense otherwise...</description>
		<content:encoded><![CDATA[<p>That&#8217;s a fair call. I would assume that they are 3D anyway as it wouldn&#8217;t really make sense otherwise&#8230;</p>
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		<title>By: Ellisthion</title>
		<link>http://diceofdoom.com/blog/2009/10/powergaming-understanding-area-of-effect-in-dnd4e/comment-page-1/#comment-6270</link>
		<dc:creator>Ellisthion</dc:creator>
		<pubDate>Sun, 25 Oct 2009 03:20:16 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1571#comment-6270</guid>
		<description>Right. I found a reference on the Q&amp;A on the WotC forums.

&quot;How do area effects function in a 3-D environment?
Since vertical distances are measured the same as horizontal distances, they take on a cube shape.&quot;

http://community.wizards.com/go/thread/view/75882/19686342/Rules_Q38A_FAQ__ask_a_simple_question

Whilst this isn&#039;t technically a WotC CustServ answer, the CustServ is not actually official and has answered things wrong in the past, so this is as close as we&#039;ll get, I think.</description>
		<content:encoded><![CDATA[<p>Right. I found a reference on the Q&amp;A on the WotC forums.</p>
<p>&#8220;How do area effects function in a 3-D environment?<br />
Since vertical distances are measured the same as horizontal distances, they take on a cube shape.&#8221;</p>
<p><a href="http://community.wizards.com/go/thread/view/75882/19686342/Rules_Q38A_FAQ__ask_a_simple_question" rel="nofollow">http://community.wizards.com/go/thread/view/75882/19686342/Rules_Q38A_FAQ__ask_a_simple_question</a></p>
<p>Whilst this isn&#8217;t technically a WotC CustServ answer, the CustServ is not actually official and has answered things wrong in the past, so this is as close as we&#8217;ll get, I think.</p>
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		<title>By: Ellisthion</title>
		<link>http://diceofdoom.com/blog/2009/10/powergaming-understanding-area-of-effect-in-dnd4e/comment-page-1/#comment-18558</link>
		<dc:creator>Ellisthion</dc:creator>
		<pubDate>Sun, 25 Oct 2009 03:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1571#comment-18558</guid>
		<description>Right. I found a reference on the Q&amp;A on the WotC forums.

&quot;How do area effects function in a 3-D environment?
Since vertical distances are measured the same as horizontal distances, they take on a cube shape.&quot;

http://community.wizards.com/go/thread/view/75882/19686342/Rules_Q38A_FAQ__ask_a_simple_question

Whilst this isn&#039;t technically a WotC CustServ answer, the CustServ is not actually official and has answered things wrong in the past, so this is as close as we&#039;ll get, I think.</description>
		<content:encoded><![CDATA[<p>Right. I found a reference on the Q&amp;A on the WotC forums.</p>
<p>&#8220;How do area effects function in a 3-D environment?<br />
Since vertical distances are measured the same as horizontal distances, they take on a cube shape.&#8221;</p>
<p><a href="http://community.wizards.com/go/thread/view/75882/19686342/Rules_Q38A_FAQ__ask_a_simple_question" rel="nofollow">http://community.wizards.com/go/thread/view/75882/19686342/Rules_Q38A_FAQ__ask_a_simple_question</a></p>
<p>Whilst this isn&#8217;t technically a WotC CustServ answer, the CustServ is not actually official and has answered things wrong in the past, so this is as close as we&#8217;ll get, I think.</p>
]]></content:encoded>
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		<title>By: RupertG</title>
		<link>http://diceofdoom.com/blog/2009/10/powergaming-understanding-area-of-effect-in-dnd4e/comment-page-1/#comment-6224</link>
		<dc:creator>RupertG</dc:creator>
		<pubDate>Thu, 22 Oct 2009 03:19:12 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1571#comment-6224</guid>
		<description>Might be worth putting a question into WotC about it...?</description>
		<content:encoded><![CDATA[<p>Might be worth putting a question into WotC about it&#8230;?</p>
]]></content:encoded>
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		<title>By: RupertG</title>
		<link>http://diceofdoom.com/blog/2009/10/powergaming-understanding-area-of-effect-in-dnd4e/comment-page-1/#comment-18557</link>
		<dc:creator>RupertG</dc:creator>
		<pubDate>Thu, 22 Oct 2009 03:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1571#comment-18557</guid>
		<description>Might be worth putting a question into WotC about it...?</description>
		<content:encoded><![CDATA[<p>Might be worth putting a question into WotC about it&#8230;?</p>
]]></content:encoded>
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		<title>By: Ellisthion</title>
		<link>http://diceofdoom.com/blog/2009/10/powergaming-understanding-area-of-effect-in-dnd4e/comment-page-1/#comment-6223</link>
		<dc:creator>Ellisthion</dc:creator>
		<pubDate>Thu, 22 Oct 2009 03:16:15 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1571#comment-6223</guid>
		<description>Humm... the Blast rules are a bit hairy, but the Burst rules clearly say the Blast &quot;extends in all directions&quot;, which would include up. The Blast... um... at the absolute minimum, I don&#039;t think there&#039;s anything to prevent you having a vertical sheet with no width. I&#039;ll keep looking.</description>
		<content:encoded><![CDATA[<p>Humm&#8230; the Blast rules are a bit hairy, but the Burst rules clearly say the Blast &#8220;extends in all directions&#8221;, which would include up. The Blast&#8230; um&#8230; at the absolute minimum, I don&#8217;t think there&#8217;s anything to prevent you having a vertical sheet with no width. I&#8217;ll keep looking.</p>
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		<title>By: Ellisthion</title>
		<link>http://diceofdoom.com/blog/2009/10/powergaming-understanding-area-of-effect-in-dnd4e/comment-page-1/#comment-18556</link>
		<dc:creator>Ellisthion</dc:creator>
		<pubDate>Thu, 22 Oct 2009 03:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1571#comment-18556</guid>
		<description>Humm... the Blast rules are a bit hairy, but the Burst rules clearly say the Blast &quot;extends in all directions&quot;, which would include up. The Blast... um... at the absolute minimum, I don&#039;t think there&#039;s anything to prevent you having a vertical sheet with no width. I&#039;ll keep looking.</description>
		<content:encoded><![CDATA[<p>Humm&#8230; the Blast rules are a bit hairy, but the Burst rules clearly say the Blast &#8220;extends in all directions&#8221;, which would include up. The Blast&#8230; um&#8230; at the absolute minimum, I don&#8217;t think there&#8217;s anything to prevent you having a vertical sheet with no width. I&#8217;ll keep looking.</p>
]]></content:encoded>
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		<title>By: RupertG</title>
		<link>http://diceofdoom.com/blog/2009/10/powergaming-understanding-area-of-effect-in-dnd4e/comment-page-1/#comment-6222</link>
		<dc:creator>RupertG</dc:creator>
		<pubDate>Thu, 22 Oct 2009 03:14:03 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1571#comment-6222</guid>
		<description>LOL - the last time I played a wizard was AD&amp;D 2nd edition where it was a 180 degree arc. I remember now that in 3.x it was a cone - but I always preferred the arc - seemed more appropriate... :)</description>
		<content:encoded><![CDATA[<p>LOL &#8211; the last time I played a wizard was AD&#038;D 2nd edition where it was a 180 degree arc. I remember now that in 3.x it was a cone &#8211; but I always preferred the arc &#8211; seemed more appropriate&#8230; <img src='http://diceofdoom.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: RupertG</title>
		<link>http://diceofdoom.com/blog/2009/10/powergaming-understanding-area-of-effect-in-dnd4e/comment-page-1/#comment-18555</link>
		<dc:creator>RupertG</dc:creator>
		<pubDate>Thu, 22 Oct 2009 03:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1571#comment-18555</guid>
		<description>LOL - the last time I played a wizard was AD&amp;D 2nd edition where it was a 180 degree arc. I remember now that in 3.x it was a cone - but I always preferred the arc - seemed more appropriate... :)</description>
		<content:encoded><![CDATA[<p>LOL &#8211; the last time I played a wizard was AD&amp;D 2nd edition where it was a 180 degree arc. I remember now that in 3.x it was a cone &#8211; but I always preferred the arc &#8211; seemed more appropriate&#8230; <img src='http://diceofdoom.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Ellisthion</title>
		<link>http://diceofdoom.com/blog/2009/10/powergaming-understanding-area-of-effect-in-dnd4e/comment-page-1/#comment-6221</link>
		<dc:creator>Ellisthion</dc:creator>
		<pubDate>Thu, 22 Oct 2009 03:11:40 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1571#comment-6221</guid>
		<description>Re: Burning hands: In 3.5 it&#039;s a cone, apparently.</description>
		<content:encoded><![CDATA[<p>Re: Burning hands: In 3.5 it&#8217;s a cone, apparently.</p>
]]></content:encoded>
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		<title>By: Ellisthion</title>
		<link>http://diceofdoom.com/blog/2009/10/powergaming-understanding-area-of-effect-in-dnd4e/comment-page-1/#comment-18554</link>
		<dc:creator>Ellisthion</dc:creator>
		<pubDate>Thu, 22 Oct 2009 03:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1571#comment-18554</guid>
		<description>Re: Burning hands: In 3.5 it&#039;s a cone, apparently.</description>
		<content:encoded><![CDATA[<p>Re: Burning hands: In 3.5 it&#8217;s a cone, apparently.</p>
]]></content:encoded>
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		<title>By: Ellisthion</title>
		<link>http://diceofdoom.com/blog/2009/10/powergaming-understanding-area-of-effect-in-dnd4e/comment-page-1/#comment-6220</link>
		<dc:creator>Ellisthion</dc:creator>
		<pubDate>Thu, 22 Oct 2009 03:09:32 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1571#comment-6220</guid>
		<description>Right... the new version of the cover diagram is a bit different: the whole area is a lot safer. Based on the way I&#039;ve treated the little walls, there is no Superior Cover.

As to the vertical burst, the DMG 3D section is a bit small... it does basically say you treat the vertical dimension as squares like anything else, so I don&#039;t see why you wouldn&#039;t be able to do it. I&#039;m sure I found more solid evidence on this once, though, so I will keep looking.</description>
		<content:encoded><![CDATA[<p>Right&#8230; the new version of the cover diagram is a bit different: the whole area is a lot safer. Based on the way I&#8217;ve treated the little walls, there is no Superior Cover.</p>
<p>As to the vertical burst, the DMG 3D section is a bit small&#8230; it does basically say you treat the vertical dimension as squares like anything else, so I don&#8217;t see why you wouldn&#8217;t be able to do it. I&#8217;m sure I found more solid evidence on this once, though, so I will keep looking.</p>
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