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	<title>Comments on: Powergaming: Making a Powerful Fighter or Monk in Core 3.5 D&amp;D</title>
	<atom:link href="http://diceofdoom.com/blog/2009/11/powergaming-making-a-powerful-fighter-or-monk-in-core-3-5-dd/feed/" rel="self" type="application/rss+xml" />
	<link>http://diceofdoom.com/blog/2009/11/powergaming-making-a-powerful-fighter-or-monk-in-core-3-5-dd/</link>
	<description>The Dice of Doom is a blog about gaming, being a gamer and general interest content suitable for nerds.</description>
	<lastBuildDate>Thu, 09 Feb 2012 00:44:00 +0000</lastBuildDate>
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		<title>By: Anonymous</title>
		<link>http://diceofdoom.com/blog/2009/11/powergaming-making-a-powerful-fighter-or-monk-in-core-3-5-dd/comment-page-1/#comment-19759</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 26 Jan 2012 05:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1712#comment-19759</guid>
		<description>That&#039;s basically it: Combat Reflexes is mostly useless against a single opponent (unless you&#039;ve got *lots* of reach), but is very effective against multiple opponents. You can also use Trip attacks as your Attacks of Opportunity, which can potentially allow you to keep multiple opponents on the floor simultaneously.</description>
		<content:encoded><![CDATA[<p>That&#8217;s basically it: Combat Reflexes is mostly useless against a single opponent (unless you&#8217;ve got *lots* of reach), but is very effective against multiple opponents. You can also use Trip attacks as your Attacks of Opportunity, which can potentially allow you to keep multiple opponents on the floor simultaneously.</p>
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		<title>By: Blob</title>
		<link>http://diceofdoom.com/blog/2009/11/powergaming-making-a-powerful-fighter-or-monk-in-core-3-5-dd/comment-page-1/#comment-19758</link>
		<dc:creator>Blob</dc:creator>
		<pubDate>Sat, 21 Jan 2012 22:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1712#comment-19758</guid>
		<description>I don&#039;t understand the synergy between Improved Trip and Combat Reflexes. I understand that when an opponent attempts to get up from the prone position after being tripped, the fighter gets an attack of opportunity. With Combat Reflexes, the fighter still only gets one attack of opportunity. The Combat Reflexes feat description reads: &quot;You can still make only one attack of opportunity per opportunity.&quot; This description, to me, says that you gain multiple attacks of opportunity only if more than one opponent provokes an attack of opportunity. So.. One attack of opportunity per provocation. The example used in the feat description also describes a combat scenario with multiple opponents. Is this how Combat Reflexes works, or am I missing something?</description>
		<content:encoded><![CDATA[<p>I don&#8217;t understand the synergy between Improved Trip and Combat Reflexes. I understand that when an opponent attempts to get up from the prone position after being tripped, the fighter gets an attack of opportunity. With Combat Reflexes, the fighter still only gets one attack of opportunity. The Combat Reflexes feat description reads: &#8220;You can still make only one attack of opportunity per opportunity.&#8221; This description, to me, says that you gain multiple attacks of opportunity only if more than one opponent provokes an attack of opportunity. So.. One attack of opportunity per provocation. The example used in the feat description also describes a combat scenario with multiple opponents. Is this how Combat Reflexes works, or am I missing something?</p>
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		<title>By: SomethingOrOther</title>
		<link>http://diceofdoom.com/blog/2009/11/powergaming-making-a-powerful-fighter-or-monk-in-core-3-5-dd/comment-page-1/#comment-19719</link>
		<dc:creator>SomethingOrOther</dc:creator>
		<pubDate>Fri, 02 Dec 2011 05:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1712#comment-19719</guid>
		<description>I just glanced, but one small note: if your opponent fails his save vs. your Stunning Fist then he drops whatever he is holding (i.e., his weapons and such).  It can be quite useful if you focus on it.  You get a ton of uses eventually so they&#039;re bound to fail one of them--especially if you use some Feats to boost the Save DC.</description>
		<content:encoded><![CDATA[<p>I just glanced, but one small note: if your opponent fails his save vs. your Stunning Fist then he drops whatever he is holding (i.e., his weapons and such).  It can be quite useful if you focus on it.  You get a ton of uses eventually so they&#8217;re bound to fail one of them&#8211;especially if you use some Feats to boost the Save DC.</p>
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		<title>By: Anonymous</title>
		<link>http://diceofdoom.com/blog/2009/11/powergaming-making-a-powerful-fighter-or-monk-in-core-3-5-dd/comment-page-1/#comment-19518</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 18 Aug 2011 12:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1712#comment-19518</guid>
		<description>The problem with Monk + Prestige Classes is there are a lot of Monk Class Features that are based on your Monk Class Level. 1st Level Shadowdancer for Hide in Plain Sight is reasonable, but I wouldn&#039;t go beyond that.

If you&#039;re permitted non-core classes, then there are some Monk-focused Prestige Classes, some of which allow you to continue progressing some Class Features, but in Core, I don&#039;t think there&#039;s anything other than Shadowdancer that really works with the Monk abilities.

Sounds like you&#039;re doing Monk right, though: quick attacks, focusing on the weak enemies... excellent!</description>
		<content:encoded><![CDATA[<p>The problem with Monk + Prestige Classes is there are a lot of Monk Class Features that are based on your Monk Class Level. 1st Level Shadowdancer for Hide in Plain Sight is reasonable, but I wouldn&#8217;t go beyond that.</p>
<p>If you&#8217;re permitted non-core classes, then there are some Monk-focused Prestige Classes, some of which allow you to continue progressing some Class Features, but in Core, I don&#8217;t think there&#8217;s anything other than Shadowdancer that really works with the Monk abilities.</p>
<p>Sounds like you&#8217;re doing Monk right, though: quick attacks, focusing on the weak enemies&#8230; excellent!</p>
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		<title>By: Anonymous</title>
		<link>http://diceofdoom.com/blog/2009/11/powergaming-making-a-powerful-fighter-or-monk-in-core-3-5-dd/comment-page-1/#comment-19509</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sun, 14 Aug 2011 21:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1712#comment-19509</guid>
		<description>Hi, i like your article a lot, but whats about prestige classes for monks? actually i play a halfling monk 8/  shadowdancer 3. i know halflink monk is quiet difficult because of most of the monks abilities, but i like playing halfling, hide in shadows, attack quickly and then hide again. i concentrate on spellcasters, using stunning fist or improved trip to weaken it. would you go on with monk or take another prestige class?

</description>
		<content:encoded><![CDATA[<p>Hi, i like your article a lot, but whats about prestige classes for monks? actually i play a halfling monk 8/  shadowdancer 3. i know halflink monk is quiet difficult because of most of the monks abilities, but i like playing halfling, hide in shadows, attack quickly and then hide again. i concentrate on spellcasters, using stunning fist or improved trip to weaken it. would you go on with monk or take another prestige class?</p>
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		<title>By: Anonymous</title>
		<link>http://diceofdoom.com/blog/2009/11/powergaming-making-a-powerful-fighter-or-monk-in-core-3-5-dd/comment-page-1/#comment-19056</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 29 Dec 2010 12:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1712#comment-19056</guid>
		<description>In reading your comment I just realised that in a massive oversight I didn&#039;t actually cover Magic Items properly in this post... hmm.

The problem with VoP is that whilst thematatically fitting Monks, in practice it doesn&#039;t mesh. What VoP gives isn&#039;t what a Monk needs (VoP is cheese on a Druid because their spells and Wild Shape mean they don&#039;t need anything). There are simply too many utility items that a Monk needs, such as something to make them Fly (or Jump *really* well).

The other problem I have with it is that VoP can mess with the DM a bit and also can hurt roleplaying in some situations.

The PHB II comments were more about Fighters than Monks... there&#039;s not much in the PHB II for Monks.</description>
		<content:encoded><![CDATA[<p>In reading your comment I just realised that in a massive oversight I didn&#8217;t actually cover Magic Items properly in this post&#8230; hmm.</p>
<p>The problem with VoP is that whilst thematatically fitting Monks, in practice it doesn&#8217;t mesh. What VoP gives isn&#8217;t what a Monk needs (VoP is cheese on a Druid because their spells and Wild Shape mean they don&#8217;t need anything). There are simply too many utility items that a Monk needs, such as something to make them Fly (or Jump *really* well).</p>
<p>The other problem I have with it is that VoP can mess with the DM a bit and also can hurt roleplaying in some situations.</p>
<p>The PHB II comments were more about Fighters than Monks&#8230; there&#8217;s not much in the PHB II for Monks.</p>
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		<title>By: John Bastian</title>
		<link>http://diceofdoom.com/blog/2009/11/powergaming-making-a-powerful-fighter-or-monk-in-core-3-5-dd/comment-page-1/#comment-19049</link>
		<dc:creator>John Bastian</dc:creator>
		<pubDate>Mon, 27 Dec 2010 19:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1712#comment-19049</guid>
		<description>I love adding the Book of Exalted Deeds and taking Vow of Poverty as a monk.  No other class is this really a benefit other than for flair.  I mention this simply as a counter to the begging your DM to allow PHB II.</description>
		<content:encoded><![CDATA[<p>I love adding the Book of Exalted Deeds and taking Vow of Poverty as a monk.  No other class is this really a benefit other than for flair.  I mention this simply as a counter to the begging your DM to allow PHB II.</p>
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		<title>By: Anonymous</title>
		<link>http://diceofdoom.com/blog/2009/11/powergaming-making-a-powerful-fighter-or-monk-in-core-3-5-dd/comment-page-1/#comment-19045</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Mon, 27 Dec 2010 13:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1712#comment-19045</guid>
		<description>No worries.</description>
		<content:encoded><![CDATA[<p>No worries.</p>
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		<title>By: The monk fan</title>
		<link>http://diceofdoom.com/blog/2009/11/powergaming-making-a-powerful-fighter-or-monk-in-core-3-5-dd/comment-page-1/#comment-19041</link>
		<dc:creator>The monk fan</dc:creator>
		<pubDate>Mon, 27 Dec 2010 08:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1712#comment-19041</guid>
		<description>I see.  Thank you for your information.
</description>
		<content:encoded><![CDATA[<p>I see.  Thank you for your information.</p>
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		<title>By: Anonymous</title>
		<link>http://diceofdoom.com/blog/2009/11/powergaming-making-a-powerful-fighter-or-monk-in-core-3-5-dd/comment-page-1/#comment-19035</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sat, 25 Dec 2010 09:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1712#comment-19035</guid>
		<description>The problem is is that the Fighter/Monk role is easily filled in other ways. A Rogue will usually do more damage using Sneak Attack, plus has stacks of Skills. A Barbarian will be tougher and do more damage than either a Fighter or Monk. A Cleric can use Divine Might to become like F ighter minus Feats plus Spellcasting. A Druid&#039;s Animal Companion can serve as front line melee quite comfortably, as can the Druid in Wild Shape. Various Summons can do the job, too.

Straight Fightery classes also lose out as the game moves into mid-late levels. Rogues&#039; skills and Sneak Attack makes them far more useful than either. Bards&#039; spellcasting keeps them relevant, and even Paladins and Rangers fare alright due to minor magic and actual class features. The big problem is that the Fighter class feature is just Feats, which becomes useless quickly, and for Monks, half their class features are useless or are 1/day.

And whilst spells are technically limited, in practice it&#039;s not really an issue. At higher levels spellcasters simply have more than enough spells, whilst at low level you just choose the right spells and you&#039;re fine. A well-timed Sleep or Colour Spray can instantly win an entire encounter, which is rather efficient. Only if you have a very large number of encounters per day will spellcasters start to suffer, and even then, if the party isso inclined, spells like Rope Trick can allow them to rest and rememorise spells even in hostile environments like dungeons.</description>
		<content:encoded><![CDATA[<p>The problem is is that the Fighter/Monk role is easily filled in other ways. A Rogue will usually do more damage using Sneak Attack, plus has stacks of Skills. A Barbarian will be tougher and do more damage than either a Fighter or Monk. A Cleric can use Divine Might to become like F ighter minus Feats plus Spellcasting. A Druid&#8217;s Animal Companion can serve as front line melee quite comfortably, as can the Druid in Wild Shape. Various Summons can do the job, too.</p>
<p>Straight Fightery classes also lose out as the game moves into mid-late levels. Rogues&#8217; skills and Sneak Attack makes them far more useful than either. Bards&#8217; spellcasting keeps them relevant, and even Paladins and Rangers fare alright due to minor magic and actual class features. The big problem is that the Fighter class feature is just Feats, which becomes useless quickly, and for Monks, half their class features are useless or are 1/day.</p>
<p>And whilst spells are technically limited, in practice it&#8217;s not really an issue. At higher levels spellcasters simply have more than enough spells, whilst at low level you just choose the right spells and you&#8217;re fine. A well-timed Sleep or Colour Spray can instantly win an entire encounter, which is rather efficient. Only if you have a very large number of encounters per day will spellcasters start to suffer, and even then, if the party isso inclined, spells like Rope Trick can allow them to rest and rememorise spells even in hostile environments like dungeons.</p>
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		<title>By: The monk fan</title>
		<link>http://diceofdoom.com/blog/2009/11/powergaming-making-a-powerful-fighter-or-monk-in-core-3-5-dd/comment-page-1/#comment-19034</link>
		<dc:creator>The monk fan</dc:creator>
		<pubDate>Fri, 24 Dec 2010 10:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1712#comment-19034</guid>
		<description>Pardon my ignorance but I was wondering why fighters and monks are considered the weakest classes.  I understand the class vs class they don&#039;t hold up against spell-casters, but from the perspective of an adventuring party, having guys that can hit things seems essential.  Like I said, I am somewhat ignorant as I haven&#039;t been playing for long but the limitations of spell-casters (namely the limited use of spells) seem like a major draw-back in extended game-play.  Basically my point is how is someone with unlimited use of his sword weaker than someone who continually runs out of spells?  I hope I have not made too much of a fool of myself with this post, and thank you for your time.</description>
		<content:encoded><![CDATA[<p>Pardon my ignorance but I was wondering why fighters and monks are considered the weakest classes.  I understand the class vs class they don&#8217;t hold up against spell-casters, but from the perspective of an adventuring party, having guys that can hit things seems essential.  Like I said, I am somewhat ignorant as I haven&#8217;t been playing for long but the limitations of spell-casters (namely the limited use of spells) seem like a major draw-back in extended game-play.  Basically my point is how is someone with unlimited use of his sword weaker than someone who continually runs out of spells?  I hope I have not made too much of a fool of myself with this post, and thank you for your time.</p>
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		<title>By: Ellisthion</title>
		<link>http://diceofdoom.com/blog/2009/11/powergaming-making-a-powerful-fighter-or-monk-in-core-3-5-dd/comment-page-1/#comment-16660</link>
		<dc:creator>Ellisthion</dc:creator>
		<pubDate>Sun, 08 Aug 2010 04:12:27 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1712#comment-16660</guid>
		<description>Gah, good point. I always miss this stuff. It&#039;s probably still worth it for a decent level Fighter if you&#039;re limited to Core, since you&#039;ll run out of good Feat options quickly. Good suggestions about the multiclassing, too. 1 or 2 levels in Monk before going Fighter would be great.</description>
		<content:encoded><![CDATA[<p>Gah, good point. I always miss this stuff. It&#8217;s probably still worth it for a decent level Fighter if you&#8217;re limited to Core, since you&#8217;ll run out of good Feat options quickly. Good suggestions about the multiclassing, too. 1 or 2 levels in Monk before going Fighter would be great.</p>
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		<title>By: Ellisthion</title>
		<link>http://diceofdoom.com/blog/2009/11/powergaming-making-a-powerful-fighter-or-monk-in-core-3-5-dd/comment-page-1/#comment-18619</link>
		<dc:creator>Ellisthion</dc:creator>
		<pubDate>Sun, 08 Aug 2010 04:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1712#comment-18619</guid>
		<description>Gah, good point. I always miss this stuff. It&#039;s probably still worth it for a decent level Fighter if you&#039;re limited to Core, since you&#039;ll run out of good Feat options quickly. Good suggestions about the multiclassing, too. 1 or 2 levels in Monk before going Fighter would be great.</description>
		<content:encoded><![CDATA[<p>Gah, good point. I always miss this stuff. It&#8217;s probably still worth it for a decent level Fighter if you&#8217;re limited to Core, since you&#8217;ll run out of good Feat options quickly. Good suggestions about the multiclassing, too. 1 or 2 levels in Monk before going Fighter would be great.</p>
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		<title>By: Zephyulos</title>
		<link>http://diceofdoom.com/blog/2009/11/powergaming-making-a-powerful-fighter-or-monk-in-core-3-5-dd/comment-page-1/#comment-16641</link>
		<dc:creator>Zephyulos</dc:creator>
		<pubDate>Sat, 07 Aug 2010 13:57:19 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1712#comment-16641</guid>
		<description>I checked the SRD online, and would like to comment that Improved Unarmed Strike is actually required for Improved Grapple.

Also, why not multi-class them with each other? A few levels in Monk gives some nice abilities for the Fighter, and a couple of the feats like Improved Grapple, earlier, while improving movement speed, etc; the Monk can also benefit from the Fighter class for some extra feats.

In addition, the Bard and Druid can actually be useful. The Bard gets Use Magic Device (and extra skill-points), as well as the Inspiration which can still be used while fighting, and has access to some arcane spells unique to them, while the Druid allows usage of Druid magic wands, has some nice abilities at low levels, and gives an extra language.

Hope my comments help.</description>
		<content:encoded><![CDATA[<p>I checked the SRD online, and would like to comment that Improved Unarmed Strike is actually required for Improved Grapple.</p>
<p>Also, why not multi-class them with each other? A few levels in Monk gives some nice abilities for the Fighter, and a couple of the feats like Improved Grapple, earlier, while improving movement speed, etc; the Monk can also benefit from the Fighter class for some extra feats.</p>
<p>In addition, the Bard and Druid can actually be useful. The Bard gets Use Magic Device (and extra skill-points), as well as the Inspiration which can still be used while fighting, and has access to some arcane spells unique to them, while the Druid allows usage of Druid magic wands, has some nice abilities at low levels, and gives an extra language.</p>
<p>Hope my comments help.</p>
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		<title>By: Zephyulos</title>
		<link>http://diceofdoom.com/blog/2009/11/powergaming-making-a-powerful-fighter-or-monk-in-core-3-5-dd/comment-page-1/#comment-18618</link>
		<dc:creator>Zephyulos</dc:creator>
		<pubDate>Sat, 07 Aug 2010 13:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1712#comment-18618</guid>
		<description>I checked the SRD online, and would like to comment that Improved Unarmed Strike is actually required for Improved Grapple.

Also, why not multi-class them with each other? A few levels in Monk gives some nice abilities for the Fighter, and a couple of the feats like Improved Grapple, earlier, while improving movement speed, etc; the Monk can also benefit from the Fighter class for some extra feats.

In addition, the Bard and Druid can actually be useful. The Bard gets Use Magic Device (and extra skill-points), as well as the Inspiration which can still be used while fighting, and has access to some arcane spells unique to them, while the Druid allows usage of Druid magic wands, has some nice abilities at low levels, and gives an extra language.

Hope my comments help.</description>
		<content:encoded><![CDATA[<p>I checked the SRD online, and would like to comment that Improved Unarmed Strike is actually required for Improved Grapple.</p>
<p>Also, why not multi-class them with each other? A few levels in Monk gives some nice abilities for the Fighter, and a couple of the feats like Improved Grapple, earlier, while improving movement speed, etc; the Monk can also benefit from the Fighter class for some extra feats.</p>
<p>In addition, the Bard and Druid can actually be useful. The Bard gets Use Magic Device (and extra skill-points), as well as the Inspiration which can still be used while fighting, and has access to some arcane spells unique to them, while the Druid allows usage of Druid magic wands, has some nice abilities at low levels, and gives an extra language.</p>
<p>Hope my comments help.</p>
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		<title>By: Ellisthion</title>
		<link>http://diceofdoom.com/blog/2009/11/powergaming-making-a-powerful-fighter-or-monk-in-core-3-5-dd/comment-page-1/#comment-16610</link>
		<dc:creator>Ellisthion</dc:creator>
		<pubDate>Sat, 07 Aug 2010 02:18:37 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1712#comment-16610</guid>
		<description>Oooh. Thanks for that. We&#039;ve changed our blog theme since this was written, and obviously it&#039;s messed things up.</description>
		<content:encoded><![CDATA[<p>Oooh. Thanks for that. We&#8217;ve changed our blog theme since this was written, and obviously it&#8217;s messed things up.</p>
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		<title>By: Ellisthion</title>
		<link>http://diceofdoom.com/blog/2009/11/powergaming-making-a-powerful-fighter-or-monk-in-core-3-5-dd/comment-page-1/#comment-18617</link>
		<dc:creator>Ellisthion</dc:creator>
		<pubDate>Sat, 07 Aug 2010 02:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1712#comment-18617</guid>
		<description>Oooh. Thanks for that. We&#039;ve changed our blog theme since this was written, and obviously it&#039;s messed things up.</description>
		<content:encoded><![CDATA[<p>Oooh. Thanks for that. We&#8217;ve changed our blog theme since this was written, and obviously it&#8217;s messed things up.</p>
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		<title>By: Jobo</title>
		<link>http://diceofdoom.com/blog/2009/11/powergaming-making-a-powerful-fighter-or-monk-in-core-3-5-dd/comment-page-1/#comment-16583</link>
		<dc:creator>Jobo</dc:creator>
		<pubDate>Fri, 06 Aug 2010 14:46:59 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1712#comment-16583</guid>
		<description>Hi Duncan! I like your articles, even though I don&#039;t play (A)D&amp;D myself. Just one thing: The tables (for example, the ones for the feats here) are really hard to read. In my FF 3.5 they display a pale grey text on a dark green background. I can hardly manage to read them at all. Contentwise, go on! :-)</description>
		<content:encoded><![CDATA[<p>Hi Duncan! I like your articles, even though I don&#8217;t play (A)D&amp;D myself. Just one thing: The tables (for example, the ones for the feats here) are really hard to read. In my FF 3.5 they display a pale grey text on a dark green background. I can hardly manage to read them at all. Contentwise, go on! <img src='http://diceofdoom.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jobo</title>
		<link>http://diceofdoom.com/blog/2009/11/powergaming-making-a-powerful-fighter-or-monk-in-core-3-5-dd/comment-page-1/#comment-18616</link>
		<dc:creator>Jobo</dc:creator>
		<pubDate>Fri, 06 Aug 2010 14:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1712#comment-18616</guid>
		<description>Hi Duncan! I like your articles, even though I don&#039;t play (A)D&amp;D myself. Just one thing: The tables (for example, the ones for the feats here) are really hard to read. In my FF 3.5 they display a pale grey text on a dark green background. I can hardly manage to read them at all. Contentwise, go on! :-)</description>
		<content:encoded><![CDATA[<p>Hi Duncan! I like your articles, even though I don&#8217;t play (A)D&amp;D myself. Just one thing: The tables (for example, the ones for the feats here) are really hard to read. In my FF 3.5 they display a pale grey text on a dark green background. I can hardly manage to read them at all. Contentwise, go on! <img src='http://diceofdoom.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ellisthion</title>
		<link>http://diceofdoom.com/blog/2009/11/powergaming-making-a-powerful-fighter-or-monk-in-core-3-5-dd/comment-page-1/#comment-13423</link>
		<dc:creator>Ellisthion</dc:creator>
		<pubDate>Wed, 09 Jun 2010 09:15:38 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1712#comment-13423</guid>
		<description>Touche. Not sure how I missed that, duh. Thanks.</description>
		<content:encoded><![CDATA[<p>Touche. Not sure how I missed that, duh. Thanks.</p>
]]></content:encoded>
	</item>
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