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	<title>Comments on: 4E Dungeon Master’s Guide 2: In-Depth Review</title>
	<atom:link href="http://diceofdoom.com/blog/2009/12/4e-dungeon-master%e2%80%99s-guide-2-in-depth-review/feed/" rel="self" type="application/rss+xml" />
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	<description>The Dice of Doom is a blog about gaming, being a gamer and general interest content suitable for nerds.</description>
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		<title>By: Ellisthion</title>
		<link>http://diceofdoom.com/blog/2009/12/4e-dungeon-master%e2%80%99s-guide-2-in-depth-review/comment-page-1/#comment-8058</link>
		<dc:creator>Ellisthion</dc:creator>
		<pubDate>Sat, 16 Jan 2010 22:37:23 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1741#comment-8058</guid>
		<description>Ahahahaha! Brilliant!

On the bright side, if he just created the character he probably wouldn&#039;t have been too attached to it yet ;-)

Thanks for coming back and sharing this with us!

Oh, and on the Tucker&#039;s Kobolds: you&#039;re an evil, evil person. :-D I seriously considered running them once, but felt too sorry for the players!</description>
		<content:encoded><![CDATA[<p>Ahahahaha! Brilliant!</p>
<p>On the bright side, if he just created the character he probably wouldn&#8217;t have been too attached to it yet <img src='http://diceofdoom.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>Thanks for coming back and sharing this with us!</p>
<p>Oh, and on the Tucker&#8217;s Kobolds: you&#8217;re an evil, evil person. <img src='http://diceofdoom.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' />  I seriously considered running them once, but felt too sorry for the players!</p>
]]></content:encoded>
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	<item>
		<title>By: Ellisthion</title>
		<link>http://diceofdoom.com/blog/2009/12/4e-dungeon-master%e2%80%99s-guide-2-in-depth-review/comment-page-1/#comment-18568</link>
		<dc:creator>Ellisthion</dc:creator>
		<pubDate>Sat, 16 Jan 2010 22:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1741#comment-18568</guid>
		<description>Ahahahaha! Brilliant!

On the bright side, if he just created the character he probably wouldn&#039;t have been too attached to it yet ;-)

Thanks for coming back and sharing this with us!

Oh, and on the Tucker&#039;s Kobolds: you&#039;re an evil, evil person. :-D I seriously considered running them once, but felt too sorry for the players!</description>
		<content:encoded><![CDATA[<p>Ahahahaha! Brilliant!</p>
<p>On the bright side, if he just created the character he probably wouldn&#8217;t have been too attached to it yet <img src='http://diceofdoom.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>Thanks for coming back and sharing this with us!</p>
<p>Oh, and on the Tucker&#8217;s Kobolds: you&#8217;re an evil, evil person. <img src='http://diceofdoom.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' />  I seriously considered running them once, but felt too sorry for the players!</p>
]]></content:encoded>
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	<item>
		<title>By: Geckilian</title>
		<link>http://diceofdoom.com/blog/2009/12/4e-dungeon-master%e2%80%99s-guide-2-in-depth-review/comment-page-1/#comment-8023</link>
		<dc:creator>Geckilian</dc:creator>
		<pubDate>Fri, 15 Jan 2010 18:22:37 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1741#comment-8023</guid>
		<description>As a mild update, yesterday evening I ran the first (though second for 3 of 7 people) session on my trapalicious dungeon of death and horror. Everyone enjoyed it, even the guy who spent 4 hours statting up a character, only to have him die to traps after several others pushed him out of their way. I was quite impressed overall, especially as the rogue adopted an entertaining approach - get past a trap and merely shout encouragement rather than specifically helping.

Currently they&#039;re all in a series of 4 linked rooms of death, and doing pretty well. They know loot is on the other side, and as such everyone&#039;s enjoying the sheer ridiculousness of the many, many traps.

Now, to unleash Tucker&#039;s Kobolds on them also....</description>
		<content:encoded><![CDATA[<p>As a mild update, yesterday evening I ran the first (though second for 3 of 7 people) session on my trapalicious dungeon of death and horror. Everyone enjoyed it, even the guy who spent 4 hours statting up a character, only to have him die to traps after several others pushed him out of their way. I was quite impressed overall, especially as the rogue adopted an entertaining approach &#8211; get past a trap and merely shout encouragement rather than specifically helping.</p>
<p>Currently they&#8217;re all in a series of 4 linked rooms of death, and doing pretty well. They know loot is on the other side, and as such everyone&#8217;s enjoying the sheer ridiculousness of the many, many traps.</p>
<p>Now, to unleash Tucker&#8217;s Kobolds on them also&#8230;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Geckilian</title>
		<link>http://diceofdoom.com/blog/2009/12/4e-dungeon-master%e2%80%99s-guide-2-in-depth-review/comment-page-1/#comment-18567</link>
		<dc:creator>Geckilian</dc:creator>
		<pubDate>Fri, 15 Jan 2010 18:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1741#comment-18567</guid>
		<description>As a mild update, yesterday evening I ran the first (though second for 3 of 7 people) session on my trapalicious dungeon of death and horror. Everyone enjoyed it, even the guy who spent 4 hours statting up a character, only to have him die to traps after several others pushed him out of their way. I was quite impressed overall, especially as the rogue adopted an entertaining approach - get past a trap and merely shout encouragement rather than specifically helping.

Currently they&#039;re all in a series of 4 linked rooms of death, and doing pretty well. They know loot is on the other side, and as such everyone&#039;s enjoying the sheer ridiculousness of the many, many traps.

Now, to unleash Tucker&#039;s Kobolds on them also....</description>
		<content:encoded><![CDATA[<p>As a mild update, yesterday evening I ran the first (though second for 3 of 7 people) session on my trapalicious dungeon of death and horror. Everyone enjoyed it, even the guy who spent 4 hours statting up a character, only to have him die to traps after several others pushed him out of their way. I was quite impressed overall, especially as the rogue adopted an entertaining approach &#8211; get past a trap and merely shout encouragement rather than specifically helping.</p>
<p>Currently they&#8217;re all in a series of 4 linked rooms of death, and doing pretty well. They know loot is on the other side, and as such everyone&#8217;s enjoying the sheer ridiculousness of the many, many traps.</p>
<p>Now, to unleash Tucker&#8217;s Kobolds on them also&#8230;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ellisthion</title>
		<link>http://diceofdoom.com/blog/2009/12/4e-dungeon-master%e2%80%99s-guide-2-in-depth-review/comment-page-1/#comment-7237</link>
		<dc:creator>Ellisthion</dc:creator>
		<pubDate>Mon, 21 Dec 2009 14:11:59 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1741#comment-7237</guid>
		<description>I agree that with certain groups, nutty traps can be fun, definitely. However, I reckon that kind of thing is like Paranoia: you play it, when, as you said, the group &quot;feels like a change&quot;... and then you vow never to play it again ;-) Or at least not for a while.</description>
		<content:encoded><![CDATA[<p>I agree that with certain groups, nutty traps can be fun, definitely. However, I reckon that kind of thing is like Paranoia: you play it, when, as you said, the group &#8220;feels like a change&#8221;&#8230; and then you vow never to play it again <img src='http://diceofdoom.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />  Or at least not for a while.</p>
]]></content:encoded>
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	<item>
		<title>By: Ellisthion</title>
		<link>http://diceofdoom.com/blog/2009/12/4e-dungeon-master%e2%80%99s-guide-2-in-depth-review/comment-page-1/#comment-18566</link>
		<dc:creator>Ellisthion</dc:creator>
		<pubDate>Mon, 21 Dec 2009 14:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1741#comment-18566</guid>
		<description>I agree that with certain groups, nutty traps can be fun, definitely. However, I reckon that kind of thing is like Paranoia: you play it, when, as you said, the group &quot;feels like a change&quot;... and then you vow never to play it again ;-) Or at least not for a while.</description>
		<content:encoded><![CDATA[<p>I agree that with certain groups, nutty traps can be fun, definitely. However, I reckon that kind of thing is like Paranoia: you play it, when, as you said, the group &#8220;feels like a change&#8221;&#8230; and then you vow never to play it again <img src='http://diceofdoom.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />  Or at least not for a while.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Geckilian</title>
		<link>http://diceofdoom.com/blog/2009/12/4e-dungeon-master%e2%80%99s-guide-2-in-depth-review/comment-page-1/#comment-7228</link>
		<dc:creator>Geckilian</dc:creator>
		<pubDate>Mon, 21 Dec 2009 02:45:25 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1741#comment-7228</guid>
		<description>Cheers for the review, it certainly sounds useful for 3.5 or Pathfinder groups. I had a skim of the top ten traps to avoid, and though they&#039;re good points I&#039;m a happy supporter of Gygaxian death-dungeons (of doom). 

My current group, mildly jaded and cynical as they are, are actually really enthusiastic about a pure dungeon I&#039;m starting to run for them that I hope will rival and surpass the Tomb of Horrors in terms of ridiculous rooms of almost certain dismemberment, so it just goes to show that even the top ten traps to avoid can be good fun if a group feels like a change.</description>
		<content:encoded><![CDATA[<p>Cheers for the review, it certainly sounds useful for 3.5 or Pathfinder groups. I had a skim of the top ten traps to avoid, and though they&#8217;re good points I&#8217;m a happy supporter of Gygaxian death-dungeons (of doom). </p>
<p>My current group, mildly jaded and cynical as they are, are actually really enthusiastic about a pure dungeon I&#8217;m starting to run for them that I hope will rival and surpass the Tomb of Horrors in terms of ridiculous rooms of almost certain dismemberment, so it just goes to show that even the top ten traps to avoid can be good fun if a group feels like a change.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Geckilian</title>
		<link>http://diceofdoom.com/blog/2009/12/4e-dungeon-master%e2%80%99s-guide-2-in-depth-review/comment-page-1/#comment-18565</link>
		<dc:creator>Geckilian</dc:creator>
		<pubDate>Mon, 21 Dec 2009 02:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1741#comment-18565</guid>
		<description>Cheers for the review, it certainly sounds useful for 3.5 or Pathfinder groups. I had a skim of the top ten traps to avoid, and though they&#039;re good points I&#039;m a happy supporter of Gygaxian death-dungeons (of doom). 

My current group, mildly jaded and cynical as they are, are actually really enthusiastic about a pure dungeon I&#039;m starting to run for them that I hope will rival and surpass the Tomb of Horrors in terms of ridiculous rooms of almost certain dismemberment, so it just goes to show that even the top ten traps to avoid can be good fun if a group feels like a change.</description>
		<content:encoded><![CDATA[<p>Cheers for the review, it certainly sounds useful for 3.5 or Pathfinder groups. I had a skim of the top ten traps to avoid, and though they&#8217;re good points I&#8217;m a happy supporter of Gygaxian death-dungeons (of doom). </p>
<p>My current group, mildly jaded and cynical as they are, are actually really enthusiastic about a pure dungeon I&#8217;m starting to run for them that I hope will rival and surpass the Tomb of Horrors in terms of ridiculous rooms of almost certain dismemberment, so it just goes to show that even the top ten traps to avoid can be good fun if a group feels like a change.</p>
]]></content:encoded>
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