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	<title>Comments on: The Physics of Space Combat</title>
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	<description>The Dice of Doom is a blog about gaming, being a gamer and general interest content suitable for nerds.</description>
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		<title>By: Nicholas</title>
		<link>http://diceofdoom.com/blog/2009/12/the-physics-of-space-combat/comment-page-1/#comment-10888</link>
		<dc:creator>Nicholas</dc:creator>
		<pubDate>Sat, 10 Apr 2010 15:43:54 +0000</pubDate>
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		<description>While it wasn&#039;t the most realistic Space RPG in toto, as it has a decidedly aime feel, Jovian Chronicles by Dream Pod 9 actually has the most &quot;realistic&quot; space combat system I have seen based on actual physics.  As such its kind of difficult to track, even simplified for a game.

In a nutshell, the game uses Inertia on the X, Y, and Z axes.  So if your Fighter has a speed/thrust of say 8, and you engage the engine to go forward, you have a speed of 8 on the X Axis.  Inertia means you will continue moving 8X every turn.  If the second turn you climb into the Z Axis at full speed, you don&#039;t just go straight up as your forward momentum keeps you going forward as well as up.

It is actually pretty cool but difficult to manage.</description>
		<content:encoded><![CDATA[<p>While it wasn&#8217;t the most realistic Space RPG in toto, as it has a decidedly aime feel, Jovian Chronicles by Dream Pod 9 actually has the most &#8220;realistic&#8221; space combat system I have seen based on actual physics.  As such its kind of difficult to track, even simplified for a game.</p>
<p>In a nutshell, the game uses Inertia on the X, Y, and Z axes.  So if your Fighter has a speed/thrust of say 8, and you engage the engine to go forward, you have a speed of 8 on the X Axis.  Inertia means you will continue moving 8X every turn.  If the second turn you climb into the Z Axis at full speed, you don&#8217;t just go straight up as your forward momentum keeps you going forward as well as up.</p>
<p>It is actually pretty cool but difficult to manage.</p>
]]></content:encoded>
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		<title>By: Nicholas</title>
		<link>http://diceofdoom.com/blog/2009/12/the-physics-of-space-combat/comment-page-1/#comment-18621</link>
		<dc:creator>Nicholas</dc:creator>
		<pubDate>Sat, 10 Apr 2010 15:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1754#comment-18621</guid>
		<description>While it wasn&#039;t the most realistic Space RPG in toto, as it has a decidedly aime feel, Jovian Chronicles by Dream Pod 9 actually has the most &quot;realistic&quot; space combat system I have seen based on actual physics.  As such its kind of difficult to track, even simplified for a game.

In a nutshell, the game uses Inertia on the X, Y, and Z axes.  So if your Fighter has a speed/thrust of say 8, and you engage the engine to go forward, you have a speed of 8 on the X Axis.  Inertia means you will continue moving 8X every turn.  If the second turn you climb into the Z Axis at full speed, you don&#039;t just go straight up as your forward momentum keeps you going forward as well as up.

It is actually pretty cool but difficult to manage.</description>
		<content:encoded><![CDATA[<p>While it wasn&#8217;t the most realistic Space RPG in toto, as it has a decidedly aime feel, Jovian Chronicles by Dream Pod 9 actually has the most &#8220;realistic&#8221; space combat system I have seen based on actual physics.  As such its kind of difficult to track, even simplified for a game.</p>
<p>In a nutshell, the game uses Inertia on the X, Y, and Z axes.  So if your Fighter has a speed/thrust of say 8, and you engage the engine to go forward, you have a speed of 8 on the X Axis.  Inertia means you will continue moving 8X every turn.  If the second turn you climb into the Z Axis at full speed, you don&#8217;t just go straight up as your forward momentum keeps you going forward as well as up.</p>
<p>It is actually pretty cool but difficult to manage.</p>
]]></content:encoded>
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	<item>
		<title>By: mardo</title>
		<link>http://diceofdoom.com/blog/2009/12/the-physics-of-space-combat/comment-page-1/#comment-7400</link>
		<dc:creator>mardo</dc:creator>
		<pubDate>Sat, 26 Dec 2009 11:00:29 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1754#comment-7400</guid>
		<description>I would love to see this guy used as an adviser on a Sci Fi series ometime.</description>
		<content:encoded><![CDATA[<p>I would love to see this guy used as an adviser on a Sci Fi series ometime.</p>
]]></content:encoded>
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	<item>
		<title>By: mardo</title>
		<link>http://diceofdoom.com/blog/2009/12/the-physics-of-space-combat/comment-page-1/#comment-18620</link>
		<dc:creator>mardo</dc:creator>
		<pubDate>Sat, 26 Dec 2009 11:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1754#comment-18620</guid>
		<description>I would love to see this guy used as an adviser on a Sci Fi series ometime.</description>
		<content:encoded><![CDATA[<p>I would love to see this guy used as an adviser on a Sci Fi series ometime.</p>
]]></content:encoded>
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