This week, in a shameless tie-in with a certain series of posts we’ve been putting up, we discuss using horror in your roleplaying games. Even if your campaign is of the ordinary run-of-the-mill high fantasy variety, horror can be used to add an edge to the experience the players have. We discuss how a GM can implement horror elements into a game as a one off or as a whole campaign in and of itself. Whether you play D&D or Cthulhu, horror is an excellent way to keep the players guessing about what is coming next. If done right, they will be the games that your players remember most…
Podcast: Play in new window | Download (Duration: 59:41 — 54.6MB)
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