Using Lego in Roleplaying Games

MainImage Roleplaying games: awesome. Lego: awesome. Roleplaying games + Lego: either double awesome or awesome squared… I think I skipped the maths class on combining awesomeness. Anyway, over the last couple of years, I’ve been using Lego more and more in my D&D and Star Wars Saga Edition games, with some startling and excellent results.

As Characters

The first, and possibly most obvious way of using Lego in an RPG, is as miniatures to represent the player characters. This is great if you don’t have appropriate miniature (eg: if you only own Fantasy miniatures and are playing Sci Fi), or you enjoy customizing the look of your character without having to go through all that nonsense of cutting and gluing little bits of plastic and metal. And then painting. Yeah. If you’re anything like us, you’ll have a lot of unpainted miniatures.

Party

As Enemies

Just about every gamer will have, at some point in a campaign, fought a cup, some dice, a plushy toy, or some other nonsensical object that is filling in for the dragon model you don’t have. While you can purchase the proper models, the variety of monsters that you will tend to use will mean that the shopping for, and paying for each model can become impractical and also expensive. It also requires a prescience that some do not have…

When starting out with using Lego as miniatures, there are the pre-fab monsters. For example, the standard minifigures work if you’re fighting humanoids (there are some great orcs and skeletons). If you’re playing Star Wars, then the obvious choice is the Lego Stormtroopers and Clonetroopers, which are also great. There are larger custom Lego monsters, like ogres and dragons which are available as well, with the new dragons being great for Gargantuan and Colossal dragons in D&D, and the old ones being about right for the Large or Huge ones.

Monsters

Dragons

As good as the pre-made sets are, the real power of Lego comes from building your own monsters from scratch. At a very simple level, we have found that standard Lego bricks very useful for quickly slotting together to make summoned monsters. They’re bright and colourful, and you can easily mark them with different blocks or colours to indicate what they are, the state they’re in, or any effects that apply.

If you’ve got some time to prepare in advance, you can get a lot fancier. How about a Fire Elemental, or a Colossal Animated Object, or a (very simple) Hydra? All considerably better than fighting an empty soft drink bottle.

Fire Elemental House Hydra

As an Environment

As we started using Lego more and more, particularly in our Star Wars Saga Edition game, we started realising the potential for using Lego as terrain, and as a way to set the scene. It started fairly simply, using bricks to make crates and walls for cover, but quickly got more grandiose. Having the entire environment laid out immediately started making things interesting, and worked even better than a combat grid for making sure there was no ambiguity in what exactly was going on. The visualization of the scene helped the players to come up with some quite unusual ideas, although sometimes they involved bits of Lego “magically” appearing in the play area… (“no, the dragon is not there”). It was, however, a good start.

Terrain

A quick chat after the initial game resulted in some more serious inspiration. Just like the monsters, the real power of Lego is making something truly awesome in advance. One of the players described the possibility of having movable terrain that could be interacted with, recalling in particular, the droid factory scene in Attack of the Clones. This has resulted in the player starting work on a huge train environment for our next session. As you can see from the picture below, you can immediately visualise the characters in the scene. Not only is there a lot of potential for me as a GM in setting up the scene, but also for the players in believing their characters are battling in it.

Sky train

Conclusion

Lego violence

Warning: Playing with Lego can lead to violence...

Using Lego in your roleplaying game might be something you’ve never considered. We have found that it works. Not only is it great fun to build the characters, monsters and sets, but it gives everyone an opportunity to participate in the construction of props for the game. So if you’ve got Lego lying around somewhere (or, if necessary, steal the Lego off your children), why not build something for your next game. If you do, send us a picture of it, we’d love to see what people come up with.

Some Lego sets that might help you get started from Amazon…

DriveThruRPG.com

About Duncan

Ellisthion is currently loving 5E D&D, whilst still running the original 1st Ed AD&D Temple of Elemental Evil. He's also spending way too much time playing Dota 2.
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  • Lisette

    I like that you can easily build a 3 dimensional set as shown with your sky train. You may need to make your inn a bit like a doll’s house (i.e. missing a wall), but setting up a combat in a 2 storey building would be much easier doing it this way. You know exactly which rooms are over what section of the downstairs etc. It’s a great idea.

  • Anonymous

    It’s hard to tell in the picture, but some of the sections of the train are actually hinged to allow easier access.

    Another option for building a two-storey building could be to build the storeys as separable but stacked, so you have an actual building, but can lay the storeys side-by-side if required.

  • lightning

    How would you handle movement distances. Convert it over to cms (2.54 centimeters to an inch) and then measure movements??

    • Donald Eric Kesler

      Four studs is five feet.

  • Anonymous

    I was considering doing that originally, but chose not to. I figured that if you don’t use miniatures, then positioning is pretty much up to the GM, so there was no real reason to be overprecise with things just because we were using miniatures.

    Basically, I just told the players what they could and couldn’t do. From years of Warhammer I’m pretty good at judging distances, so I just told them, upfront, things like “you can reach that guy this turn”, and if they wanted to do something, they would say their intent, and I would tell them whether they could do it based on distance and everything else.

    I also put more importance on fun than precision. If someone wanted to do something, and they were roughly close enough, then I let them do it, without worrying about the details.

    Naturally, this method may not work for everyone… if you really want to be precise about things, then yeah, you can measure, and as any Warhammer player knows, if you’re quick about it then measuring shouldn’t slow down the game too much. But I would advise either stockpiling tape measures and rulers with inches on them, as I have done, or if that’s not possible, say 1 inch = 2 cm, it’s a lot easier.

  • lightning

    Yeah and since i live in the heart of good ole america way down in the bible belt things barely have centimeters on them anyhow but after years of cross country and physics distances and conversions are so much easier for me in metric lol

  • Davus1000

    Hello, I have just come across your great article on Lego and RPGs. Here in London, I’ve been doing the same for the last year, giving a light-hearted feel to my Star Wars RPG. I’ve put some game photos at http://www.flickr.com/photos/fafworld/page2/.
    David

    • http://diceofdoom.com RupertG

      Your photos look amazing – that’s an impressive collection you have there! Thank you for sharing it with us :)

      We just finished a Star Wars Saga Edition game – is this the campaign that you are running?

    • Davus1000

      Many thanks. I use my own d6 dice pool system for Star Wars. How did your Saga campaign go?

    • http://diceofdoom.com RupertG

      Our campaign went really well – if you’re interested we reviewed it here and talked about it on our podcast here.

      Have you put anything up online about your system for SW?

    • Davus1000

      Good review and podcast!

      I agree with your view that low level Jedi are not as fun to play. Start everyone mid level so players can enjoy all those Force powers! This also allows them to have more effect on the outcome of the galaxy. Make sure there is lots of starship combat, sniper shots and vital hacking/engineering rolls for the non-Jedi characters.

      You also mention the problem that Star Wars has some of its future fixed. That can ruin players’ attachment to the game as they can’t alter certain things (“but I want to go to Naboo and kill Jar Jar”) and they know things that are yet to pass.

      Overcome this by choosing a point in Star Wars, saying that everything before has occurred and everything after in unlikely to follow the movies. The GM can have fun adjusting the setting to their liking (as long as the Star Wars geeks are not too fanatical)! For example, in my present game, episodes 1-3 and most of 4 happened but Luke missed the Death Star shot and turned dark side. The PCs are definitely not keeping to the plot of episodes 5-6 in the game and are free to attempt anything.

      I have not yet put any of my rules online. They are still in a spreadsheet as I’ve been tweaking the mechanics a little as they evolve through gameplay.

      David

    • http://diceofdoom.com RupertG

      “For example, in my present game, episodes 1-3 and most of 4 happened but Luke missed the Death Star shot and turned dark side.”

      That would be an interesting twist… :)

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  • Losburquejax

    For anybody wanting the precision part…3 studs by 3 studs equals 1 square inch (that’s what she said! lol). I recently have suggested using Legos to my fellow D&D players and the DM. Have also worked out mostly how to make quick, functioning building sets for fast play since we usually switch maps about once a session. Lego online also has a designer program that you can download free and use it to build before hand and it will give you a price as to how much it would cost to buy those parts.

  • shawn

    awesome

  • coolandawesome

    awesome

  • xlarge

    This will really help me with my game because I don’t have everything, so I can use the legos i have.

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  • Donald Eric Kesler

    I just set up a Lego Dungeons & Dragons group. I was going to share your article. Any new thoughts on the subject after four years?

  • Donald Eric Kesler

    Lego Beholder!

    • http://diceofdoom.com RupertG

      Brilliant! Love it!

  • Rick

    I did this growing up with D&D as well as some free form role playing games we home brewed. We did lack the Lego figurines though… we used marbles in place of them, they sit very very well between the 4 prongs on a Lego board, with as many colors their are it was easy to distinguish between types of enemies as well as players.