Dice of Doom Podcast 017: Do Rules Really Matter and Manipulating Character Generation as the GM

Dice of Doom PodcastIn this episode of the Dice of Doom podcast we give an update on our All Flesh Must Be Eaten Campaign, we discuss Do Rules Really Matter and we investigate the topic of Manipulating Character Generation as one of the many roles of the GM.

Inspired by this tweet by The Angry DM we decided to have a chat about whether or not rules are important in roleplaying games and if they can be safely ignored. We discuss whether or not you should allow rolls to be made for social interactions and what role, if any, do the stats on your character sheet play in how you roleplay your character. We also propose an interesting twist to the character generation process.

For our GM’ing tips section this week we discuss the unspoken role of the GM to manipulate the character generation process to create a group of characters that makes sense in the campaign world. All to often we have sat around a table and have come to the conclusion that none of the characters would choose to spend time with each other given the option. We look at ways of dealing with this situation so that it doesn’t necessarily crop up in your games.

04:20 – All Flesh Must Be Eaten First Session
12:15 – Do Rules Matter
34:10 – GM’ing Tips: Manipulating Character Generation


About RupertG

RupertG has been playing roleplaying games ever since he discovered Dragon Warriors at the age of 12. Since those days he has played many different RPG's, collected not insignificant Dwarf and Tomb Kings armies for Warhammer Fantasy Battles and even worked as a games designer in the heady days of the late 90's building a CCG. Now he runs a gaming blog and is a participant in the Grand Gaming Experiment
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