Dice of Doom Podcast 019: Dragon Chow Dice Bags, All Flesh Must Be Eaten Review and Adding Social Themes to your Roleplaying Games

Dice of Doom PodcastIn this episode of the Dice of Doom podcast we review our Dragon Chow dice bags, we review the Zombie Apocalypse roleplaying game All Flesh Must Be Eaten and we discuss how to add social themes to your games.

During our All Flesh Must Be Eaten campaign, Paul (who was the Zombie Master) decided to try and add social themes to the game. The idea was to highlight the importance of personal relationship networks and how they collapse of these can add to the horrific nature of a catastrophe. This is not a new concept, Vampire: The Masquerade recommends attempting the same thing, but it was not something we had consciously done a lot of previously. We discuss whether or not it worked, how it could be improved upon and did it actually contribute to the game.

01:18 – Dragon Chow dice bags
05:12 – All Flesh Must Be Eaten Review
23:45 – Adding social themes to your roleplaying game

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About RupertG

RupertG has been playing roleplaying games ever since he discovered Dragon Warriors at the age of 12. Since those days he has played many different RPG's, collected not insignificant Dwarf and Tomb Kings armies for Warhammer Fantasy Battles and even worked as a games designer in the heady days of the late 90's building a CCG. Now he runs a gaming blog and is a participant in the Grand Gaming Experiment
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