As we have just gone past the halfway point for our Grand Gaming Experiment we look at our ratings for the first six games, what criteria we used, and how they fared. We also discuss how to develop more rich and useful character motivations and backgrounds to guide their actions throughout the campaign. We look at making meaningful decisions about character background and also making sure that it fits with the general direction of the GM’s campaign and the other players around the gaming table.
Also, our apologies to JRR for making him sound like he has a bacon fixation…
- 01:06 – Rating the Games
- 09:20 – Character Motivations
All music provided by Rupert Goes Shopping.