Dice of Doom Podcast 037: Lady Blackbird, Religion in RPGs and Dealing with a Large Gaming Group

Dice of Doom Podcast LogoIn what we hope is a solid case of better late than never we present episode 037 of the DoDCast recorded in mid October of last year. This episode we discuss our initial impressions of Lady Blackbird (the Ennie Award winning free Indie RPG), discuss the effective use of religions in your roleplaying campaigns (via Symatt) and we look at ways to deal with an extremely large gaming group (via Jrronimo).

Running Sheet

  • [01:13] – Lady Blackbird
  • [05:44] – Religion in Roleplaying Games (including the infamous “Pantsbeer” segment)
  • [21:26] – Dealing with a Large Gaming Group


Please note: There’s a bit of clipping on the right channel which is a bit annoying. We apologise for this slip in the quality of the recording and hope that you enjoy the podcast regardless.

All music provided by Rupert Goes Shopping.


About RupertG

RupertG has been playing roleplaying games ever since he discovered Dragon Warriors at the age of 12. Since those days he has played many different RPG's, collected not insignificant Dwarf and Tomb Kings armies for Warhammer Fantasy Battles and even worked as a games designer in the heady days of the late 90's building a CCG. Now he runs a gaming blog and is a participant in the Grand Gaming Experiment
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  • Justin Halliday

     Welcome back.

    • http://diceofdoom.com RupertG

      Thank you. We should be back to our quasi-regular schedule now.

    • Justin Halliday

       Are you guys doing another Game a Month experiment this year?

    • http://diceofdoom.com RupertG

      We are indeed! Although we are making a few changes to how we approach it. The next episode of the podcast we recorded at the end of the first Game a Month summarising our experiences. The next one we record we will talk about what we are hoping to play, and how we’re organising it.

      As always, if you have any suggestions, please feel to let us know :)

    • Justin Halliday

       I’m not sure what your criteria are, but you could always put my free indie d20 system Heroes Against Darkness on your to-do list! :-)


  • Disemvowel

    Interesting discussions here.  For religion, I degreed in Anthropology, and minored in Indo-European studies, so I get a tad nerdy when it comes to cults.  My question is thus:  does faith and cults in the rpg really matter at all?  You mentioned how players will be oblivious to their Gods, but do they really care at all?  I put time into creating more realistic faiths, but in the end, do the players really care or is just more unnecessary fluff?  My player who is a cleric of the Undying Son does not give two whits about the holy days, names, lore, or myths; she just wants to cure wounds and destroy undead.  I could enforce it through roleplaying and doling out penalties/bonuses, but does it need to be enforced/encouraged?   I would love to hear from you guys as well as players/GMs here.  I look forward to your answers in 2013!

    • http://diceofdoom.com RupertG

      I don’t think it is something that should be forced, although it does give a really good basis for character development and plot hooks. It is one of those things that are essentially a tool in a game which you can use if you want/need to in my opinion. As with all things, if you’re having fun without it, why not keep having fun?

      There is an example of an entire campaign being driven by the use of religion on our Facebook page that sounds pretty amazing. Essentially the gods are using the players as pawns in a political struggle. Well worth reading about.

  • http://twitter.com/MakeSeriously MakeSeriously

    Conversely, I’m currently playing a character who is deeply religious and very concerned about his responsibility to his deity. (in part from a tragic failure ealier in life, in part because of a life-long devotion in turmoil). It’s critical to many of the choices he makes.

    • http://diceofdoom.com RupertG

      We knew when we recorded it that there would be people out there to whom religion is an integral part of their character. We’ve heard from a number of people where this is the case. I think in a lot of ways, we were really meaning to say that we have never really used it as part of our character development; that we have always sought inspiration from other places. In a way, we were challenging ourselves to give it a go next time I think :)

    • http://twitter.com/MakeSeriously MakeSeriously

      It’s a good goal! It certainly adds a new dimension to the game that makes the players be creative in the role-playing aspect!