Dice of Doom Podcast 045: Rules that enhance Roleplaying Games and Crafting “Who ‘dun it?” Mysteries

Dice of Doom Podcast LogoIn this carrot dangling episode we discuss rules mechanics and how they can be used to enhance roleplaying games. In particular we discuss how this is done in Rolemaster, Deadlands and Spirit of the Century. We also answer some listener questions, namely our thoughts on DnDNext, Palladium, and how to craft a classic “Who Dun It?” mystery in your games. All this, and a collection of stupid character names to boot!

Running Sheet

  • [02:20] Integrating rules and setting. Maths in games.
  • [28:20] DnDNext VERY brief thoughts (Thank you Jack Hutton!)
  • [31:13] Palladium (Thank you Timchanzee)
  • [34:33] Crafting a Who dun it” (Again, thank you Timchanzee)

All music provided by Rupert Goes Shopping.


About RupertG

RupertG has been playing roleplaying games ever since he discovered Dragon Warriors at the age of 12. Since those days he has played many different RPG's, collected not insignificant Dwarf and Tomb Kings armies for Warhammer Fantasy Battles and even worked as a games designer in the heady days of the late 90's building a CCG. Now he runs a gaming blog and is a participant in the Grand Gaming Experiment
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  • sy matt

    how dare you say that if you do not have the older editions of D&D that we are doing it wrong. You have been scarred by those older editions, not open to the new. I think that a game that took a new direction but then has to go back to an older edition has failed. I am having trouble believing in a game that can not believe in it’s self. (that’s a lie but it sounds dramatic).
    To me complexity does not make a game great. Next D&D looks for complexity. Oh i will be getting the game, It’s what i have to look forward to, but will it be a game i can run without 40 something players telling me “Hey, you’re doing it wrong”.

    RPG is not about getting the new but keeping the old

    • http://diceofdoom.com RupertG

      Our meaning was that collecting the old editions was ‘doing it right’. Nobody said anything about actually playing them. More, they look good in any gaming library. As we mentioned last podcast, AD&D 1st Edition has significant issues, and we wouldn’t recommend anyone to play it without house-ruling large sections of it. But damn if I don’t enjoy having all the books from the 70s and 80s in my collection…

      In regards to DnDNext, as we said, we don’t know enough about it. Our feeling is that we like the direction, but we will withhold judgement till we have more experience with it.

    • sy matt

      yes of course. dNDNEXT is just pleasing the older crowd that is what i think. has anyone asked a ten year old what they thought of the new star wars compared to the old. we saw these films with older eyes and so we do with new rpg’s

  • Chris D

    I would love to see those graphs.

    • http://diceofdoom.com RupertG

      I think they will be making an appearance pretty soon. I’ll talk to our chief math nerd at game tonight and see what I can do.

  • Fridrik

    There is an established game system for ‘who dun it’ games. Well maybe not for who done it games specifically but for clue finding games in general. It’s called Gumshoe. (http://en.wikipedia.org/wiki/GUMSHOE_System). The basic of the system is that you will find the basic clue automatically and that you spend a limited resource of skillpoints to get more info than the basic. It’s been used as an engine for Cthulu games in ‘Trail of Cthulu’, for cop procedurals in ‘Mutant city blues’ and for spy thrillers in ‘Nights black agents’ . It might be something that Dice of Doom should try.

  • Dirk Malcolm

    Hi Rupert,

    For the last few weeks I’ve been catching up with your podcasts. During these binge-listening sessions on my iPhone, my internal monologue has started to sound like your brother Paul. I can even hear is laugh during quiet moments during the day.

    Don’t worry about that … I can get therapy. I wanted to ask if you ever played RUNEQUEST? The second edition was imported to the UK by Games Workshop in a handsome box that made a PHUFFED noise when it was closed. You have all said how much you admire CoC’s game mechanics and Runequest second edition is more or less the same (Basic Role-playing) in the ancient-world setting of Glorantha.

    My gaming group have alternated between CoC and Runequest (2 edition) for the past 5 years. We have been playing since 1981, but never really liked AD&D because we preferred the simulation of Runequest.

    Will the podcast be returning?