My group is in the process of preparing for our Gathering the Magic tournament, which is the main way we celebrate each new release – a fatpack draft event where we create 60-card decks from our boxes and smash them against each other to see who wins. The prize is an additional, extra-super-duper-shiny new fatpack.
Now… after the fatpack challenge we normally follow it up with other random games. Sometimes we run massive multiplayer commander matches late into the night. Sometimes we run tribal themed decks and see what kind of constructed mayhem we can raise. This time, however, we’re going to try the relatively new Tiny Leaders format.
Tiny Leaders is essentially EDH-light. EDH stands for Elder Dragon Highlander, and it’s more popularly known as ‘Commander’. It’s a singleton format – there are no repeated cards – and the decks contain 100 cards including a commander which has its own special area. Commanders cannot die – the owner can choose instead to place the commander in the command zone rather than dying or being exiled. Each time it goes to the command zone, it costs 2 more mana to bring out to the battlefield.
Tiny Leaders follows this format almost exactly, except for the following exceptions – there are only 50 cards in the deck and each card can cost only 3 mana or less. This severely limits large creatures and spells, making the format very quick compared to the original EDH format where games can literally last for hours. One game I played recently took over 3 hours.
In preparation for the Tiny Leaders tournament I’ve created a simple and fairly cheap deck which relies on unblockable creatures, counter spells, control spells and some defenders.
The commander has indestructible and has the ability to give any creature ‘unblockable’. There are enough counterspells and control spells to hinder your opponent. Defenders will keep you safe while you swing through with your other creatures. Simple, cheap, and fun.
More information on the Tiny Leaders format:
Sample Tiny Leaders Deck
CommanderThassa, God of the Sea
Spells – Control
Spells – Utility
Spells – Counter
Creatures – Defender
Creatures – Unblockable
Creatures – Flying
Creatures – Utility
Creatures – HateTrue-Name Nemesis