Author Archives: Cuchulain

About Cuchulain

Cuchulain (otherwise known as Paul) has been playing roleplaying games since he was 10 years old. Although he'll play any game under the sun, he prefers characterisation and plot over tactics and mechanics. He is never happier than when playing in or mastering a horror campaign - preferably with heavy Cthulhu Mythos overtones or theme.

Horror Roleplaying Part 6: Cthulhu Mythos 2

cult
This entry is part 6 of 6 in the series Horror Roleplaying

Having taken a look at the underlying philosophy and the basic theme of the Cthulhu Mythos in my last offering, I thought we might have a look at some of the other aspects of Lovecraftian Mythos stories and how you might implement them in your own game. Continue reading

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Horror Roleplaying Part 5: Cthulhu Mythos 1

1d6 investigators per round.
This entry is part 5 of 6 in the series Horror Roleplaying

The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was … Continue reading

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Horror Roleplaying Part 4: Zombies!

This entry is part 4 of 6 in the series Horror Roleplaying

Zombies are one of the all-time great horror sub-genres, and they fit extremely well into almost any setting. There are many different flavours of Zombie, however, and you shouldn’t just automatically choose the most obvious. Continue reading

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Making the Most of Magic

Presto the Wizard

How to make the most of magic in your fantasy role-playing game. Advice for spellcasters, dungeon masters and writers. Continue reading

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Horror Roleplaying Part 3: The Vampire

Scary vampire!
This entry is part 3 of 6 in the series Horror Roleplaying

The genre of horror is, indeed, a broad one: from vampires to atomic horror, Cthulhu Mythos to slashers and serial killers. In fact, it would be fair to point out that these each constitute sub-genres in their own right, and each needs their own special consideration. I shall endeavour to point out some of the particulars of the most common types – claiming to have an exhaustive list would lead to inevitable ridicule. Continue reading

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Horror Roleplaying Part 2: The Setup

Freaky skeletal hand
This entry is part 2 of 6 in the series Horror Roleplaying

The success of your horror roleplaying campaign can sometimes be determined before you even pick up the dice to make your characters. More than any other genre, a horror game requires some careful thought and preparation. Continue reading

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Dwarf Fortress v.0.31.10 – Strike the Earth!

A major update has recently been released to Dwarf Fortress which has altered the game significantly. So what changes have been brought to the table? Here’s a list… Continue reading

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Horror Roleplaying Part 1. Setting the Mood.

Hapless fools encounter the Horror.
This entry is part 1 of 6 in the series Horror Roleplaying

Horror roleplaying is some of the most visceral, engaging gaming you can indulge in, yet it can be very hard to run well. In this post we look at a couple of ways to make a horror styled roleplaying game run more effectively. Continue reading

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Australian Government puts R18+ Rating for computer games on the table

R18+ Logo

As many of you know, most of the writers for this blog live in Australia. And for that fact we have been subjected to one of the most backward and condescending ratings systems for computer games in the developed world. … Continue reading

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Catering for Your Game: Brew your Own Mead

mead_00

One of the great things about getting together with friends for a game is the food and drink shared around the table. Anthropologists tell us that eating and drinking together is one of the very basic activities which have united … Continue reading

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