Author Archives: Ellisthion

About Ellisthion

Duncan played his first game of 1st Edition AD&D at the ripe age of 10. The fires kindled, he moved onto 3rd then 4th edition D&D, Warhammer and Warhammer 40k, whilst occasionally dabbling in other stuff, such as far too many computer games. He prefers games with complex rules to learn and master, and favours high fantasy settings. He is currently playing an AD&D 2nd Ed Elven Wizard.

Warhammer Wood Elf Strategy Part 2: Heroes and Lords

Wood Elf Army Book Cover
This entry is part 2 of 2 in the series Wood Elf Army Selection

Part 2 of this series on the Wood Elf army in Warhammer Fantasy in which we will look at the choices of Heroes and Lords for your army, examining general strategies for these characters and popular builds. Continue reading

Posted in Games, Strategy Guides, Tabletop Wargames | 4 Comments

Warhammer Wood Elf Strategy Part 1: Basic Army Selection

Wood Elf Army Book Cover
This entry is part 1 of 2 in the series Wood Elf Army Selection

Welcome to the first part of a series on my favourite Warhammer Army: the Wood Elves. We’ll cover the building of an army, selection of characters, and tactics for getting the most out of your army. No doubt this series … Continue reading

Posted in Games, Strategy Guides, Tabletop Wargames | 7 Comments

The Warhammer Rulebook Conundrum – Which Edition Do I Buy?

Warhammer 8th Edition

So, Warhammer 8th Edition just came out. You wander along to your nearest gaming store to buy the rulebook. You recoil at the size and price, and during your confusion, they tell you that the starter box, Island of Blood, … Continue reading

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How 8th Edition Warhammer Fantasy Affects Your Armies

Warhammer 8th Edition Cover

Following up on our summary of 8th Edition Warhammer Fantasy, today we’re going into how the new rules are affecting each of the armies in the game. With changes to the rules across the board, from movement, to magic, to shooting, to close combat and more, some armies have definitely improved, and some weakened. Continue reading

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Warhammer Fantasy: 8th Edition

Tomb King Guard

It’s upon us: the 8th edition of Warhammer Fantasy. With a new rulebook twice as thick as the old one, the new edition sports a lot of small rules changes which add up to a lot. I’ll be going through most of the important new changes to the game, and highlighting how theses affected the games of 8th Edition I’ve played so far. Continue reading

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Arcane Implement Mastery Guide

Implements.png

The 4E Wizard class feature Arcane Implement Mastery is a powerful ability that can shape the entire career of your character. Be it Orb, Wand, Staff, or Tome, the implement you want to use will influence your race, ability scores, … Continue reading

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D&D 4E Player’s Handbook 3: In-Depth Review

This entry is part 1 of 4 in the series D&D 4e Book Reviews

The Player’s Handbook 3 for 4E D&D adds to the game with a pile of new character options. New races, classes, the Psionic Power Source, Feats, Hybrid classes and more immediately show it’s an interesting read… but how does it measure up? What are the new options like, and what impact will this have on how the game runs? Continue reading

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Understanding the Maths behind D&D4E Combat

3d6 (Three six-sided die)

Is there something wrong with 4E maths? Some say using 3d6 instead of a d20 improves the system. Should we get inspiration for changing the rules from computer games like World of Warcraft? Continue reading

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Speeding up D&D 4E Combat: Morale

A large problem many groups have with 4E D&D is that 4E combat takes a very long time. Various methods have been proposed to fix this, such as reducing monster hp, but after some discussion we realised the best way of doing it is simply to revive the Morale system, used in 1st and 2nd Edition, but thrown out in 3rd. The problem with these systems is, like the whole editions themselves, they were overly complicated; I’ve seen an attempt at adding Morale to 4E that mostly just put the 2nd Ed system in… and it looked terrible. So, we decided to do it from the ground up: a complete, effective, and simple Morale system for 4E D&D. Continue reading

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4E Dungeon Master’s Guide 2: In-Depth Review

This entry is part 2 of 4 in the series D&D 4e Book Reviews

Not so long ago, the 4th Edition DMGII came out. With the general high quality of 4E splatbooks so far, this looked promising: but for those out there for whom “promising” isn’t enough, this in-depth review should give you everything … Continue reading

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