Author Archives: Ellisthion

About Ellisthion

Duncan played his first game of 1st Edition AD&D at the ripe age of 10. The fires kindled, he moved onto 3rd then 4th edition D&D, Warhammer and Warhammer 40k, whilst occasionally dabbling in other stuff, such as far too many computer games. He prefers games with complex rules to learn and master, and favours high fantasy settings. He is currently participating in the Grand Gaming Experiment where he has run Star Wars Saga Edition and GURPS.

Warhammer Magic Guide: Lore of Metal

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This entry is part 3 of 5 in the series Warhammer Magic Guide

The Lore of Metal is a powerful Lore, with a good selection of great spells, and is extremely effective against well-armoured foes like heavy cavalry and Steam Tanks. With a powerful Lore Attribute and great Signature, in addition to scaling well with boosted spells, this Lore is effective on any level Wizard. Continue reading

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Warhammer Magic Guide: Lore of Beasts

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This entry is part 2 of 5 in the series Warhammer Magic Guide

The Lore of Beasts has an interesting mix of spells. It primarily focuses on Augments, but also boasts two Magic Missiles and a Hex. It immediately offers itself as a fairly general spell list that can be played comfortably with and against pretty much any army. The spells are fairly easy to cast, but have good enhanced versions for if you have the power dice to spare. Continue reading

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Warhammer Magic Guide: Lore of Fire

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This entry is part 1 of 5 in the series Warhammer Magic Guide

The core magic Lores in the Warhammer rulebook are a lot more useful, and hence see a lot more play, with the changes in 8th Edition. In this post we’re looking at the Lore of Fire. The Lore of Fire is, unsurprisingly, focussed on delivering large amounts of fiery death to your opponent’s troops (or “dudes”). Most of its spells are direct damage, which is not necessarily a bad thing if that’s what you want.
Continue reading

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iPhone app review: MineCraft Pro

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The success of Minecraft has led to lots of iPhone apps trying to play on this success. MineCraft Pro is one of these… and unlike some of the other apps, it costs money. So naturally, I was extremely dubious about it. While it’s a reference app designed to be used whilst you play Minecraft on your computer the question remains: “Is it worth the price tag?”. Continue reading

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Star Wars RPG Saga Edition: Review, Resources, and More

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If you’re a regular at Dice of Doom you’ll know about our “Gaming Experiment”: playing 12 different roleplaying games in as many months. Whilst we’re currently working through Rolemaster (…we’ll report on that if, afterwards, we’re still alive to tell the tale), the game before that was Star Wars Saga Edition, which I GM’d. Whilst the game isn’t exactly new, we hadn’t played it before, and were very excited. RPGs are awesome, Star Wars is awesome… what could go wrong? Continue reading

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Fabled Lands Choose-Your-Own-Adventure Books Republished, an iPad Game, and an RPG

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The excellent Fabled Lands gamebook series is being revived, with the books being republished, an iPad version and an RPG in development. Continue reading

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Introduction to Using Emotions in RPGs

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We, as humans, are emotional creatures. We enjoy experiencing emotions, and a lot of the media we have (games, films, books, etc) focus on using our emotions to tell a story or create enjoyment. Understanding how people react to stimuli has been increasingly important in game design lately. Creating emotional situations in RPGs is tricky, however, because the form of RPGs can restrict you a lot, but you need look no further than the horror roleplaying genre to see what you can do. In this post we’ll look at some of the basic emotions, and an overview of including them in games. Continue reading

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Using Lego in Roleplaying Games

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Over the last couple of years, I’ve been using Lego more and more in my D&D and Star Wars Saga Edition games, with startling and excellent results. Continue reading

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Powergaming: Making a Powerful Druid in Core 3.5 D&D

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This entry is part 7 of 7 in the series Powergaming

Druids are one of the more powerful classes in core 3.5 D&D. However, they are certainly not the easiest of classes to play, and there can be a lot of paperwork involved. This article will cover the various abilities, spells, and strategies involved in playing a Druid, and provide simple advice to making a powerful Druid using only core 3.5 D&D. Continue reading

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Mapping your Warhammer battles with Battle Chronicler

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Battle Chronicler is a free program for making battle reports of tabletop wargames, such as Warhammer. It provides a simple yet attractive user interface combined with excellent graphical output to produce professional-quality battle reports for any tabletop wargame you like. Continue reading

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