Author Archives: Duncan

About Duncan

Ellisthion is currently loving 5E D&D, whilst still running the original 1st Ed AD&D Temple of Elemental Evil. He's also spending way too much time playing Dota 2.

Evading the Australia Tax: Buying Warhammer from the UK

Looking for ways to avoid paying extra for Games Workshop products in Australia? We’ve found a way to avoid the Australia Tax on Warhammer products. Continue reading

Posted in Painting & Modelling, Tabletop Wargames, Warhammer 40k, Warhammer Fantasy Battles | Tagged , , , , , , , | 1 Comment

A Modern Day 1st Edition AD&D Review

Over the course of this year we have been playing through the classic AD&D campaign Temple of Elemental Evil, in all its original 1st Edition glory. We have just finished the first section of the campaign (T1). I’ll be writing about how the actual module plays out in the coming weeks. In this post, however, I was interested in having a look at how the 1st Edition AD&D rules hold up in 2013, 35 years since the first AD&D book was published. Continue reading

Posted in Dungeons & Dragons, Gaming, History, Nerdom, Role Playing Games | Tagged , , , , , , , | 18 Comments

The Foresight of My Father’s AD&D 1st Edition House Rules

A summary of my father’s house rules for Advanced Dungeons & Dragons 1st Edition – many of which would become official rules in later editions. Continue reading

Posted in Dungeons & Dragons, Game Design, Game Resources, Gaming, Nerdom, Role Playing Games | Tagged , , , , , , , , , | 35 Comments

My Character Sheet Ran Out Of Battery

Like many roleplaying gaming groups, our regular group has adopted technology pretty rapidly. Laptops, tablets, and smartphones are handy for everything from emergency dice-rolling apps to looking up SRDs online. So what happens when you rely on a tablet for everything, and they run out of battery? Are they really the answer to all thing tabletop gaming? Continue reading

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Review: Fabled Lands Role Playing Game

As part of our continuing effort to play every roleplaying game ever, we played the new(ish) Fabled Lands Role Playing Game, based on the excellent Fabled Lands gamebooks. This RPG was designed to bring the world of the Fabled Lands to the roleplaying table, whilst keeping the rules simple and close to the original gamebooks. In this review I will discuss our experiences with the game, and, because I can’t help myself, reminisce about the choose your own adventure gamebooks. Continue reading

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And it’s official: New Games Workshop Citadel Paints

Following up on our report on the cryptic teaser trailer, we demonstrate again that the internet doesn’t like: the new Games Workshop news is indeed a new paint line. It looks like they’ve got a pile of new kinds of … Continue reading

Posted in Gaming, News, Painting & Modelling, Tabletop Wargames, Warhammer 40k, Warhammer Fantasy Battles | Tagged , , | Leave a comment

Games Workshop: 145 Teaser Trailer

Games Workshop has just released a somewhat cryptic trailer, revealing not much but the number 145. So what’s it all about? Well, news around the internet is that it’s probably a new line of paints. Yep, they’re revamping the Citadel … Continue reading

Posted in Gaming, News, Tabletop Wargames, Warhammer 40k, Warhammer Fantasy Battles | Tagged , , | 1 Comment

Warhammer Magic Guide: Lore of Death

This entry is part 6 of 7 in the series Warhammer Magic Guide

The Lore of Death is a very powerful offensive Lore, focusing on spells to assassinate enemy Characters, along with the almighty army-destroying Purple Sun of Xereus. It is popular amongst new and experienced players alike, and is undeniably one of the most powerful Lores in 8th Edition Warhammer Fantasy. Continue reading

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Warhammer Magic Guide: Lore of Shadow

This entry is part 6 of 7 in the series Warhammer Magic Guide

This entry is part 6 of 7 in the series Warhammer Magic GuideThe Lore of Shadows is a powerful offensive Lore, with a solid mix of Hexes, Augments, and Direct Damage. It can allow any army to take on solid … Continue reading

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Warhammer Magic Guide: Lore of Heavens

The Lore of Heavens is an averagely powerful spell Lore in Warhammer Fantasy Battles, with a mix of Augments, Hexes, and Direct Damage. It notably features the (in)famous Comet of Casandora spell. It has an interesting selection of spells for both defensive and offensive purposes. It is somewhat a jack-of-all-trades Lore. Whilst primarily used by those who have no choice, like Skink Priests, the Lore of Heavens has some interesting options available, particularly for movement control and area denial, and can perform well in the hands of Level 1-2 Wizards. Continue reading

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