Author Archives: Ellisthion

About Ellisthion

Duncan played his first game of 1st Edition AD&D at the ripe age of 10. The fires kindled, he moved onto 3rd then 4th edition D&D, Warhammer and Warhammer 40k, whilst occasionally dabbling in other stuff, such as far too many computer games. He prefers games with complex rules to learn and master, and favours high fantasy settings. He is currently participating in the Grand Gaming Experiment where he has run Star Wars Saga Edition and GURPS.

Introduction to Using Emotions in RPGs

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We, as humans, are emotional creatures. We enjoy experiencing emotions, and a lot of the media we have (games, films, books, etc) focus on using our emotions to tell a story or create enjoyment. Understanding how people react to stimuli has been increasingly important in game design lately. Creating emotional situations in RPGs is tricky, however, because the form of RPGs can restrict you a lot, but you need look no further than the horror roleplaying genre to see what you can do. In this post we’ll look at some of the basic emotions, and an overview of including them in games. Continue reading

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Using Lego in Roleplaying Games

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Over the last couple of years, I’ve been using Lego more and more in my D&D and Star Wars Saga Edition games, with startling and excellent results. Continue reading

Posted in Dungeons & Dragons, Role Playing Games, Star Wars d20 | Tagged , , , , , , , , | 13 Comments

Powergaming: Making a Powerful Druid in Core 3.5 D&D

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This entry is part 7 of 7 in the series Powergaming

Druids are one of the more powerful classes in core 3.5 D&D. However, they are certainly not the easiest of classes to play, and there can be a lot of paperwork involved. This article will cover the various abilities, spells, and strategies involved in playing a Druid, and provide simple advice to making a powerful Druid using only core 3.5 D&D. Continue reading

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Mapping your Warhammer battles with Battle Chronicler

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Battle Chronicler is a free program for making battle reports of tabletop wargames, such as Warhammer. It provides a simple yet attractive user interface combined with excellent graphical output to produce professional-quality battle reports for any tabletop wargame you like. Continue reading

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Warhammer Wood Elf Strategy Part 3: Tactics

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This entry is part 2 of 3 in the series Wood Elf Army Selection

In this third article on Warhammer Wood Elf Strategy, we look at the tactics that you use on the battlefield to get the most out of the Wood Elf army. Continue reading

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Warhammer Wood Elf Strategy Part 2: Heroes and Lords

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This entry is part 1 of 3 in the series Wood Elf Army Selection

Part 2 of this series on the Wood Elf army in Warhammer Fantasy in which we will look at the choices of Heroes and Lords for your army, examining general strategies for these characters and popular builds. Continue reading

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Warhammer Wood Elf Strategy Part 1: Basic Army Selection

Wood Elf Army Book Cover
This entry is part 1 of 3 in the series Wood Elf Army Selection

Welcome to the first part of a series on my favourite Warhammer Army: the Wood Elves. We’ll cover the building of an army, selection of characters, and tactics for getting the most out of your army. No doubt this series … Continue reading

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The Warhammer Rulebook Conundrum – Which Edition Do I Buy?

Warhammer 8th Edition

So, Warhammer 8th Edition just came out. You wander along to your nearest gaming store to buy the rulebook. You recoil at the size and price, and during your confusion, they tell you that the starter box, Island of Blood, … Continue reading

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How 8th Edition Warhammer Fantasy Affects Your Armies

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Following up on our summary of 8th Edition Warhammer Fantasy, today we’re going into how the new rules are affecting each of the armies in the game. With changes to the rules across the board, from movement, to magic, to shooting, to close combat and more, some armies have definitely improved, and some weakened. Continue reading

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Warhammer Fantasy: 8th Edition

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It’s upon us: the 8th edition of Warhammer Fantasy. With a new rulebook twice as thick as the old one, the new edition sports a lot of small rules changes which add up to a lot. I’ll be going through most of the important new changes to the game, and highlighting how theses affected the games of 8th Edition I’ve played so far. Continue reading

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