Author Archives: RupertG

About RupertG

RupertG has been playing roleplaying games ever since he discovered Dragon Warriors at the age of 12. Since those days he has played many different RPG's, collected not insignificant Dwarf and Tomb Kings armies for Warhammer Fantasy Battles and even worked as a games designer in the heady days of the late 90's building a CCG. Now he runs a game/nerd blog and GM's a D&D campaign.

The Dice of Doom Roleplaying Game Campaign Hooks: 001

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This is a handful of prompts for GM’s to use if they happen to find themselves in the situation of needing a plot or hook for their roleplaying campaign. Continue reading

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Dice of Doom Podcast 005: Warhammer, Sorcery! and Addressing Issues in D&D 4th Edition

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This week in the Dice of Doom podcast we discuss common issues and complaints about Dungeons & Dragons 4th Edition and strategies by which these can be overcome through the cunning application of house rules and modified systems. Continue reading

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Steve Jackson’s Sorcery! CYOA series coming to the iPhone

The Shamutanti Hills

While the Fighting Fantasy series pretty much defined the format for the choose-your-own-adventure format, the spin-off Sorcery! expanded the concept dramatically while also adapting it to a more adult format. The good news is that this series is being brought to the iPhone and iPad by Bright AI with the release of the first book, The Shamutanti Hills. Continue reading

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Dice of Doom Podcast 004: Warhammer, Godville and Making the Most of Magic in Roleplaying Games

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This episode we discuss our first hilariously broken foray into Warhammer Fantasy Battles 8th Edition, our troubling obsession with our hero in the iPhone game Godville and how to make the most of using magic in your fantasy roleplaying games. Continue reading

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The Dice of Doom Podcast 003: Using Horror in Roleplaying Games

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This week we discuss using horror in your roleplaying games. Even if your campaign is of the ordinary run-of-the-mill high fantasy variety, horror can be used to add an edge to the experience the players have. We discuss how a GM can implement horror elements into a game as a one off or as a whole campaign in and of itself. Continue reading

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Zombie Dice on the iPhone review

Zombie Dice Loading Screen

A game we’ve been hanging out for for the iPhone for a while now is Zombie Dice by Steve Jackson Games. Many of you would be familiar with the dice game by now, and if you’re not, you probably should be. The premise of the game is simple – you and you’re fellow players are all zombies trying to eat as many brains as you can without getting shotgunned. Now, with the release of the iPhone version, you can play anytime, anywhere. Continue reading

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Godville: The best game you don’t have to play

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In Godville, you don’t play a character. You don’t move around, you don’t go on quests and you certainly don’t fight monsters. You just watch your hero (who worships you for some reason) do all of these things – often badly. And this is deeply satisfying. Continue reading

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The Dice of Doom Podcast 002: The Warhammer 8th Edition Episode

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This week we discuss the recent release of Warhammer Fantasy Battles 8th Edition. There are some significant adjustments to the rules which will have a big impact on how the game is played. We look at how the rules changes modify the game and how the various armies will be affected – particularly focusing on the big winners, the big losers and the big meh’s. Continue reading

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The Dice of Doom Podcast 001: D&D Essentials

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In this episode of the Dice of Doom podcast we debate the impending D&D Essentials set, or Red Box as it colloquially known along with some other random stuff as we got a little distracted along the way. Continue reading

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The Dice of Doom Podcast 000 – The Magic Missile Errata

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In this episode of the Dice of Doom Podcast we introduce ourselves and discuss the recent changes to the Dungeons & Dragons Wizard class At-Will power Magic Missile. Continue reading

Posted in Games, Nerdom, Podcasts, Role Playing Games | Tagged , , , , , , , | 9 Comments