As means of a Holiday Gift we decided to get off our butts and pause writing Goblins! long enough to issue forth this final edition of the Dice of Doom podcast for the year.
During the podcast we give you the chance to create a campaign setting for one of our months in 2012 (with some conditions). Yes, this is serious. We will do it. When you hear what it is, you will understand why we are confirming this…
Topics
- [03:12] Our final thoughts on the Sci-fi Post Apocalyptic Transhuman Horror game Eclipse Phase.
- [16:29] Deliberately screwing with your player’s characters for the purposes of plot. Is it OK to?
- [28:14] Tragedy as a genre for a Campaign Setting (Oedipus the Roleplaying Game, anyone?)
- [39:15] Realistic Ecology in Roleplaying Campaign Settings. Is it important? (Thank you HairyDM for the topic).
- [52:44] Beards on Dwarven Women. Yes or no? (Thank you PizzaKarin for the topic).

The port of Minecraft to iOS has been a long and uncomfortable wait for many. Despite an original announcement stating that iOS was going to be first off the rank, Android pipped iDevices to the post when Minecraft Pocket Edition was announced for the Xperia Play. Thankfully, for those of you with an iOS enabled device, the wait is over and you can now enjoy the fruits of Mojang’s labour in the form of a much cutdown version of everyone’s favourite sandboxed game.

In this episode of the Dice of Doom podcast we review Spirit of the Century, talking about our experiences with stunts and aspects. We also discuss our first impressions of playing Dragon Warriors which is a flashback from our gaming past. As part of our discussion on Dragon Warriors we get sidetracked (egads! who would have seen that coming!) and we spend quite a bit of time discussing how rules describe combat, should they describe combat? and whether it’s up to the players to look after that aspect of the game or not.
