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Blog Archives
Powergaming: Use Magic Device

This entry is part 1 of 7 in the series Powergaming
In this first proper article on Powergaming (read the intro here), we will look at a 3.5 Skill, Use Magic Device. This Skill is oft neglected by many players, both new and old alike, who do not understand the potential … Continue reading →
Posted in Dungeons & Dragons, Gaming, Role Playing Games | Tagged 3.5, class, d&d, dnd, dragons, dungeons, guide, magic, magic item, power, Powergaming, rogue, skill, super classing, UMD, Use Magic Device, wand | 5 Comments
D&D Powergaming: Introduction

This entry is part 1 of 7 in the series Powergaming
Today we begin the first of a series of (hopefully weekly…) articles discussing various powergaming strategies in D&D, both 3.5 and 4E. But what do we really mean by powergaming? How can we discuss details without understanding it? Well, that’s … Continue reading →
Posted in Dungeons & Dragons, Gaming, Nerdom, Role Playing Games, Strategy Guides | Tagged 3.5, 4E, d&d, Dungeons and Dragons, power gaming, Powergaming | 4 Comments
Powergaming: Understanding Area of Effect in D&D4E

This entry is part 2 of 7 in the series Powergaming
Area of Effect powers, or AoE, are pretty common in 4th Edition D&D. No longer are they limited to Wizards, but can be found in the arsenal of many non-spellcasters, such as Fighters, as well as being used by many … Continue reading →
Posted in Dungeons & Dragons, Game Resources, Gaming, Role Playing Games, Strategy Guides | Tagged 4E, AoE, Area, burst, Close, cover, d&d, D&D4e, effect, martial, power, Powergaming, Ranged, strategy, tactics, Wall | 29 Comments
Powergaming: Choosing the best powers for your character

This entry is part 3 of 7 in the series Powergaming
In 4E D&D, choosing your Powers is a critical part of your character. Especially since you get so few, it is essential that you choose Powers that won’t let you down. So, how do we decide which Powers to select? … Continue reading →
Posted in Dungeons & Dragons, Role Playing Games | Tagged 4E, class roles, classes, controller, d&d, Dungeons and Dragons, fighter, guide, leader, power, power gaming, rogue, wizard | Leave a comment
Powergaming: Choosing a Wizard School Specialization

This entry is part 4 of 7 in the series Powergaming
Wizards, apart from being arguably the most powerful character class in 3.5 D&D, have the neat ability to choose to specialize in a specific school of magic, just in case nigh-unlimited power wasn’t enough, in exchange for dumping the ability … Continue reading →
Posted in Dungeons & Dragons, Gaming, Role Playing Games, Strategy Guides | Tagged 3.5, abjuration, conjuration, d&d, enchantment, evocation, illusion, necromancy, specialization, spells, transmutation, wizard | 1 Comment
Powergaming: Making a Powerful Fighter or Monk in Core 3.5 D&D
This entry is part 4 of 7 in the series Powergaming
It’s reasonably well known that Fighters and Monks are the weakest classes in 3.5 D&D. Whilst this can be partially be fixed by extending to non-Core books, this doesn’t actually solve the problem, and for some, that simply isn’t an … Continue reading →
Posted in Dungeons & Dragons, Game Resources, Gaming, Role Playing Games | Tagged 3.5, 3.x, character, class, d&d, dnd, Dungeons and Dragons, feats, fighter, monk, Powergaming, role-playing, rpg, skills | 30 Comments
Powergaming: Making a Powerful Druid in Core 3.5 D&D

This entry is part 7 of 7 in the series Powergaming
Druids are one of the more powerful classes in core 3.5 D&D. However, they are certainly not the easiest of classes to play, and there can be a lot of paperwork involved. This article will cover the various abilities, spells, and strategies involved in playing a Druid, and provide simple advice to making a powerful Druid using only core 3.5 D&D. Continue reading →
Posted in Dungeons & Dragons, Role Playing Games | Tagged 3.5, d&d, d&d 3.x, dnd, Druid, Dungeons and Dragons, Powergaming | 19 Comments


