Tag Archives: 3.5

Making the Most of Magic

Presto the Wizard

How to make the most of magic in your fantasy role-playing game. Advice for spellcasters, dungeon masters and writers. Continue reading

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Do the laws of physics have a place in fantasy role-playing games?

Back in the old days of playing D&D 3.5 I was running a campaign with 8 players (yes, 8…). Amongst the usual set of crazy logistic issues that had to be faced (pallets of snacks for example…) we also had … Continue reading

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Powergaming: Making a Powerful Fighter or Monk in Core 3.5 D&D

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This entry is part 5 of 6 in the series Powergaming

It’s reasonably well known that Fighters and Monks are the weakest classes in 3.5 D&D. Whilst this can be partially be fixed by extending to non-Core books, this doesn’t actually solve the problem, and for some, that simply isn’t an … Continue reading

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Powergaming: Choosing a Wizard School Specialization

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This entry is part 4 of 6 in the series Powergaming

Wizards, apart from being arguably the most powerful character class in 3.5 D&D, have the neat ability to choose to specialize in a specific school of magic, just in case nigh-unlimited power wasn’t enough, in exchange for dumping the ability … Continue reading

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Powergaming: Use Magic Device

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This entry is part 2 of 6 in the series Powergaming

In this first proper article on Powergaming (read the intro here), we will look at a 3.5 Skill, Use Magic Device. This Skill is oft neglected by many players, both new and old alike, who do not understand the potential … Continue reading

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D&D Powergaming: Introduction

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This entry is part 1 of 6 in the series Powergaming

Today we begin the first of a series of (hopefully weekly…) articles discussing various powergaming strategies in D&D, both 3.5 and 4E. But what do we really mean by powergaming? How can we discuss details without understanding it? Well, that’s … Continue reading

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Upcoming articles; Monster of the Week Index

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As some of you may have noticed, Monster of the Week has lapsed. In order to keep things fresh and interesting, I have decided to discontinue it for the moment, and focus on providing a greater variety of articles. Some … Continue reading

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Monster of the Week: Basilisks

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This entry is part 18 of 18 in the series Monster of the Week

Basilisks are, like many D&D creatures, a solid mythological creature. Check the Wikipedia entry, it’s quite good. What’s particularly interesting is, apparently, a Cockatrice is a variant of a Basilisk, with more bird than lizard. Anyway, the important thing is, … Continue reading

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Monster of the Week: Aboleth

Aboleth
This entry is part 17 of 18 in the series Monster of the Week

Aboleths are large and intelligent marine creatures not to be confused with an Axolotl, another strange fishy creature also starting with ‘A’. However, rather than having legs, an Aboleth has psionic powers and another nasty stuff. They look something like … Continue reading

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Monster of the Week: Goblins

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This entry is part 16 of 18 in the series Monster of the Week

Goblins are like the eternal minion. Fireball fodder. Unlike Zombies, they can think for themselves, so are perfect for enlisting in huge quantities for random armies. Ever since The Hobbit they’ve been associated with being standard foes, and are thus … Continue reading

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