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- Table of All D&D 4E Character Classes [Updated - Player's Handbook 3]
- Table of all D&D 4E Player Character Races [Updated - Dark Suns Campaign Setting]
- Powergaming: Making a Powerful Druid in Core 3.5 D&D
- Powergaming: Making a Powerful Fighter or Monk in Core 3.5 D&D
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Tag Archives: 3.5
Powergaming: Making a Powerful Druid in Core 3.5 D&D

This entry is part 7 of 7 in the series Powergaming
Druids are one of the more powerful classes in core 3.5 D&D. However, they are certainly not the easiest of classes to play, and there can be a lot of paperwork involved. This article will cover the various abilities, spells, and strategies involved in playing a Druid, and provide simple advice to making a powerful Druid using only core 3.5 D&D. Continue reading →
Posted in Dungeons & Dragons, Role Playing Games
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Tagged 3.5, d&d, d&d 3.x, dnd, Druid, Dungeons and Dragons, Powergaming
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17 Comments
Making the Most of Magic

How to make the most of magic in your fantasy role-playing game. Advice for spellcasters, dungeon masters and writers. Continue reading →
Posted in Bestiary, Dungeons & Dragons, Game Design, Game Resources, Gaming, History, Role Playing Games
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Tagged 3.5, 4E, Cthulhu, d&d, D&D4e, dnd, Dungeons and Dragons, GMing, magic, role-playing, rpg
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15 Comments
Do the laws of physics have a place in fantasy role-playing games?

Back in the old days of playing D&D 3.5 I was running a campaign with 8 players (yes, 8…). Amongst the usual set of crazy logistic issues that had to be faced (pallets of snacks for example…) we also had … Continue reading →
Posted in Dungeons & Dragons, Game Resources, Role Playing Games
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Tagged 3.5, campaigns, d&d3.x, dnd, dnd 3.x, Dungeons and Dragons, GMing, role-playing
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8 Comments
Powergaming: Making a Powerful Fighter or Monk in Core 3.5 D&D
This entry is part 4 of 7 in the series Powergaming
It’s reasonably well known that Fighters and Monks are the weakest classes in 3.5 D&D. Whilst this can be partially be fixed by extending to non-Core books, this doesn’t actually solve the problem, and for some, that simply isn’t an … Continue reading →
Posted in Dungeons & Dragons, Game Resources, Gaming, Role Playing Games
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Tagged 3.5, 3.x, character, class, d&d, dnd, Dungeons and Dragons, feats, fighter, monk, Powergaming, role-playing, rpg, skills
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27 Comments
Powergaming: Choosing a Wizard School Specialization

This entry is part 4 of 7 in the series Powergaming
Wizards, apart from being arguably the most powerful character class in 3.5 D&D, have the neat ability to choose to specialize in a specific school of magic, just in case nigh-unlimited power wasn’t enough, in exchange for dumping the ability … Continue reading →
Posted in Dungeons & Dragons, Gaming, Role Playing Games, Strategy Guides
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Tagged 3.5, abjuration, conjuration, d&d, enchantment, evocation, illusion, necromancy, specialization, spells, transmutation, wizard
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1 Comment
Powergaming: Use Magic Device

This entry is part 1 of 7 in the series Powergaming
In this first proper article on Powergaming (read the intro here), we will look at a 3.5 Skill, Use Magic Device. This Skill is oft neglected by many players, both new and old alike, who do not understand the potential … Continue reading →
Posted in Dungeons & Dragons, Gaming, Role Playing Games
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Tagged 3.5, class, d&d, dnd, dragons, dungeons, guide, magic, magic item, power, Powergaming, rogue, skill, super classing, UMD, Use Magic Device, wand
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4 Comments
D&D Powergaming: Introduction

This entry is part 1 of 7 in the series Powergaming
Today we begin the first of a series of (hopefully weekly…) articles discussing various powergaming strategies in D&D, both 3.5 and 4E. But what do we really mean by powergaming? How can we discuss details without understanding it? Well, that’s … Continue reading →
Posted in Dungeons & Dragons, Gaming, Nerdom, Role Playing Games, Strategy Guides
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Tagged 3.5, 4E, d&d, Dungeons and Dragons, power gaming, Powergaming
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4 Comments
Upcoming articles; Monster of the Week Index

This entry is part 18 of 19 in the series Monster of the Week
As some of you may have noticed, Monster of the Week has lapsed. In order to keep things fresh and interesting, I have decided to discontinue it for the moment, and focus on providing a greater variety of articles. Some … Continue reading →
Posted in Bestiary, Computer Games, Dungeons & Dragons, Game Resources, Role Playing Games
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Tagged 3.5, 4E, aboleth, Bestiary, d&d, ettin, goblin, human, lycanthrope, monster, monster manual, vampire, werewolf, werewolves, wraith, zombie
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2 Comments
Monster of the Week: Basilisks

This entry is part 17 of 19 in the series Monster of the Week
Basilisks are, like many D&D creatures, a solid mythological creature. Check the Wikipedia entry, it’s quite good. What’s particularly interesting is, apparently, a Cockatrice is a variant of a Basilisk, with more bird than lizard. Anyway, the important thing is, … Continue reading →
Posted in Bestiary, Dungeons & Dragons, Game Resources, Role Playing Games
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Tagged 3.5, 4E, basilisk, Bestiary, d&d, d&d traps, Dungeons and Dragons, monster, Monster of the Week, Trap
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Monster of the Week: Aboleth

This entry is part 16 of 19 in the series Monster of the Week
Aboleths are large and intelligent marine creatures not to be confused with an Axolotl, another strange fishy creature also starting with ‘A’. However, rather than having legs, an Aboleth has psionic powers and another nasty stuff. They look something like … Continue reading →
Posted in Bestiary, Dungeons & Dragons, Game Resources, Role Playing Games
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Tagged 3.5, 4E, aboleth, Bestiary, d&d, dnd, Dungeons and Dragons, evil, fish, monster
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4 Comments





