Tag Archives: campaigns

Do the laws of physics have a place in fantasy role-playing games?

Back in the old days of playing D&D 3.5 I was running a campaign with 8 players (yes, 8…). Amongst the usual set of crazy logistic issues that had to be faced (pallets of snacks for example…) we also had … Continue reading

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4E Dungeon Master’s Guide 2: In-Depth Review

This entry is part 2 of 4 in the series D&D 4e Book Reviews

Not so long ago, the 4th Edition DMGII came out. With the general high quality of 4E splatbooks so far, this looked promising: but for those out there for whom “promising” isn’t enough, this in-depth review should give you everything … Continue reading

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8 ways to start a campaign that’s not in a tavern (not that there’s anything wrong with that…)

tavern

One of the more persistent recurring jokes in any role-playing game is that games always seem to start in Taverns, Inns, Pubs, etc… While this actually makes a lot of sense considering that this is where travellers are likely to … Continue reading

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