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	<title>Dice of Doom &#187; combat</title>
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	<link>http://diceofdoom.com/blog</link>
	<description>The Dice of Doom is a blog about gaming, being a gamer and general interest content suitable for nerds.</description>
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		<title>Understanding the Maths behind D&amp;D4E Combat</title>
		<link>http://diceofdoom.com/blog/2010/04/understanding-the-maths-behind-4e-dnd-combat/</link>
		<comments>http://diceofdoom.com/blog/2010/04/understanding-the-maths-behind-4e-dnd-combat/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 11:37:51 +0000</pubDate>
		<dc:creator>Ellisthion</dc:creator>
				<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Role Playing Games]]></category>
		<category><![CDATA[3d6]]></category>
		<category><![CDATA[4E]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[d20]]></category>
		<category><![CDATA[dice]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
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		<category><![CDATA[teamwork]]></category>

		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1809</guid>
		<description><![CDATA[<a href="http://diceofdoom.com/blog/2010/04/understanding-the-maths-behind-4e-dnd-combat/"><img align="left" hspace="5" width="150" height="150" src="http://diceofdoom.com/blog/wp-content/uploads/2010/04/DiceFinal-150x150.png" class="alignleft tfe wp-post-image" alt="3d6 (Three six-sided die)" title="DiceFinal" /></a>Is there something wrong with 4E maths? Some say using 3d6 instead of a d20 improves the system. Should we get inspiration for changing the rules from computer games like World of Warcraft? <a href="http://diceofdoom.com/blog/2010/04/understanding-the-maths-behind-4e-dnd-combat/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>28</slash:comments>
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		<title>Speeding up D&amp;D 4E Combat: Morale</title>
		<link>http://diceofdoom.com/blog/2010/03/speeding-up-dd-4e-combat-morale/</link>
		<comments>http://diceofdoom.com/blog/2010/03/speeding-up-dd-4e-combat-morale/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 09:06:41 +0000</pubDate>
		<dc:creator>Ellisthion</dc:creator>
				<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Game Resources]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Role Playing Games]]></category>
		<category><![CDATA[4E]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[D&D4e]]></category>
		<category><![CDATA[dnd]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[Morale]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1781</guid>
		<description><![CDATA[<a href="http://diceofdoom.com/blog/2010/03/speeding-up-dd-4e-combat-morale/"><img align="left" hspace="5" width="150" src="http://diceofdoom.com/blog/wp-content/uploads/2010/03/blog_d20_transparent-150x150.png" class="alignleft wp-post-image tfe" alt="" title="" /></a>A large problem many groups have with 4E D&#38;D is that 4E combat takes a very long time. Various methods have been proposed to fix this, such as reducing monster hp, but after some discussion we realised the best way of doing it is simply to revive the Morale system, used in 1st and 2nd Edition, but thrown out in 3rd. The problem with these systems is, like the whole editions themselves, they were overly complicated; I've seen an attempt at adding Morale to 4E that mostly just put the 2nd Ed system in... and it looked terrible. So, we decided to do it from the ground up: a complete, effective, and simple Morale system for 4E D&#38;D.  <a href="http://diceofdoom.com/blog/2010/03/speeding-up-dd-4e-combat-morale/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>40</slash:comments>
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		<title>The Physics of Space Combat</title>
		<link>http://diceofdoom.com/blog/2009/12/the-physics-of-space-combat/</link>
		<comments>http://diceofdoom.com/blog/2009/12/the-physics-of-space-combat/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 02:16:19 +0000</pubDate>
		<dc:creator>RupertG</dc:creator>
				<category><![CDATA[Game Resources]]></category>
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		<category><![CDATA[battles]]></category>
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		<category><![CDATA[physics]]></category>
		<category><![CDATA[space combat]]></category>
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		<category><![CDATA[star frontiers]]></category>
		<category><![CDATA[star trek]]></category>
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		<category><![CDATA[technology]]></category>
		<category><![CDATA[weaponry]]></category>

		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1754</guid>
		<description><![CDATA[<a href="http://diceofdoom.com/blog/2009/12/the-physics-of-space-combat/"><img align="left" hspace="5" width="150" src="http://diceofdoom.com/blog/wp-content/uploads/2009/12/space_combat_star_trek-150x150.jpg" class="alignleft wp-post-image tfe" alt="" title="space_combat_star_trek" /></a>If you have ever watched a Space Combat and thought to yourself &#8211; &#8216;that&#8217;s complete rubbish, it&#8217;d never be like that&#8217; &#8211; the chances are that you were probably right. One thing Hollywood has never really let get much in &#8230; <a href="http://diceofdoom.com/blog/2009/12/the-physics-of-space-combat/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://diceofdoom.com/blog/2009/12/the-physics-of-space-combat/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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