<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:series="http://unfoldingneurons.com/"
	xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
xmlns:rawvoice="http://www.rawvoice.com/rawvoiceRssModule/"
>

<channel>
	<title>Dice of Doom &#187; combat</title>
	<atom:link href="http://diceofdoom.com/blog/tags/combat/feed/" rel="self" type="application/rss+xml" />
	<link>http://diceofdoom.com/blog</link>
	<description>The Dice of Doom is a blog about gaming, being a gamer and general interest content suitable for nerds.</description>
	<lastBuildDate>Tue, 01 May 2012 13:26:59 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
<!-- podcast_generator="Blubrry PowerPress/4.0" -->
	<itunes:summary>The Dice of Doom podcast is a lively discussion about role-playing games, focusing heavily on Dungeons &amp; Dragons, Call of Cthulhu and Warhammer along with many other gaming systems. We have been gaming for longer than we care to freely admit and we have a wide range of interests and experiences in gaming in general (everything from obscure games printed in the 1980&#039;s to the most recent tabletop wargames). We like to take a lighthearted approach to our discussions and mix them up with other nerdy news and content as well.</itunes:summary>
	<itunes:author>RupertG</itunes:author>
	<itunes:explicit>yes</itunes:explicit>
	<itunes:image href="http://diceofdoom.com/blog/wp-content/uploads/2012/05/Podcast-Logo-New-SQ-LG.jpg" />
	<itunes:owner>
		<itunes:name>RupertG</itunes:name>
		<itunes:email>rupertg@diceofdoom.com</itunes:email>
	</itunes:owner>
	<managingEditor>rupertg@diceofdoom.com (RupertG)</managingEditor>
	<copyright>&#xA9; Dice of Doom</copyright>
	<itunes:subtitle>Dice of Doom Podcast</itunes:subtitle>
	<itunes:keywords>dnd, d&amp;d, dungeons &amp; dragons, rpg, roleplaying, gaming, roleplaying games</itunes:keywords>
	<image>
		<title>Dice of Doom &#187; combat</title>
		<url>http://diceofdoom.com/blog/wp-content/uploads/2012/02/Podcast-Logo-New-SQ-SM.png</url>
		<link>http://diceofdoom.com/blog</link>
	</image>
	<itunes:category text="Games &amp; Hobbies">
		<itunes:category text="Other Games" />
		<itunes:category text="Hobbies" />
	</itunes:category>
		<rawvoice:location>Sydney, Australia</rawvoice:location>
		<item>
		<title>Understanding the Maths behind D&amp;D4E Combat</title>
		<link>http://diceofdoom.com/blog/2010/04/understanding-the-maths-behind-4e-dnd-combat/</link>
		<comments>http://diceofdoom.com/blog/2010/04/understanding-the-maths-behind-4e-dnd-combat/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 11:37:51 +0000</pubDate>
		<dc:creator>Ellisthion</dc:creator>
				<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Role Playing Games]]></category>
		<category><![CDATA[3d6]]></category>
		<category><![CDATA[4E]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[d20]]></category>
		<category><![CDATA[dice]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[roles]]></category>
		<category><![CDATA[teamwork]]></category>

		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1809</guid>
		<description><![CDATA[<a href="http://diceofdoom.com/blog/2010/04/understanding-the-maths-behind-4e-dnd-combat/"><img align="left" hspace="5" width="150" height="150" src="http://diceofdoom.com/blog/wp-content/uploads/2010/04/DiceFinal-150x150.png" class="alignleft tfe wp-post-image" alt="3d6 (Three six-sided die)" title="DiceFinal" /></a>Is there something wrong with 4E maths? Some say using 3d6 instead of a d20 improves the system. Should we get inspiration for changing the rules from computer games like World of Warcraft? <a href="http://diceofdoom.com/blog/2010/04/understanding-the-maths-behind-4e-dnd-combat/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://diceofdoom.com/blog/2010/04/understanding-the-maths-behind-4e-dnd-combat/feed/</wfw:commentRss>
		<slash:comments>28</slash:comments>
		</item>
		<item>
		<title>Speeding up D&amp;D 4E Combat: Morale</title>
		<link>http://diceofdoom.com/blog/2010/03/speeding-up-dd-4e-combat-morale/</link>
		<comments>http://diceofdoom.com/blog/2010/03/speeding-up-dd-4e-combat-morale/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 09:06:41 +0000</pubDate>
		<dc:creator>Ellisthion</dc:creator>
				<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Game Resources]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Role Playing Games]]></category>
		<category><![CDATA[4E]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[D&D4e]]></category>
		<category><![CDATA[dnd]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[Morale]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1781</guid>
		<description><![CDATA[<a href="http://diceofdoom.com/blog/2010/03/speeding-up-dd-4e-combat-morale/"><img align="left" hspace="5" width="150" src="http://diceofdoom.com/blog/wp-content/uploads/2010/03/blog_d20_transparent-150x150.png" class="alignleft wp-post-image tfe" alt="" title="" /></a>A large problem many groups have with 4E D&#38;D is that 4E combat takes a very long time. Various methods have been proposed to fix this, such as reducing monster hp, but after some discussion we realised the best way of doing it is simply to revive the Morale system, used in 1st and 2nd Edition, but thrown out in 3rd. The problem with these systems is, like the whole editions themselves, they were overly complicated; I've seen an attempt at adding Morale to 4E that mostly just put the 2nd Ed system in... and it looked terrible. So, we decided to do it from the ground up: a complete, effective, and simple Morale system for 4E D&#38;D.  <a href="http://diceofdoom.com/blog/2010/03/speeding-up-dd-4e-combat-morale/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://diceofdoom.com/blog/2010/03/speeding-up-dd-4e-combat-morale/feed/</wfw:commentRss>
		<slash:comments>40</slash:comments>
		</item>
		<item>
		<title>The Physics of Space Combat</title>
		<link>http://diceofdoom.com/blog/2009/12/the-physics-of-space-combat/</link>
		<comments>http://diceofdoom.com/blog/2009/12/the-physics-of-space-combat/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 02:16:19 +0000</pubDate>
		<dc:creator>RupertG</dc:creator>
				<category><![CDATA[Game Resources]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[scifi]]></category>
		<category><![CDATA[Space]]></category>
		<category><![CDATA[TV Shows]]></category>
		<category><![CDATA[alternity]]></category>
		<category><![CDATA[battles]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[space combat]]></category>
		<category><![CDATA[space ship]]></category>
		<category><![CDATA[space weapons]]></category>
		<category><![CDATA[star frontiers]]></category>
		<category><![CDATA[star trek]]></category>
		<category><![CDATA[star wars]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[weaponry]]></category>

		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1754</guid>
		<description><![CDATA[<a href="http://diceofdoom.com/blog/2009/12/the-physics-of-space-combat/"><img align="left" hspace="5" width="150" src="http://diceofdoom.com/blog/wp-content/uploads/2009/12/space_combat_star_trek-150x150.jpg" class="alignleft wp-post-image tfe" alt="" title="space_combat_star_trek" /></a>If you have ever watched a Space Combat and thought to yourself &#8211; &#8216;that&#8217;s complete rubbish, it&#8217;d never be like that&#8217; &#8211; the chances are that you were probably right. One thing Hollywood has never really let get much in &#8230; <a href="http://diceofdoom.com/blog/2009/12/the-physics-of-space-combat/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://diceofdoom.com/blog/2009/12/the-physics-of-space-combat/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
	</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Minified using disk: basic (Feed is rejected)
Page Caching using disk: enhanced
Database Caching 1/37 queries in 0.538 seconds using disk: basic
Object Caching 650/719 objects using disk: basic

Served from: diceofdoom.com @ 2012-05-14 06:01:47 -->
