Tag Archives: d&d

Dice of Doom Podcast 005: Warhammer, Sorcery! and Addressing Issues in D&D 4th Edition

Dice of Doom Podcast

This week in the Dice of Doom podcast we discuss common issues and complaints about Dungeons & Dragons 4th Edition and strategies by which these can be overcome through the cunning application of house rules and modified systems. Continue reading

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Dice of Doom Podcast 004: Warhammer, Godville and Making the Most of Magic in Roleplaying Games

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This episode we discuss our first hilariously broken foray into Warhammer Fantasy Battles 8th Edition, our troubling obsession with our hero in the iPhone game Godville and how to make the most of using magic in your fantasy roleplaying games. Continue reading

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The Dice of Doom Podcast 003: Using Horror in Roleplaying Games

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This week we discuss using horror in your roleplaying games. Even if your campaign is of the ordinary run-of-the-mill high fantasy variety, horror can be used to add an edge to the experience the players have. We discuss how a GM can implement horror elements into a game as a one off or as a whole campaign in and of itself. Continue reading

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Making the Most of Magic

Presto the Wizard

How to make the most of magic in your fantasy role-playing game. Advice for spellcasters, dungeon masters and writers. Continue reading

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The Dice of Doom Podcast 001: D&D Essentials

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In this episode of the Dice of Doom podcast we debate the impending D&D Essentials set, or Red Box as it colloquially known along with some other random stuff as we got a little distracted along the way. Continue reading

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The Dice of Doom Podcast 000 – The Magic Missile Errata

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In this episode of the Dice of Doom Podcast we introduce ourselves and discuss the recent changes to the Dungeons & Dragons Wizard class At-Will power Magic Missile. Continue reading

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Magic Missile errata – the controversy over changing D&D4e to be more like older editions

Magic

Update: We discuss this at some length on our latest (and new) podcast. There has been quite a bit of chatter on the web recently regarding the latest errata for D&D 4e from Wizards of the Coast (WotC). The primary … Continue reading

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Using Hexographer to create overland hex maps

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One of the easiest ways to bring your campaign world to life is to give your player’s a sense of where they are in relation to the rest of the world. If they know that the ruins of the ancient … Continue reading

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Arcane Implement Mastery Guide

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The 4E Wizard class feature Arcane Implement Mastery is a powerful ability that can shape the entire career of your character. Be it Orb, Wand, Staff, or Tome, the implement you want to use will influence your race, ability scores, … Continue reading

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D&D 4E Player’s Handbook 3: In-Depth Review

This entry is part 1 of 4 in the series D&D 4e Book Reviews

The Player’s Handbook 3 for 4E D&D adds to the game with a pile of new character options. New races, classes, the Psionic Power Source, Feats, Hybrid classes and more immediately show it’s an interesting read… but how does it measure up? What are the new options like, and what impact will this have on how the game runs? Continue reading

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