Tag-Archive for » dnd «

Tuesday, March 02nd, 2010 | Author: Ellisthion

A large problem many groups have with 4E D&D is that 4E combat takes a very long time. Various methods have been proposed to fix this, such as reducing monster hp, but after some discussion we realised the best way of doing it is simply to revive the Morale system, used in 1st and 2nd Edition, but thrown out in 3rd. The problem with these systems is, like the whole editions themselves, they were overly complicated; I’ve seen an attempt at adding Morale to 4E that mostly just put the 2nd Ed system in… and it looked terrible. So, we decided to do it from the ground up: a complete, effective, and simple Morale system for 4E D&D.

Continue reading Speeding up D&D 4E Combat: Morale

Friday, January 08th, 2010 | Author: RupertG

Back in the old days of playing D&D 3.5 I was running a campaign with 8 players (yes, 8…). Amongst the usual set of crazy logistic issues that had to be faced (pallets of snacks for example…) we also had 8 different playing styles with 8 different motivations, backgrounds, educations, etc. I love my gaming group – and running a game for 8 people is a tough challenge I wouldn’t recommend just anyone trying out… A couple of members of the group are of the engineering background and this led to its own challenges as a GM (analysing buildings and traps for structural integrity for example). This would lead to amusing situations such as the players spending 30 minutes of game time trying to explain how a door couldn’t be opened by lifting the beam instead of just pulling it to the side with the attached ropes and getting on with the game.

Continue reading Do the laws of physics have a place in fantasy role-playing games?

Saturday, December 19th, 2009 | Author: Ellisthion

Not so long ago, the 4th Edition DMGII came out. With the general high quality of 4E splatbooks so far, this looked promising: but for those out there for whom “promising” isn’t enough, this in-depth review should give you everything you need to know about the book, helping with the critical decision of whether or not to actually go out and buy it.

Continue reading 4E Dungeon Master’s Guide 2: In-Depth Review

Monday, November 16th, 2009 | Author: Ellisthion
This entry is part 6 of 6 in the series Powergaming

fighter_monk_thumbIt’s reasonably well known that Fighters and Monks are the weakest classes in 3.5 D&D. Whilst this can be partially be fixed by extending to non-Core books, this doesn’t actually solve the problem, and for some, that simply isn’t an option, either due to DM restrictions or just unavailability of the books. However, it actually is possible to make decent Fighters and Monks in Core 3.5: you just have to be a little clever about it.

This article will start with stuff common to both Fighters and Monks (there’s a lot), and then splits off into separate parts. Some of the ideas in this article may be interesting for other characters, like Barbarians and Paladins.

Continue reading Powergaming: Making a Powerful Fighter or Monk in Core 3.5 D&D

Sunday, November 01st, 2009 | Author: RupertG

i4e_01_00Mike Pattee from Cordax Software has pinged us to let us know that his app i4e has been updated in the App Store to version 1.1.0 and is available now for download. The app allows you to store your D&D 4e character on your iPhone and we are quite fond of it around here. The new version adds character importation from D&D Insider Character Builder which satisfies one of the main requests we had for the app. The update also fixes a whole stack of other things as well.

Continue reading i4e Updated – Now you can import from D&D Insider Character Builder

Friday, October 30th, 2009 | Author: RupertG

Dungeon Tile MapperIf you are anything like us here at Dice of Doom HQ, the moment you got D&D 4E you rushed out and bought a stack of Dungeon Tiles once you realised how important (and awesome) they were. After collecting a whole box of these tiles though it can be hard designing dungeons based on what tiles you actually have in your collection. Fortunately Wizards of the Coast have you covered.

Continue reading Using the Dungeon Tile Mapper from WotC

Tuesday, October 20th, 2009 | Author: RupertG

wotclogoBack in April this year, Wizards of the Coast (WotC) filed three copyright infringement cases against eight individuals for sharing a copy of the Player’s Handbook II on document sharing site Scribd. Yesterday the judge accepted a settlement with the second of the eight defendants. WotC are still seeking a default judgement against a third. The amount settled was $125,000 (in the previous case they had settled for $100,000). The other cases involve individuals in the Philippines and Poland.

Continue reading Wizards of the Coast settle copyright infringement case

Monday, September 07th, 2009 | Author: RupertG

dnd_podcast_shortStarting off on adventure again, the Penny Arcade/PvP/Wheaton Campaign Series 3 has started with earnest (as of writing the first hour has been released). This campaign sees Mike Krahulik, Jerry Holkins (both from Penny Arcade), Scott Kurtz (PvP), and Wil Wheaton (nerd extraordinaire) return as Acquisitions Incorporated in a campaign GM’d by Chris Perkins (D&D R&D). The previous campaign was very combat heavy and was a good old fashioned dungeon bash, which, in my opinion, didn’t translate to a podcast particularly well (although it was still pretty amusing). So far, this series has been very story focused and has been very entertaining.

Continue reading New series of Penny Arcade’s, PvP’s & Wil Wheaton’s D&D Podcast Campaign

Wednesday, September 02nd, 2009 | Author: RupertG

dnd_racesFollowing up on the Table of all D&D 4E Classes, we thought we’d put together a list of all the core player races that are available as well. With the release of both the Player’s Handbook II and the Monster Manual II, the information for the races has been divided across four books. The Player’s Handbook II added five new races to the original eight and the Monster Manual II included new sections on a few races already covered in the Monster Manual I. These means that races like ‘Human’ have entries in three of the four books, and as such, a table of where to find all of this information in the books is increasingly useful.

Continue reading Table of all D&D 4E Player Character Races

Tuesday, September 01st, 2009 | Author: Ellisthion
This entry is part 2 of 6 in the series Powergaming

081409_1253_Powergaming2.pngIn this first proper article on Powergaming (read the intro here), we will look at a 3.5 Skill, Use Magic Device. This Skill is oft neglected by many players, both new and old alike, who do not understand the potential it has.

Continue reading Powergaming: Use Magic Device