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Tag Archives: Dungeons and Dragons
Making the Most of Magic

How to make the most of magic in your fantasy role-playing game. Advice for spellcasters, dungeon masters and writers. Continue reading →
Posted in Beastiary, Game Design, Game Resources, Games, History, Role Playing Games
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Tagged 3.5, 4E, Cthulhu, d&d, D&D4e, dnd, Dungeons and Dragons, GMing, magic, role-playing, rpg
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5 Comments
The Dice of Doom Podcast 000 – The Magic Missile Errata

In this episode of the Dice of Doom Podcast we introduce ourselves and discuss the recent changes to the Dungeons & Dragons Wizard class At-Will power Magic Missile. Continue reading →
Posted in Games, Nerdom, Podcasts, Role Playing Games
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Tagged d&d, dnd, Dungeons and Dragons, errata, magic missile, podcast, wizard, WotC
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9 Comments
Magic Missile errata – the controversy over changing D&D4e to be more like older editions

Update: We discuss this at some length on our latest (and new) podcast. There has been quite a bit of chatter on the web recently regarding the latest errata for D&D 4e from Wizards of the Coast (WotC). The primary … Continue reading →
Posted in Books, Games, Nerdom, Role Playing Games
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Tagged 4E, d&d, dnd, Dungeons and Dragons, errata, WotC
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6 Comments
Using Hexographer to create overland hex maps

One of the easiest ways to bring your campaign world to life is to give your player’s a sense of where they are in relation to the rest of the world. If they know that the ruins of the ancient … Continue reading →
Posted in Game Resources, Games, Role Playing Games
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Tagged d&d, dnd, Dungeons and Dragons, GMing, hex, hex maps, hexographer, mapping, maps
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1 Comment
Arcane Implement Mastery Guide

The 4E Wizard class feature Arcane Implement Mastery is a powerful ability that can shape the entire career of your character. Be it Orb, Wand, Staff, or Tome, the implement you want to use will influence your race, ability scores, … Continue reading →
D&D 4E Player’s Handbook 3: In-Depth Review

This entry is part 1 of 4 in the series D&D 4e Book Reviews
The Player’s Handbook 3 for 4E D&D adds to the game with a pile of new character options. New races, classes, the Psionic Power Source, Feats, Hybrid classes and more immediately show it’s an interesting read… but how does it measure up? What are the new options like, and what impact will this have on how the game runs? Continue reading →
Posted in Books, Game Design, Games, Role Playing Games, Uncategorized
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Tagged 4E, ardent, battlemind, classes, d&d, dnd, dnd 4e, dnd4e, Dungeons and Dragons, epic, epic destinies, feats, githzerai, hybrid, implements, items, magic, magic items, minotaur, monk, PHB, phb3, phpIII, powers, psion, psionics, races, runepriest, seeker, shardmind, skills, wilden
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1 Comment
Understanding the Maths behind D&D4E Combat

Is there something wrong with 4E maths? Some say using 3d6 instead of a d20 improves the system. Should we get inspiration for changing the rules from computer games like World of Warcraft? Continue reading →
Posted in Games, Role Playing Games
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Tagged 3d6, 4E, combat, d&d, d20, dice, Dungeons and Dragons, roles, teamwork
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11 Comments
The Writer’s From Robot Chicken Caught Playing D&D on Video

These have been out for a little while, however we thought we’d mention it, just in case you had missed it. A few months back Wizards of the Coast set up a game with the writers from Robot Chicken and … Continue reading →
Posted in Game Resources, Role Playing Games, TV Shows
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Tagged 4E, chris perkins, d&d, dnd, dnd 4e, Dungeons and Dragons, GMing, robot chicken, WotC
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Speeding up D&D 4E Combat: Morale

A large problem many groups have with 4E D&D is that 4E combat takes a very long time. Various methods have been proposed to fix this, such as reducing monster hp, but after some discussion we realised the best way of doing it is simply to revive the Morale system, used in 1st and 2nd Edition, but thrown out in 3rd. The problem with these systems is, like the whole editions themselves, they were overly complicated; I’ve seen an attempt at adding Morale to 4E that mostly just put the 2nd Ed system in… and it looked terrible. So, we decided to do it from the ground up: a complete, effective, and simple Morale system for 4E D&D. Continue reading →
Posted in Game Resources, Games, Role Playing Games
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Tagged 4E, combat, d&d, D&D4e, dnd, Dungeons and Dragons, Morale, role-playing, rpg
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13 Comments
Do the laws of physics have a place in fantasy role-playing games?

Back in the old days of playing D&D 3.5 I was running a campaign with 8 players (yes, 8…). Amongst the usual set of crazy logistic issues that had to be faced (pallets of snacks for example…) we also had … Continue reading →
Posted in Game Resources, Role Playing Games
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Tagged 3.5, campaigns, d&d3.x, dnd, dnd 3.x, Dungeons and Dragons, GMing, role-playing
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4 Comments



