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	<title>Dice of Doom &#187; Dungeons and Dragons</title>
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	<link>http://diceofdoom.com/blog</link>
	<description>The Dice of Doom is a blog about gaming, being a gamer and general interest content suitable for nerds.</description>
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	<itunes:summary>The Dice of Doom podcast is a lively discussion about role-playing games, focusing heavily on Dungeons &amp; Dragons, Call of Cthulhu and Warhammer along with many other gaming systems. We have been gaming for longer than we care to freely admit and we have a wide range of interests and experiences in gaming in general (everything from obscure games printed in the 1980&#039;s to the most recent tabletop wargames). We like to take a lighthearted approach to our discussions and mix them up with other nerdy news and content as well.</itunes:summary>
	<itunes:author>RupertG</itunes:author>
	<itunes:explicit>yes</itunes:explicit>
	<itunes:image href="http://diceofdoom.com/blog/wp-content/uploads/2012/05/Podcast-Logo-New-SQ-LG.jpg" />
	<itunes:owner>
		<itunes:name>RupertG</itunes:name>
		<itunes:email>rupertg@diceofdoom.com</itunes:email>
	</itunes:owner>
	<managingEditor>rupertg@diceofdoom.com (RupertG)</managingEditor>
	<copyright>&#xA9; Dice of Doom</copyright>
	<itunes:subtitle>Dice of Doom Podcast</itunes:subtitle>
	<itunes:keywords>dnd, d&amp;d, dungeons &amp; dragons, rpg, roleplaying, gaming, roleplaying games</itunes:keywords>
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		<title>Dice of Doom &#187; Dungeons and Dragons</title>
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		<link>http://diceofdoom.com/blog</link>
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	<itunes:category text="Games &amp; Hobbies">
		<itunes:category text="Other Games" />
		<itunes:category text="Hobbies" />
	</itunes:category>
		<rawvoice:location>Sydney, Australia</rawvoice:location>
		<item>
		<title>Confessions of a Roleplaying Book Collector</title>
		<link>http://diceofdoom.com/blog/2012/01/confessions-of-a-roleplaying-book-collector/</link>
		<comments>http://diceofdoom.com/blog/2012/01/confessions-of-a-roleplaying-book-collector/#comments</comments>
		<pubDate>Sun, 01 Jan 2012 19:00:09 +0000</pubDate>
		<dc:creator>Guest</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Nerdom]]></category>
		<category><![CDATA[Role Playing Games]]></category>
		<category><![CDATA[countersketch]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[dnd]]></category>
		<category><![CDATA[dungeons & dragons]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[nerd]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[Roleplaying games]]></category>
		<category><![CDATA[symatt]]></category>

		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=3608</guid>
		<description><![CDATA[<a href="http://diceofdoom.com/blog/2012/01/confessions-of-a-roleplaying-book-collector/"><img align="left" hspace="5" width="150" height="150" src="http://diceofdoom.com/blog/wp-content/uploads/2011/12/person-reading-lots-of-books-in-piles-drawing-symatt-150x150.jpg" class="alignleft tfe wp-post-image" alt="person reading lots of books in piles drawing by symatt" title="person-reading-lots-of-books-in-piles-drawing-symatt" /></a>Once again I was looking, lovingly, over my collection of roleplaying books. As I went through them, I discovered that there was a book I hadn't bought yet from the Dungeons &#038; Dragons 4th Edition set. I immediately became anxious that my collection wasn't complete. It had become important that I had a set, a complete set and I had found that it was less than it should be. <a href="http://diceofdoom.com/blog/2012/01/confessions-of-a-roleplaying-book-collector/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://diceofdoom.com/blog/2012/01/confessions-of-a-roleplaying-book-collector/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Dice of Doom Podcast 034: Dragon Warriors Review, TPKs: Who&#8217;s to Blame? and Win your Character a set of Steak Knives</title>
		<link>http://diceofdoom.com/blog/2011/10/dice-of-doom-podcast-034-dragon-warriors-review-tpks-whos-to-blame-and-win-your-character-a-set-of-steak-knives/</link>
		<comments>http://diceofdoom.com/blog/2011/10/dice-of-doom-podcast-034-dragon-warriors-review-tpks-whos-to-blame-and-win-your-character-a-set-of-steak-knives/#comments</comments>
		<pubDate>Wed, 05 Oct 2011 04:13:33 +0000</pubDate>
		<dc:creator>RupertG</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Role Playing Games]]></category>
		<category><![CDATA[dnd]]></category>
		<category><![CDATA[dragon warriors]]></category>
		<category><![CDATA[dungeons & dragons]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[GMing]]></category>
		<category><![CDATA[PANRPG]]></category>
		<category><![CDATA[play a new rpg]]></category>
		<category><![CDATA[playanewrpg]]></category>
		<category><![CDATA[Roleplaying]]></category>

		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=3553</guid>
		<description><![CDATA[<a href="http://diceofdoom.com/blog/2011/10/dice-of-doom-podcast-034-dragon-warriors-review-tpks-whos-to-blame-and-win-your-character-a-set-of-steak-knives/"><img align="left" hspace="5" width="150" height="150" src="http://diceofdoom.com/blog/wp-content/uploads/2011/10/Podcast-Logo-New-150x150.png" class="alignleft tfe wp-post-image" alt="Dice of Doom Podcast Logo" title="Dice of Doom Podcast Logo" /></a>In this episode of the Dice of Doom podcast we review Dragon Warriors through hopefully not particularly rose coloured glasses. We discuss the question "Total Party Kills:Who's to blame?" and what's more, identify exactly who it is. We also, as part of Play a New RPG Month, are offering you the chance to win your Character a set of Steak Knives in game. <a href="http://diceofdoom.com/blog/2011/10/dice-of-doom-podcast-034-dragon-warriors-review-tpks-whos-to-blame-and-win-your-character-a-set-of-steak-knives/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://diceofdoom.com/blog/2011/10/dice-of-doom-podcast-034-dragon-warriors-review-tpks-whos-to-blame-and-win-your-character-a-set-of-steak-knives/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/diceofdoom/diceofdoom.com/blog/wp-content/podcasts/DoD-Podcast-034-Dragon-Warriors-TPKs-Win-your-Character-Steak-Knives.mp3" length="47257315" type="audio/mpeg" />
			<itunes:keywords>Dragon Warriors, Dungeons &amp; Dragons, DnD, Roleplaying, Roleplaying Games, Play a New RPG, PANRPG</itunes:keywords>
	<itunes:subtitle>DoD Podcast 034: Dragon Warriors Review, TPKs: Who&#039;s to Blame? and Win your Character a set of Steak Knives</itunes:subtitle>
		<itunes:summary>In this episode of the Dice of Doom podcast we review Dragon Warriors through hopefully not particularly rose coloured glasses. We discuss the question &quot;Total Party Kills:Who&#039;s to blame?&quot; and what&#039;s more, identify exactly who it is. We also, as part of Play a New RPG Month, are offering you the chance to win your Character a set of Steak Knives in game*. That&#039;s right, we will write the rules, compose a short note to your GM and email you a certificate of authenticity that we scribble up if you let us know what your group is playing for the month of October</itunes:summary>
		<itunes:author>RupertG</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>49:06</itunes:duration>
	</item>
		<item>
		<title>Dice of Doom Podcast 033: Spirit of the Century Review, Dragon Warriors First Impressions and Do Rules Support Descriptive Combat</title>
		<link>http://diceofdoom.com/blog/2011/09/dice-of-doom-podcast-033-spirit-of-the-century-review-dragon-warriors-first-impressions-and-do-rules-support-descriptive-combat/</link>
		<comments>http://diceofdoom.com/blog/2011/09/dice-of-doom-podcast-033-spirit-of-the-century-review-dragon-warriors-first-impressions-and-do-rules-support-descriptive-combat/#comments</comments>
		<pubDate>Mon, 19 Sep 2011 12:24:27 +0000</pubDate>
		<dc:creator>RupertG</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Role Playing Games]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[Dave Morris]]></category>
		<category><![CDATA[dragon warriors]]></category>
		<category><![CDATA[dungeons & dragons]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[sotc]]></category>
		<category><![CDATA[spirit of the century]]></category>

		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=3525</guid>
		<description><![CDATA[<a href="http://diceofdoom.com/blog/2011/09/dice-of-doom-podcast-033-spirit-of-the-century-review-dragon-warriors-first-impressions-and-do-rules-support-descriptive-combat/"><img align="left" hspace="5" width="150" height="150" src="http://diceofdoom.com/blog/wp-content/uploads/2010/07/DoD-Podcast-Logo-Lrg-150x150.png" class="alignleft tfe wp-post-image" alt="Dice of Doom Podcast" title="DoD-Podcast-Logo-Lrg" /></a>In this episode of the Dice of Doom podcast we review Spirit of the Century, talking about our experiences with stunts and aspects. We also discuss our first impressions of playing Dragon Warriors which is a flashback from our gaming past. As part of our discussion on Dragon Warriors we get sidetracked (egads! who would have seen that coming!) and we spend quite a bit of time discussing how rules describe combat, should they describe combat? and whether it's up to the players to look after that aspect of the game or not. <a href="http://diceofdoom.com/blog/2011/09/dice-of-doom-podcast-033-spirit-of-the-century-review-dragon-warriors-first-impressions-and-do-rules-support-descriptive-combat/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://diceofdoom.com/blog/2011/09/dice-of-doom-podcast-033-spirit-of-the-century-review-dragon-warriors-first-impressions-and-do-rules-support-descriptive-combat/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
<enclosure url="http://media.blubrry.com/diceofdoom/diceofdoom.com/blog/wp-content/podcasts/DoD-Podcast-033-Spirit-of-the-Century-Review-Dragon-Warriors-First-Impressions.mp3" length="48205541" type="audio/mpeg" />
			<itunes:keywords>Dungeons and Dragons, D&amp;D, DnD, roleplaying, spirit of the century, sotc, games mastering, dragon warriors</itunes:keywords>
	<itunes:subtitle>DoD Podcast 033: Spirit of the Century review, Dragon Warriors first impressions and relying on rules to describe combat</itunes:subtitle>
		<itunes:summary>In this episode of the Dice of Doom podcast we review Spirit of the Century, talking about our experiences with stunts and aspects. We also discuss our first impressions of playing Dragon Warriors which is a flashback from our gaming past. As part of our discussion on Dragon Warriors we get sidetracked (egads! who would have seen that coming!) and we spend quite a bit of time discussing how rules describe combat, should they describe combat? and whether it&#039;s up to the players to look after that aspect of the game or not.</itunes:summary>
		<itunes:author>RupertG</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>50:10</itunes:duration>
	</item>
		<item>
		<title>Dismemberment and Permanent Injuries in D&amp;D</title>
		<link>http://diceofdoom.com/blog/2011/09/dismemberment-and-permanent-injuries-in-dnd/</link>
		<comments>http://diceofdoom.com/blog/2011/09/dismemberment-and-permanent-injuries-in-dnd/#comments</comments>
		<pubDate>Wed, 07 Sep 2011 23:00:19 +0000</pubDate>
		<dc:creator>Ellisthion</dc:creator>
				<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Role Playing Games]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[dnd]]></category>
		<category><![CDATA[dungeons & dragons]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[house rules]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=3510</guid>
		<description><![CDATA[<a href="http://diceofdoom.com/blog/2011/09/dismemberment-and-permanent-injuries-in-dnd/"><img align="left" hspace="5" width="150" height="150" src="http://diceofdoom.com/blog/wp-content/uploads/2011/09/Bingles-198-150x150.png" class="alignleft tfe wp-post-image" alt="Bingles 198" title="Bingles 198" /></a>We recently had a great question on Twitter by IvPalmer: “Have you guys ever came across a dismemberment case in D&#038;D? A player lost an arm last session and I'd like to give him options.” As it happens, yes, we have, and, like you, we wondered what exactly to do about it. The rules don’t give an answer… or do they? <a href="http://diceofdoom.com/blog/2011/09/dismemberment-and-permanent-injuries-in-dnd/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://diceofdoom.com/blog/2011/09/dismemberment-and-permanent-injuries-in-dnd/feed/</wfw:commentRss>
		<slash:comments>24</slash:comments>
		</item>
		<item>
		<title>Dice of Doom Podcast 032: Riddles and Puzzles in RPGs, Favourite Components of RPGs, Dice and Randomness in Games</title>
		<link>http://diceofdoom.com/blog/2011/09/dice-of-doom-podcast-032-riddles-and-puzzles-in-rpgs-favourite-components-of-rpgs-dice-and-randomness-in-games/</link>
		<comments>http://diceofdoom.com/blog/2011/09/dice-of-doom-podcast-032-riddles-and-puzzles-in-rpgs-favourite-components-of-rpgs-dice-and-randomness-in-games/#comments</comments>
		<pubDate>Wed, 07 Sep 2011 12:10:27 +0000</pubDate>
		<dc:creator>RupertG</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Role Playing Games]]></category>
		<category><![CDATA[dice]]></category>
		<category><![CDATA[dnd]]></category>
		<category><![CDATA[dungeons & dragons]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[puzzles]]></category>
		<category><![CDATA[randomness]]></category>
		<category><![CDATA[riddles]]></category>

		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=3503</guid>
		<description><![CDATA[<a href="http://diceofdoom.com/blog/2011/09/dice-of-doom-podcast-032-riddles-and-puzzles-in-rpgs-favourite-components-of-rpgs-dice-and-randomness-in-games/"><img align="left" hspace="5" width="150" height="150" src="http://diceofdoom.com/blog/wp-content/uploads/2010/07/DoD-Podcast-Logo-Lrg-150x150.png" class="alignleft tfe wp-post-image" alt="Dice of Doom Podcast" title="DoD-Podcast-Logo-Lrg" /></a>In this episode we discuss using riddles and puzzles in your roleplaying games, our favourite components of RPGs, are dice important and is a linear or bell curve of randomness more 'heroic'? <a href="http://diceofdoom.com/blog/2011/09/dice-of-doom-podcast-032-riddles-and-puzzles-in-rpgs-favourite-components-of-rpgs-dice-and-randomness-in-games/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://diceofdoom.com/blog/2011/09/dice-of-doom-podcast-032-riddles-and-puzzles-in-rpgs-favourite-components-of-rpgs-dice-and-randomness-in-games/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
<enclosure url="http://media.blubrry.com/diceofdoom/diceofdoom.com/blog/wp-content/podcasts/DoD-Podcast-032-Riddles-Puzzles-Favourite-Parts-of-RPGs-Dice-Randomness-Games.mp3" length="51292920" type="audio/mpeg" />
			<itunes:keywords>dnd, rpg, dungeons, dragons, D&amp;D, roleplaying, games, gaming, Dungeons &amp; Dragons</itunes:keywords>
	<itunes:subtitle>DoD Podcast 031: Riddles and Puzzles in RPGs, Favourite Components of RPGs, Dice and Randomness in Games</itunes:subtitle>
		<itunes:summary>There is a lot going on in this podcast, so instead of writing my usual introductory blurb on this one, I thought I would do a list instead.

* We issue commands to Play a New RPG for the month of October
* We discuss using riddles and puzzles in your game and whether or not they are a useful tool in your GMing belt
* We debate another question from reader Disemvowel where he asks us what our perfect system would be in terms of individual mechanics from various systems
* We answer questions from Samaldanach about whether or not randomness is useful in a roleplaying game and a related question from Beefgriller about randomness and dice mechanics in roleplaying games

There are references to an article we wrote a while back on polarising roleplaying game between left and right style systems (much as we do political ideologies) which you may find useful to read before listening (if you haven&#039;t read it already).</itunes:summary>
		<itunes:author>RupertG</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>53:23</itunes:duration>
	</item>
		<item>
		<title>Dice of Doom Podcast 030: Dealing with a bad GM, running short and long term games and tabletop accessories</title>
		<link>http://diceofdoom.com/blog/2011/08/dice-of-doom-podcast-030-dealing-with-a-bad-gm-running-short-and-long-term-games-and-tabletop-accessories/</link>
		<comments>http://diceofdoom.com/blog/2011/08/dice-of-doom-podcast-030-dealing-with-a-bad-gm-running-short-and-long-term-games-and-tabletop-accessories/#comments</comments>
		<pubDate>Mon, 15 Aug 2011 12:25:37 +0000</pubDate>
		<dc:creator>RupertG</dc:creator>
				<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Games Mastering]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Role Playing Games]]></category>
		<category><![CDATA[Spirit of the Century]]></category>
		<category><![CDATA[campaigns GM'ing]]></category>
		<category><![CDATA[dice]]></category>
		<category><![CDATA[dnd]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[games mastering]]></category>
		<category><![CDATA[Roleplaying]]></category>

		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=3447</guid>
		<description><![CDATA[<a href="http://diceofdoom.com/blog/2011/08/dice-of-doom-podcast-030-dealing-with-a-bad-gm-running-short-and-long-term-games-and-tabletop-accessories/"><img align="left" hspace="5" width="150" height="150" src="http://diceofdoom.com/blog/wp-content/uploads/2010/07/DoD-Podcast-Logo-Lrg-150x150.png" class="alignleft tfe wp-post-image" alt="Dice of Doom Podcast" title="DoD-Podcast-Logo-Lrg" /></a>In this action packed episode of the podcast we discuss ways in which to deal with a bad GM (mostly by talking about what NOT to do…), the differences we've experienced in running short term games as part of our gaming experiment vs the normal long term games that are usually played and we answer questions about gaming accessories and dice from Donny on our Facebook page and Symatt on Twitter. <a href="http://diceofdoom.com/blog/2011/08/dice-of-doom-podcast-030-dealing-with-a-bad-gm-running-short-and-long-term-games-and-tabletop-accessories/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://diceofdoom.com/blog/2011/08/dice-of-doom-podcast-030-dealing-with-a-bad-gm-running-short-and-long-term-games-and-tabletop-accessories/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
<enclosure url="http://media.blubrry.com/diceofdoom/diceofdoom.com/blog/wp-content/podcasts/DoD-Podcast-030-Dealing-with-Bad-GMs.mp3" length="57641365" type="audio/mpeg" />
			<itunes:keywords>Dungeons and Dragons, D&amp;D, DnD, roleplaying, spirit of the century, sotc, games mastering</itunes:keywords>
	<itunes:subtitle>DoD Podcast 030: Dealing with a bad GM, short vs long term campaigns and listener&#039;s questions about tabletop accessories</itunes:subtitle>
		<itunes:summary>In this action packed episode of the podcast we discuss ways in which to deal with a bad GM (mostly by talking about what NOT to do…), the differences we&#039;ve experienced in running short term games as part of our gaming experiment vs the normal long term games that are usually played and we answer questions about gaming accessories and dice from Donny on our Facebook page and Symatt on Twitter.</itunes:summary>
		<itunes:author>RupertG</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:00:00</itunes:duration>
	</item>
		<item>
		<title>So your players have gotten too rich: Dealing with a Monty Haul Campaign</title>
		<link>http://diceofdoom.com/blog/2011/07/so-your-players-have-gotten-too-rich-dealing-with-a-monty-haul-campaign/</link>
		<comments>http://diceofdoom.com/blog/2011/07/so-your-players-have-gotten-too-rich-dealing-with-a-monty-haul-campaign/#comments</comments>
		<pubDate>Tue, 12 Jul 2011 13:00:57 +0000</pubDate>
		<dc:creator>RupertG</dc:creator>
				<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Role Playing Games]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[dnd]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[GMing]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=3373</guid>
		<description><![CDATA[<a href="http://diceofdoom.com/blog/2011/07/so-your-players-have-gotten-too-rich-dealing-with-a-monty-haul-campaign/"><img align="left" hspace="5" width="150" height="150" src="http://diceofdoom.com/blog/wp-content/uploads/2011/07/Monty-Hual-150x150.jpg" class="alignleft tfe wp-post-image" alt="Shangri-La or Monty Haul, either way, awesome..." title="Monty-Hual" /></a>We've all been in that position when running a roleplaying campaign. That moment when you realise that you have allowed your players to amass more wealth than is healthy. All of a sudden they are buyingtheir way out of the challenges that you place before them, there's no magic item they can't afford and all of a sudden they are building a huge palace or fortress on prize real estate. And then, when the locallord gets upset, they either buy him off or raise an army and go and crush him. Yes, we've all been there and had to deal with it in one way or the other. What follows are a handful of ways that I have dealt with it in the past as a GM, or experienced as a player. <a href="http://diceofdoom.com/blog/2011/07/so-your-players-have-gotten-too-rich-dealing-with-a-monty-haul-campaign/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://diceofdoom.com/blog/2011/07/so-your-players-have-gotten-too-rich-dealing-with-a-monty-haul-campaign/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
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		<item>
		<title>Dice of Doom Podcast 011: New Years Gaming Resolutions, 100 Rogues Review and Tips for New and Beginning GM&#8217;s</title>
		<link>http://diceofdoom.com/blog/2011/01/dice-of-doom-podcast-011-new-years-gaming-resolutions-100-rogues-review-and-tips-for-new-and-beginning-gms/</link>
		<comments>http://diceofdoom.com/blog/2011/01/dice-of-doom-podcast-011-new-years-gaming-resolutions-100-rogues-review-and-tips-for-new-and-beginning-gms/#comments</comments>
		<pubDate>Sat, 29 Jan 2011 23:27:27 +0000</pubDate>
		<dc:creator>RupertG</dc:creator>
				<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[iPhone Games]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Role Playing Games]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[dnd]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[GMing]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=2729</guid>
		<description><![CDATA[<a href="http://diceofdoom.com/blog/2011/01/dice-of-doom-podcast-011-new-years-gaming-resolutions-100-rogues-review-and-tips-for-new-and-beginning-gms/"><img align="left" hspace="5" width="150" height="150" src="http://diceofdoom.com/blog/wp-content/uploads/2010/07/DoD-Podcast-Logo-Lrg-150x150.png" class="alignleft tfe wp-post-image" alt="Dice of Doom Podcast" title="DoD-Podcast-Logo-Lrg" /></a>In this episode of the Dice of Doom podcast we discuss our New Years Gaming Resolutions, and we do a review of the iPhone game 100 Rogues (and reminisce about old rogue-like games). Our main topic of discussion is titled 'GM'ing: Rotating the Pain, or, Advice for Beginning GM's'. <a href="http://diceofdoom.com/blog/2011/01/dice-of-doom-podcast-011-new-years-gaming-resolutions-100-rogues-review-and-tips-for-new-and-beginning-gms/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://diceofdoom.com/blog/2011/01/dice-of-doom-podcast-011-new-years-gaming-resolutions-100-rogues-review-and-tips-for-new-and-beginning-gms/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
<enclosure url="http://media.blubrry.com/diceofdoom/diceofdoom.com/blog/wp-content/podcasts/DoD-Podcast-011-NY-Gaming-Resolutions-100-Rogues-GMing-101.mp3" length="37909488" type="audio/mpeg" />
			<itunes:keywords>D&amp;D, roleplaying, GM&#039;ing, Dungeons, Dragons, DM, 100 Rogues, gaming, rpg, Dungeon Mastering, Games Mastering,</itunes:keywords>
	<itunes:subtitle>DoD Podcast 011: New Years Gaming Resolutions, 100 Rogues Review and GM&#039;ing 101</itunes:subtitle>
		<itunes:summary>In this episode we discuss our New Years Gaming Resolutions, and we do a review of the iPhone game 100 Rogues. Our main topic of discussion is titled &#039;GM&#039;ing: Rotating the Pain, or, Advice for Beginning GM&#039;s&#039;. As part of our Grand Gaming Experiment many of our players are picking up the Games Mastering mantle for the first time. We thought we&#039;d take the opportunity to discuss some strategies that can help a new GM run a successful game. The discussion covers the basics of character generation, world creation and when and how to use the rules from a Games Master&#039;s perspective.</itunes:summary>
		<itunes:author>RupertG</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>39:27</itunes:duration>
	</item>
		<item>
		<title>In Brief: i4e Updated &#8211; iPad Version and More</title>
		<link>http://diceofdoom.com/blog/2010/10/in-brief-i4e-updated-ipad-version-and-more/</link>
		<comments>http://diceofdoom.com/blog/2010/10/in-brief-i4e-updated-ipad-version-and-more/#comments</comments>
		<pubDate>Thu, 07 Oct 2010 05:05:31 +0000</pubDate>
		<dc:creator>RupertG</dc:creator>
				<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[iPhone Games]]></category>
		<category><![CDATA[Role Playing Games]]></category>
		<category><![CDATA[cordax software]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[ddi]]></category>
		<category><![CDATA[dnd]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[i4e]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=2551</guid>
		<description><![CDATA[<a href="http://diceofdoom.com/blog/2010/10/in-brief-i4e-updated-ipad-version-and-more/"><img align="left" hspace="5" width="150" height="150" src="http://diceofdoom.com/blog/wp-content/uploads/2010/10/i4e-logo-150x150.png" class="alignleft tfe wp-post-image" alt="i4e iPhone App Logo" title="i4e-logo" /></a>Just a quick heads up - our favourite mobile roleplaying character app, i4e, has just been updated to version 3.0 and is now available in the app store. This new version includes native iPad support and some other general fixes including improved support for importing your Dungeons &#038; Dragons Insider characters and augmented powers support. <a href="http://diceofdoom.com/blog/2010/10/in-brief-i4e-updated-ipad-version-and-more/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://diceofdoom.com/blog/2010/10/in-brief-i4e-updated-ipad-version-and-more/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Powergaming: Making a Powerful Druid in Core 3.5 D&amp;D</title>
		<link>http://diceofdoom.com/blog/2010/10/powergaming-making-a-powerful-druid-in-core-3-5-dnd/</link>
		<comments>http://diceofdoom.com/blog/2010/10/powergaming-making-a-powerful-druid-in-core-3-5-dnd/#comments</comments>
		<pubDate>Mon, 04 Oct 2010 13:01:10 +0000</pubDate>
		<dc:creator>Ellisthion</dc:creator>
				<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Role Playing Games]]></category>
		<category><![CDATA[3.5]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[d&d 3.x]]></category>
		<category><![CDATA[dnd]]></category>
		<category><![CDATA[Druid]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[Powergaming]]></category>

		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=2515</guid>
		<description><![CDATA[<a href="http://diceofdoom.com/blog/2010/10/powergaming-making-a-powerful-druid-in-core-3-5-dnd/"><img align="left" hspace="5" width="150" height="150" src="http://diceofdoom.com/blog/wp-content/uploads/2010/10/druid-150x150.png" class="alignleft tfe wp-post-image" alt="druid" title="druid" /></a>Druids are one of the more powerful classes in core 3.5 D&#038;D. However, they are certainly not the easiest of classes to play, and there can be a lot of paperwork involved. This article will cover the various abilities, spells, and strategies involved in playing a Druid, and provide simple advice to making a powerful Druid using only core 3.5 D&#038;D. <a href="http://diceofdoom.com/blog/2010/10/powergaming-making-a-powerful-druid-in-core-3-5-dnd/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://diceofdoom.com/blog/2010/10/powergaming-making-a-powerful-druid-in-core-3-5-dnd/feed/</wfw:commentRss>
		<slash:comments>19</slash:comments>
	
		<series:name><![CDATA[Powergaming]]></series:name>
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		<item>
		<title>Dice of Doom Podcast 007: Using Alternative Settings in your Roleplaying Games</title>
		<link>http://diceofdoom.com/blog/2010/09/dice-of-doom-podcast-007-using-alternative-settings-in-your-roleplaying-games/</link>
		<comments>http://diceofdoom.com/blog/2010/09/dice-of-doom-podcast-007-using-alternative-settings-in-your-roleplaying-games/#comments</comments>
		<pubDate>Mon, 20 Sep 2010 00:52:58 +0000</pubDate>
		<dc:creator>RupertG</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Resources]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[iPhone Games]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Role Playing Games]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[dnd]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[GMing]]></category>
		<category><![CDATA[goblins]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[role-playing]]></category>

		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=2459</guid>
		<description><![CDATA[<a href="http://diceofdoom.com/blog/2010/09/dice-of-doom-podcast-007-using-alternative-settings-in-your-roleplaying-games/"><img align="left" hspace="5" width="150" height="150" src="http://diceofdoom.com/blog/wp-content/uploads/2010/07/DoD-Podcast-Logo-Lrg-150x150.png" class="alignleft tfe wp-post-image" alt="Dice of Doom Podcast" title="DoD-Podcast-Logo-Lrg" /></a>During this episode of the Dice of Doom podcast we discuss different historical eras that can be used in your roleplaying campaign to move away from the traditional late medieval period that forms the basis of so many fantasy roleplaying games. <a href="http://diceofdoom.com/blog/2010/09/dice-of-doom-podcast-007-using-alternative-settings-in-your-roleplaying-games/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://diceofdoom.com/blog/2010/09/dice-of-doom-podcast-007-using-alternative-settings-in-your-roleplaying-games/feed/</wfw:commentRss>
		<slash:comments>27</slash:comments>
<enclosure url="http://media.blubrry.com/diceofdoom/diceofdoom.com/blog/wp-content/podcasts/DoD-Podcast-007-Epic-Win-Goblins-and-Using-Alternative-Settings-in-Ropleplaying-Game.mp3" length="66693996" type="audio/mpeg" />
			<itunes:keywords>dnd, d&amp;d, dungeons, dragons, rpg, roleplaying, epic win, goblins, campaign</itunes:keywords>
	<itunes:subtitle>007: Using Alternative Settings in your Roleplaying Games</itunes:subtitle>
		<itunes:summary>During this episode of the Dice of Doom podcast we discuss different historical eras that can be used in your roleplaying campaign to move away from the traditional late medieval period that forms the basis of so many fantasy roleplaying games. We talk about the positives and the negatives of each era, and some of the techniques that can be utilised to make it work for you.

We also discuss the iPhone app Epic Win and introduce our new roleplaying game that we are developing that we are calling (for the time being) Goblins!</itunes:summary>
		<itunes:author>RupertG</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:09:26</itunes:duration>
	</item>
		<item>
		<title>Making the Most of Magic</title>
		<link>http://diceofdoom.com/blog/2010/08/making-the-most-of-magic/</link>
		<comments>http://diceofdoom.com/blog/2010/08/making-the-most-of-magic/#comments</comments>
		<pubDate>Tue, 03 Aug 2010 05:26:58 +0000</pubDate>
		<dc:creator>Cuchulain</dc:creator>
				<category><![CDATA[Bestiary]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Resources]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[Role Playing Games]]></category>
		<category><![CDATA[3.5]]></category>
		<category><![CDATA[4E]]></category>
		<category><![CDATA[Cthulhu]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[D&D4e]]></category>
		<category><![CDATA[dnd]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[GMing]]></category>
		<category><![CDATA[magic]]></category>
		<category><![CDATA[role-playing]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=2089</guid>
		<description><![CDATA[<a href="http://diceofdoom.com/blog/2010/08/making-the-most-of-magic/"><img align="left" hspace="5" width="150" height="150" src="http://diceofdoom.com/blog/wp-content/uploads/2010/08/presto-150x150.jpg" class="alignleft wp-post-image tfe" alt="Presto the Wizard" title="presto" /></a>How to make the most of magic in your fantasy role-playing game. Advice for spellcasters, dungeon masters and writers. <a href="http://diceofdoom.com/blog/2010/08/making-the-most-of-magic/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://diceofdoom.com/blog/2010/08/making-the-most-of-magic/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
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		<title>The Dice of Doom Podcast 000 – The Magic Missile Errata</title>
		<link>http://diceofdoom.com/blog/2010/07/the-dice-of-doom-podcast-000-the-magic-missile-errata/</link>
		<comments>http://diceofdoom.com/blog/2010/07/the-dice-of-doom-podcast-000-the-magic-missile-errata/#comments</comments>
		<pubDate>Mon, 12 Jul 2010 04:22:48 +0000</pubDate>
		<dc:creator>RupertG</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Nerdom]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Role Playing Games]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[dnd]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[errata]]></category>
		<category><![CDATA[magic missile]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[wizard]]></category>
		<category><![CDATA[WotC]]></category>

		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1913</guid>
		<description><![CDATA[<a href="http://diceofdoom.com/blog/2010/07/the-dice-of-doom-podcast-000-the-magic-missile-errata/"><img align="left" hspace="5" width="150" height="150" src="http://diceofdoom.com/blog/wp-content/uploads/2010/07/DoD-Podcast-Banner-150x150.png" class="alignleft tfe wp-post-image" alt="DoD-Podcast-Banner" title="DoD-Podcast-Banner" /></a>In this episode of the Dice of Doom Podcast we introduce ourselves and discuss the recent changes to the Dungeons &#038; Dragons Wizard class At-Will power Magic Missile. <a href="http://diceofdoom.com/blog/2010/07/the-dice-of-doom-podcast-000-the-magic-missile-errata/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://diceofdoom.com/blog/2010/07/the-dice-of-doom-podcast-000-the-magic-missile-errata/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
<enclosure url="http://media.blubrry.com/diceofdoom/diceofdoom.com/blog/wp-content/podcasts/DoD-Podcast-000-Magic-Missile-Errata.mp3" length="34222102" type="audio/mpeg" />
			<itunes:keywords>d&amp;d,dnd,Dungeons and Dragons,errata,magic missile,podcast,wizard,WotC</itunes:keywords>
	<itunes:subtitle>000 - Magic Missile Errata</itunes:subtitle>
		<itunes:summary>Recently we posted about the WotC errata for Magic Missile. Since then there has been a lot of discussion about why the change was made - was it for balancing purposes, nostalgia or in preparation for the release of the Red Box? We thought it would make a great point of discussion for our first podcast. Please join us as we talk about the errata and the implications of the changes.</itunes:summary>
		<itunes:author>RupertG</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>35:36</itunes:duration>
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		<item>
		<title>Magic Missile errata – the controversy over changing D&amp;D4e to be more like older editions</title>
		<link>http://diceofdoom.com/blog/2010/07/magic-missile-errata-the-controversy-over-changing-dnd4e-to-be-more-like-older-editions/</link>
		<comments>http://diceofdoom.com/blog/2010/07/magic-missile-errata-the-controversy-over-changing-dnd4e-to-be-more-like-older-editions/#comments</comments>
		<pubDate>Thu, 08 Jul 2010 02:54:37 +0000</pubDate>
		<dc:creator>RupertG</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Nerdom]]></category>
		<category><![CDATA[Role Playing Games]]></category>
		<category><![CDATA[4E]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[dnd]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[errata]]></category>
		<category><![CDATA[WotC]]></category>

		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1907</guid>
		<description><![CDATA[<a href="http://diceofdoom.com/blog/2010/07/magic-missile-errata-the-controversy-over-changing-dnd4e-to-be-more-like-older-editions/"><img align="left" hspace="5" width="150" height="150" src="http://diceofdoom.com/blog/wp-content/uploads/2009/11/111509_0510_Powergaming1-150x150.png" class="alignleft tfe wp-post-image" alt="Magic" title="Magic" /></a>Update: We discuss this at some length on our latest (and new) podcast. There has been quite a bit of chatter on the web recently regarding the latest errata for D&#38;D 4e from Wizards of the Coast (WotC). The primary &#8230; <a href="http://diceofdoom.com/blog/2010/07/magic-missile-errata-the-controversy-over-changing-dnd4e-to-be-more-like-older-editions/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://diceofdoom.com/blog/2010/07/magic-missile-errata-the-controversy-over-changing-dnd4e-to-be-more-like-older-editions/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
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		<item>
		<title>Using Hexographer to create overland hex maps</title>
		<link>http://diceofdoom.com/blog/2010/06/using-hexographer-to-create-overland-hex-maps/</link>
		<comments>http://diceofdoom.com/blog/2010/06/using-hexographer-to-create-overland-hex-maps/#comments</comments>
		<pubDate>Mon, 28 Jun 2010 10:57:59 +0000</pubDate>
		<dc:creator>RupertG</dc:creator>
				<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Game Resources]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Role Playing Games]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[dnd]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[GMing]]></category>
		<category><![CDATA[hex]]></category>
		<category><![CDATA[hex maps]]></category>
		<category><![CDATA[hexographer]]></category>
		<category><![CDATA[mapping]]></category>
		<category><![CDATA[maps]]></category>

		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1888</guid>
		<description><![CDATA[<a href="http://diceofdoom.com/blog/2010/06/using-hexographer-to-create-overland-hex-maps/"><img align="left" hspace="5" width="150" height="150" src="http://diceofdoom.com/blog/wp-content/uploads/2010/06/hexographer-150x150.png" class="alignleft tfe wp-post-image" alt="hexographer" title="hexographer" /></a>One of the easiest ways to bring your campaign world to life is to give your player&#8217;s a sense of where they are in relation to the rest of the world. If they know that the ruins of the ancient &#8230; <a href="http://diceofdoom.com/blog/2010/06/using-hexographer-to-create-overland-hex-maps/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://diceofdoom.com/blog/2010/06/using-hexographer-to-create-overland-hex-maps/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Arcane Implement Mastery Guide</title>
		<link>http://diceofdoom.com/blog/2010/06/arcane-implement-mastery-guide/</link>
		<comments>http://diceofdoom.com/blog/2010/06/arcane-implement-mastery-guide/#comments</comments>
		<pubDate>Fri, 18 Jun 2010 02:22:23 +0000</pubDate>
		<dc:creator>Ellisthion</dc:creator>
				<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Role Playing Games]]></category>
		<category><![CDATA[4E]]></category>
		<category><![CDATA[arcane]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[D&D4e]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[implement]]></category>
		<category><![CDATA[mastery]]></category>
		<category><![CDATA[orb]]></category>
		<category><![CDATA[staff]]></category>
		<category><![CDATA[tome]]></category>
		<category><![CDATA[wand]]></category>
		<category><![CDATA[wizard]]></category>

		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1876</guid>
		<description><![CDATA[<a href="http://diceofdoom.com/blog/2010/06/arcane-implement-mastery-guide/"><img align="left" hspace="5" width="150" height="150" src="http://diceofdoom.com/blog/wp-content/uploads/2010/06/Implements-150x150.png" class="alignleft tfe wp-post-image" alt="Implements.png" title="Implements.png" /></a>The 4E Wizard class feature Arcane Implement Mastery is a powerful ability that can shape the entire career of your character. Be it Orb, Wand, Staff, or Tome, the implement you want to use will influence your race, ability scores, &#8230; <a href="http://diceofdoom.com/blog/2010/06/arcane-implement-mastery-guide/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>2</slash:comments>
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		<title>D&amp;D 4E Player’s Handbook 3: In-Depth Review</title>
		<link>http://diceofdoom.com/blog/2010/05/dnd-4e-players-handbook-3-in-depth-review/</link>
		<comments>http://diceofdoom.com/blog/2010/05/dnd-4e-players-handbook-3-in-depth-review/#comments</comments>
		<pubDate>Mon, 31 May 2010 03:55:46 +0000</pubDate>
		<dc:creator>Ellisthion</dc:creator>
				<category><![CDATA[Books]]></category>
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		<category><![CDATA[Gaming]]></category>
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		<category><![CDATA[4E]]></category>
		<category><![CDATA[ardent]]></category>
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		<category><![CDATA[implements]]></category>
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		<category><![CDATA[magic]]></category>
		<category><![CDATA[magic items]]></category>
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		<category><![CDATA[powers]]></category>
		<category><![CDATA[psion]]></category>
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		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1839</guid>
		<description><![CDATA[<a href="http://diceofdoom.com/blog/2010/05/dnd-4e-players-handbook-3-in-depth-review/"><img align="left" hspace="5" width="150" src="http://ecx.images-amazon.com/images/I/51BwerxX%2BAL._SL160_.jpg" class="alignleft wp-post-image tfe" alt="" title="" /></a>The Player's Handbook 3 for 4E D&#038;D adds to the game with a pile of new character options. New races, classes, the Psionic Power Source, Feats, Hybrid classes and more immediately show it's an interesting read... but how does it measure up? What are the new options like, and what impact will this have on how the game runs? <a href="http://diceofdoom.com/blog/2010/05/dnd-4e-players-handbook-3-in-depth-review/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://diceofdoom.com/blog/2010/05/dnd-4e-players-handbook-3-in-depth-review/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	
		<series:name><![CDATA[D&amp;D 4e Book Reviews]]></series:name>
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		<title>Understanding the Maths behind D&amp;D4E Combat</title>
		<link>http://diceofdoom.com/blog/2010/04/understanding-the-maths-behind-4e-dnd-combat/</link>
		<comments>http://diceofdoom.com/blog/2010/04/understanding-the-maths-behind-4e-dnd-combat/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 11:37:51 +0000</pubDate>
		<dc:creator>Ellisthion</dc:creator>
				<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Role Playing Games]]></category>
		<category><![CDATA[3d6]]></category>
		<category><![CDATA[4E]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[d20]]></category>
		<category><![CDATA[dice]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[roles]]></category>
		<category><![CDATA[teamwork]]></category>

		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1809</guid>
		<description><![CDATA[<a href="http://diceofdoom.com/blog/2010/04/understanding-the-maths-behind-4e-dnd-combat/"><img align="left" hspace="5" width="150" height="150" src="http://diceofdoom.com/blog/wp-content/uploads/2010/04/DiceFinal-150x150.png" class="alignleft tfe wp-post-image" alt="3d6 (Three six-sided die)" title="DiceFinal" /></a>Is there something wrong with 4E maths? Some say using 3d6 instead of a d20 improves the system. Should we get inspiration for changing the rules from computer games like World of Warcraft? <a href="http://diceofdoom.com/blog/2010/04/understanding-the-maths-behind-4e-dnd-combat/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://diceofdoom.com/blog/2010/04/understanding-the-maths-behind-4e-dnd-combat/feed/</wfw:commentRss>
		<slash:comments>28</slash:comments>
		</item>
		<item>
		<title>The Writer’s From Robot Chicken Caught Playing D&amp;D on Video</title>
		<link>http://diceofdoom.com/blog/2010/04/in-case-you-missed-it-the-writers-from-robot-chicken-caught-playing-dnd-on-video/</link>
		<comments>http://diceofdoom.com/blog/2010/04/in-case-you-missed-it-the-writers-from-robot-chicken-caught-playing-dnd-on-video/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 07:28:27 +0000</pubDate>
		<dc:creator>RupertG</dc:creator>
				<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Game Resources]]></category>
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		<category><![CDATA[TV Shows]]></category>
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		<category><![CDATA[chris perkins]]></category>
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		<category><![CDATA[robot chicken]]></category>
		<category><![CDATA[WotC]]></category>

		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1803</guid>
		<description><![CDATA[<a href="http://diceofdoom.com/blog/2010/04/in-case-you-missed-it-the-writers-from-robot-chicken-caught-playing-dnd-on-video/"><img align="left" hspace="5" width="150" height="150" src="http://diceofdoom.com/blog/wp-content/uploads/2009/02/hydra-150x150.png" class="alignleft wp-post-image tfe" alt="" title="hydra" /></a>These have been out for a little while, however we thought we&#8217;d mention it, just in case you had missed it. A few months back Wizards of the Coast set up a game with the writers from Robot Chicken and &#8230; <a href="http://diceofdoom.com/blog/2010/04/in-case-you-missed-it-the-writers-from-robot-chicken-caught-playing-dnd-on-video/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://diceofdoom.com/blog/2010/04/in-case-you-missed-it-the-writers-from-robot-chicken-caught-playing-dnd-on-video/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Speeding up D&amp;D 4E Combat: Morale</title>
		<link>http://diceofdoom.com/blog/2010/03/speeding-up-dd-4e-combat-morale/</link>
		<comments>http://diceofdoom.com/blog/2010/03/speeding-up-dd-4e-combat-morale/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 09:06:41 +0000</pubDate>
		<dc:creator>Ellisthion</dc:creator>
				<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Game Resources]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Role Playing Games]]></category>
		<category><![CDATA[4E]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[D&D4e]]></category>
		<category><![CDATA[dnd]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[Morale]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1781</guid>
		<description><![CDATA[<a href="http://diceofdoom.com/blog/2010/03/speeding-up-dd-4e-combat-morale/"><img align="left" hspace="5" width="150" src="http://diceofdoom.com/blog/wp-content/uploads/2010/03/blog_d20_transparent-150x150.png" class="alignleft wp-post-image tfe" alt="" title="" /></a>A large problem many groups have with 4E D&#38;D is that 4E combat takes a very long time. Various methods have been proposed to fix this, such as reducing monster hp, but after some discussion we realised the best way of doing it is simply to revive the Morale system, used in 1st and 2nd Edition, but thrown out in 3rd. The problem with these systems is, like the whole editions themselves, they were overly complicated; I've seen an attempt at adding Morale to 4E that mostly just put the 2nd Ed system in... and it looked terrible. So, we decided to do it from the ground up: a complete, effective, and simple Morale system for 4E D&#38;D.  <a href="http://diceofdoom.com/blog/2010/03/speeding-up-dd-4e-combat-morale/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://diceofdoom.com/blog/2010/03/speeding-up-dd-4e-combat-morale/feed/</wfw:commentRss>
		<slash:comments>40</slash:comments>
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