Tag Archives: Dungeons and Dragons

Dice of Doom Podcast 007: Using Alternative Settings in your Roleplaying Games

Dice of Doom Podcast

During this episode of the Dice of Doom podcast we discuss different historical eras that can be used in your roleplaying campaign to move away from the traditional late medieval period that forms the basis of so many fantasy roleplaying games. Continue reading

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Making the Most of Magic

Presto the Wizard

How to make the most of magic in your fantasy role-playing game. Advice for spellcasters, dungeon masters and writers. Continue reading

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The Dice of Doom Podcast 000 – The Magic Missile Errata

DoD-Podcast-Banner

In this episode of the Dice of Doom Podcast we introduce ourselves and discuss the recent changes to the Dungeons & Dragons Wizard class At-Will power Magic Missile. Continue reading

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Magic Missile errata – the controversy over changing D&D4e to be more like older editions

Magic

Update: We discuss this at some length on our latest (and new) podcast. There has been quite a bit of chatter on the web recently regarding the latest errata for D&D 4e from Wizards of the Coast (WotC). The primary … Continue reading

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Using Hexographer to create overland hex maps

hexographer

One of the easiest ways to bring your campaign world to life is to give your player’s a sense of where they are in relation to the rest of the world. If they know that the ruins of the ancient … Continue reading

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Arcane Implement Mastery Guide

Implements.png

The 4E Wizard class feature Arcane Implement Mastery is a powerful ability that can shape the entire career of your character. Be it Orb, Wand, Staff, or Tome, the implement you want to use will influence your race, ability scores, … Continue reading

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D&D 4E Player’s Handbook 3: In-Depth Review

This entry is part 1 of 4 in the series D&D 4e Book Reviews

The Player’s Handbook 3 for 4E D&D adds to the game with a pile of new character options. New races, classes, the Psionic Power Source, Feats, Hybrid classes and more immediately show it’s an interesting read… but how does it measure up? What are the new options like, and what impact will this have on how the game runs? Continue reading

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Understanding the Maths behind D&D4E Combat

3d6 (Three six-sided die)

Is there something wrong with 4E maths? Some say using 3d6 instead of a d20 improves the system. Should we get inspiration for changing the rules from computer games like World of Warcraft? Continue reading

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The Writer’s From Robot Chicken Caught Playing D&D on Video

These have been out for a little while, however we thought we’d mention it, just in case you had missed it. A few months back Wizards of the Coast set up a game with the writers from Robot Chicken and … Continue reading

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Speeding up D&D 4E Combat: Morale

A large problem many groups have with 4E D&D is that 4E combat takes a very long time. Various methods have been proposed to fix this, such as reducing monster hp, but after some discussion we realised the best way of doing it is simply to revive the Morale system, used in 1st and 2nd Edition, but thrown out in 3rd. The problem with these systems is, like the whole editions themselves, they were overly complicated; I’ve seen an attempt at adding Morale to 4E that mostly just put the 2nd Ed system in… and it looked terrible. So, we decided to do it from the ground up: a complete, effective, and simple Morale system for 4E D&D. Continue reading

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