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	<title>Dice of Doom &#187; fps</title>
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	<link>http://diceofdoom.com/blog</link>
	<description>The Dice of Doom is a blog about gaming, being a gamer and general interest content suitable for nerds.</description>
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	<itunes:summary>The Dice of Doom podcast is a lively discussion about role-playing games, focusing heavily on Dungeons &amp; Dragons, Call of Cthulhu and Warhammer along with many other gaming systems. We have been gaming for longer than we care to freely admit and we have a wide range of interests and experiences in gaming in general (everything from obscure games printed in the 1980&#039;s to the most recent tabletop wargames). We like to take a lighthearted approach to our discussions and mix them up with other nerdy news and content as well.</itunes:summary>
	<itunes:author>RupertG</itunes:author>
	<itunes:explicit>yes</itunes:explicit>
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		<itunes:name>RupertG</itunes:name>
		<itunes:email>rupertg@diceofdoom.com</itunes:email>
	</itunes:owner>
	<managingEditor>rupertg@diceofdoom.com (RupertG)</managingEditor>
	<copyright>&#xA9; Dice of Doom</copyright>
	<itunes:subtitle>Dice of Doom Podcast</itunes:subtitle>
	<itunes:keywords>dnd, d&amp;d, dungeons &amp; dragons, rpg, roleplaying, gaming, roleplaying games</itunes:keywords>
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		<title>Dice of Doom &#187; fps</title>
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	<itunes:category text="Games &amp; Hobbies">
		<itunes:category text="Other Games" />
		<itunes:category text="Hobbies" />
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		<item>
		<title>DOOM Classic now available in the App Store for the iPhone</title>
		<link>http://diceofdoom.com/blog/2009/10/doom-classic-now-available-in-the-app-store-for-the-iphone/</link>
		<comments>http://diceofdoom.com/blog/2009/10/doom-classic-now-available-in-the-app-store-for-the-iphone/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 07:08:42 +0000</pubDate>
		<dc:creator>RupertG</dc:creator>
				<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[iPhone Games]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[classic]]></category>
		<category><![CDATA[doom]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1700</guid>
		<description><![CDATA[<a href="http://diceofdoom.com/blog/2009/10/doom-classic-now-available-in-the-app-store-for-the-iphone/"><img align="left" hspace="5" width="150" height="150" src="http://diceofdoom.com/blog/wp-content/uploads/2009/10/DOOM-Classic-iPhone-150x150.png" class="alignleft wp-post-image tfe" alt="DOOM Classic - iPhone" title="DOOM Classic - iPhone" /></a>DOOM is one of those games that helped to define a genre. From running around with a myriad of realistic and ridiculous weaponry, to the blood and gore, and even the occasionally questionable imagery, DOOM helped define the First Person &#8230; <a href="http://diceofdoom.com/blog/2009/10/doom-classic-now-available-in-the-app-store-for-the-iphone/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://diceofdoom.com/blog/2009/10/doom-classic-now-available-in-the-app-store-for-the-iphone/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Nostalgia Revisited: Half-Life 1</title>
		<link>http://diceofdoom.com/blog/2009/05/nostalgia-revisited-half-life-1/</link>
		<comments>http://diceofdoom.com/blog/2009/05/nostalgia-revisited-half-life-1/#comments</comments>
		<pubDate>Sat, 30 May 2009 07:41:19 +0000</pubDate>
		<dc:creator>Ellisthion</dc:creator>
				<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Strategy Guides]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[half-life]]></category>
		<category><![CDATA[hl]]></category>
		<category><![CDATA[hl2]]></category>
		<category><![CDATA[nostalgia]]></category>
		<category><![CDATA[sierra]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1110</guid>
		<description><![CDATA[<a href="http://diceofdoom.com/blog/2009/05/nostalgia-revisited-half-life-1/"><img align="left" hspace="5" width="150" src="http://diceofdoom.com/blog/wp-content/uploads/2009/05/053009-0659-nostalgiare16-150x150.jpg" class="alignleft wp-post-image tfe" alt="053009-0659-nostalgiare16.jpg" title="Half-Life Screenshot" /></a>This is the first in what will hopefully be a series of articles, where we here at Dice of Doom look at old games, and see if they are really as good as we once thought. Warning: this is a &#8230; <a href="http://diceofdoom.com/blog/2009/05/nostalgia-revisited-half-life-1/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://diceofdoom.com/blog/2009/05/nostalgia-revisited-half-life-1/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Team Fortress 2</title>
		<link>http://diceofdoom.com/blog/2009/05/team-fortress-2/</link>
		<comments>http://diceofdoom.com/blog/2009/05/team-fortress-2/#comments</comments>
		<pubDate>Fri, 22 May 2009 12:50:42 +0000</pubDate>
		<dc:creator>Ellisthion</dc:creator>
				<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[half-life]]></category>
		<category><![CDATA[team fortress]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1049</guid>
		<description><![CDATA[<a href="http://diceofdoom.com/blog/2009/05/team-fortress-2/"><img align="left" hspace="5" width="150" src="http://diceofdoom.com/blog/wp-content/uploads/2009/05/052209-1244-teamfortres1-219x300.jpg" class="alignleft wp-post-image tfe" alt="052209-1244-teamfortres1.jpg" title="" /></a>Team Fortress 2. In case you didn&#8217;t know, it&#8217;s a First Person Shooter game, built on the Half Life 2 engine. And it&#8217;s incredible. It&#8217;s the First Person Shooter for everyone. It caters for every gameplay type you could want, &#8230; <a href="http://diceofdoom.com/blog/2009/05/team-fortress-2/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://diceofdoom.com/blog/2009/05/team-fortress-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Wolfenstein 3D on the iPhone</title>
		<link>http://diceofdoom.com/blog/2009/03/wolfenstein-3d-on-the-iphone/</link>
		<comments>http://diceofdoom.com/blog/2009/03/wolfenstein-3d-on-the-iphone/#comments</comments>
		<pubDate>Wed, 25 Mar 2009 23:21:48 +0000</pubDate>
		<dc:creator>RupertG</dc:creator>
				<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[iPhone Games]]></category>
		<category><![CDATA[first person shooter]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[id]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[wolfenstien]]></category>

		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=948</guid>
		<description><![CDATA[<a href="http://diceofdoom.com/blog/2009/03/wolfenstein-3d-on-the-iphone/"><img align="left" hspace="5" width="150" height="150" src="http://diceofdoom.com/blog/wp-content/uploads/2009/03/wolfenstein_3d-150x150.jpg" class="alignleft wp-post-image tfe" alt="wolfenstein_3d" title="wolfenstein_3d" /></a>At long last Wolfenstein 3D, the classic first person shooter that helped define the genre (if not the industry), has been released for the iPhone. It&#8217;s all here, the cheesy sounds and music, the funny &#8216;Aiiieeee&#8217; of the Nazi&#8217;s that &#8230; <a href="http://diceofdoom.com/blog/2009/03/wolfenstein-3d-on-the-iphone/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://diceofdoom.com/blog/2009/03/wolfenstein-3d-on-the-iphone/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>The Perfect Portable Game Collection for a Desert Island</title>
		<link>http://diceofdoom.com/blog/2008/08/the-perfect-portable-game-collection-for-a-desert-island/</link>
		<comments>http://diceofdoom.com/blog/2008/08/the-perfect-portable-game-collection-for-a-desert-island/#comments</comments>
		<pubDate>Mon, 18 Aug 2008 23:25:01 +0000</pubDate>
		<dc:creator>RupertG</dc:creator>
				<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[iPhone Games]]></category>
		<category><![CDATA[Role Playing Games]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[portables]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=256</guid>
		<description><![CDATA[<a href="http://diceofdoom.com/blog/2008/08/the-perfect-portable-game-collection-for-a-desert-island/"><img align="left" hspace="5" width="150" height="150" src="http://diceofdoom.com/blog/wp-content/uploads/2008/08/blog_tetris-150x150.jpg" class="alignleft wp-post-image tfe" alt="" title="blog_tetris" /></a>Going through a lot of the games that are being made available for the iPhone, many of them appear to be ports or remakes of classic games. On the weekend I spent quite a bit of time enjoying a fairly &#8230; <a href="http://diceofdoom.com/blog/2008/08/the-perfect-portable-game-collection-for-a-desert-island/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://diceofdoom.com/blog/2008/08/the-perfect-portable-game-collection-for-a-desert-island/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>Half-Life: Full Life Consequences</title>
		<link>http://diceofdoom.com/blog/2008/08/half-life-full-life-consequences/</link>
		<comments>http://diceofdoom.com/blog/2008/08/half-life-full-life-consequences/#comments</comments>
		<pubDate>Fri, 08 Aug 2008 01:29:16 +0000</pubDate>
		<dc:creator>BjoernBitter</dc:creator>
				<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Interwebs]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[Funny]]></category>
		<category><![CDATA[half-life]]></category>

		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=163</guid>
		<description><![CDATA[<a href="http://diceofdoom.com/blog/2008/08/half-life-full-life-consequences/"><img align="left" hspace="5" width="150" height="150" src="http://diceofdoom.com/blog/wp-content/plugins/thumbnail-for-excerpts/tfe_no_thumb.png" class="alignleft wp-post-image tfe" alt="" title="" /></a>I was doing my morning reading when I came across this hilarious HL2 fan fiction (edit) after a little research I found the source! Squirrelking&#8217;s Fanfiction John Freeman who was Gordon Freemans brother was one day in an office typing &#8230; <a href="http://diceofdoom.com/blog/2008/08/half-life-full-life-consequences/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://diceofdoom.com/blog/2008/08/half-life-full-life-consequences/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Doom on the iPhone? Yes please&#8230;</title>
		<link>http://diceofdoom.com/blog/2008/07/doom-on-the-iphone-yes-please/</link>
		<comments>http://diceofdoom.com/blog/2008/07/doom-on-the-iphone-yes-please/#comments</comments>
		<pubDate>Mon, 28 Jul 2008 02:30:38 +0000</pubDate>
		<dc:creator>RupertG</dc:creator>
				<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[iPhone Games]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=62</guid>
		<description><![CDATA[<a href="http://diceofdoom.com/blog/2008/07/doom-on-the-iphone-yes-please/"><img align="left" hspace="5" width="150" height="150" src="http://diceofdoom.com/blog/wp-content/uploads/2008/07/blog-doom-on-the-iphone-150x150.jpg" class="alignleft wp-post-image tfe" alt="" title="doom-on-the-iphone" /></a>oh wait&#8230; How would you control it? That would be a toughy&#8230; In case you are wondering why I am going on about this, id Software&#8216;s John Carmack (a fan of the iPhone) has come out and said that one &#8230; <a href="http://diceofdoom.com/blog/2008/07/doom-on-the-iphone-yes-please/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://diceofdoom.com/blog/2008/07/doom-on-the-iphone-yes-please/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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