Tag Archives: Games Workshop

Warhammer Magic Guide: Lore of Light

Light.png
This entry is part 4 of 7 in the series Warhammer Magic Guide

The Lore of Light is a fairly defensive lore that focuses on Augments, with a couple of Magic Missiles and one Hex. Its focus on Augments makes it a Lore very focused on your troops, both in enhancing them and protecting them. The Lore of Light works best in conjunction with a solid understanding of tactical movement in Warhammer. Continue reading

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Dice of Doom

If ever you thought you were the most unlucky gamer ever and you rolled more than your fair share of ones, well, you might be right… There are some very serious nerds who have gone to extraordinary lengths to check it all out… Continue reading

Posted on by RupertG | 1 Comment

Warhammer Magic Guide: Lore of Metal

Metal.png
This entry is part 3 of 7 in the series Warhammer Magic Guide

The Lore of Metal is a powerful Lore, with a good selection of great spells, and is extremely effective against well-armoured foes like heavy cavalry and Steam Tanks. With a powerful Lore Attribute and great Signature, in addition to scaling well with boosted spells, this Lore is effective on any level Wizard. Continue reading

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Warhammer Magic Guide: Lore of Beasts

Beasts.png
This entry is part 2 of 7 in the series Warhammer Magic Guide

The Lore of Beasts has an interesting mix of spells. It primarily focuses on Augments, but also boasts two Magic Missiles and a Hex. It immediately offers itself as a fairly general spell list that can be played comfortably with and against pretty much any army. The spells are fairly easy to cast, but have good enhanced versions for if you have the power dice to spare. Continue reading

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Warhammer Fantasy Roleplay: Core Set vs Guides and Vaults

Warhammer Fantasy Roleplay 3rd Edition Cover

When getting started playing Warhammer Fantasy Roleplay (3rd edition), one of the early questions that you’ll face is which of the variety of core products you should buy. This used to be a simple question, as the Core set was the only option; however there is now a range of separate books (Guides), dice and component packs (Vaults), which provide a lot of overlap in content. In this post we will look at all the variety of boxed sets, core books, optional books, accessories, etc that you might want to use in your game. Continue reading

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What are the differences between the editions of Warhammer Fantasy Roleplay?

Warhammer Fantasy Roleplay 1st Edition Cover

Warhammer Fantasy Roleplay has gone through a number of different publishers, many of whom have added their own flavour and touches to the system. The first edition of the game was released in 1986 by Games Workshop. It was based on their highly popular fantasy battles system and it gave players the opportunity to adventure in the plague and chaos ridden Warhammer world that they already knew well. The game is currently in its 3rd edition (having been licensed by Fantasy Flight Games) and has undergone its most significant changes to date. So the question has been asked, what are the differences, and which edition should I choose to play? Continue reading

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Steve Jackson’s Sorcery! CYOA series coming to the iPhone

The Shamutanti Hills

While the Fighting Fantasy series pretty much defined the format for the choose-your-own-adventure format, the spin-off Sorcery! expanded the concept dramatically while also adapting it to a more adult format. The good news is that this series is being brought to the iPhone and iPad by Bright AI with the release of the first book, The Shamutanti Hills. Continue reading

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