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Thursday, January 21st, 2010 | Author: RupertG

Gamers Help Haiti $20 Mega BundleWith news of a 6.1 aftershock hitting Haiti today, DriveThruRPG is offering gamers a way to contribute to the relief efforts in Haiti by purchasing a “once in a lifetime collection of games” from their online store for only $20. This mega-bundle contains over 120 e-books with a total retail value of $1481.31 and is an amazing collection. All of the money raised by sales of the package are  going to Doctors Without Borders Haiti Earthquake Response. As of writing, the community had raised $28,870.00.

The full details on the gaming mega-bundle can be found here.

Continue reading Gamers supporting relief efforts in Haiti

Category: Nerdom  | Tags: , , ,  | One Comment
Friday, October 23rd, 2009 | Author: Cuchulain

mead_00One of the great things about getting together with friends for a game is the food and drink shared around the table. Anthropologists tell us that eating and drinking together is one of the very basic activities which have united groups of people for millennia, and is one of the most fundamental ways of expressing social inclusion we have. Well, one of the very earliest alcoholic beverages known to us is Mead and it is very easy to make yourself.

Continue reading Catering for Your Game: Brew your Own Mead

Saturday, November 08th, 2008 | Author: Ellisthion
This entry is part 1 of 18 in the series Monster of the Week

The fearsome Rakshasas, originally demons in Hindu and Buddhist mythology, are evil magical shapeshifting spirits. Fictional usage has developed far beyond the original myths, so much there’s a wikipedia page on it. In fiction, they are often humanoid with animal heads, commonly tigers. Here I will specifically discuss their use in D&D.

In D&D, Rakshasas are powerful humanoids, with a head of a tiger, panther, or some other big cat, with conveniently opposable thumbs. They can shapeshift, just like the Rakshasas of myth, resist magic and are dangerous both with weapons and sorcery. Oh, and they’re really cool. As you can see by the picture, they’re really scary. (Explanation: there were no decent copyright-free images, so, well, this was the next logical step, since I can’t draw)

As per the myths, Rakshasas are highly evil, manipulative, and intelligent. This, combined with their physical attributes, makes them perfect for putting into absolutely any D&D campaign. They have reason to be anywhere, explained by their illusions and manipulations, and they’re a good challenge for any party.

Rakshasas’ intelligence and the like makes them perfect for being an evil mastermind big bad evil guy. What’s better than a big bad evil guy who can use swords and magic and disguise himself as anyone he wants? Wow. In my opinion, Rakshasas are up there with dragons on the awesomeness scale.

So, for the DMs out there, how do you include one of these fantastic creatures in your campaign? The first thing you have to do is decide whether the Rakshasa(s) is/are a single encounter, or something more; they’re good for either.

The technical nature of an actual encounter is simple: the Monster Manual, for both 3.5 and 4E, gives good choices. The 4E MM gives you everything you need with an encounter group and several varieties of Rakshasa, whilst for 3.5 you should work out some allies to give the Rakshasa. A creature of that intelligence and power doesn’t go into deadly combat alone if they can help it. For either system, remember that Rakshasas’ magic and illusions make them ideal for escaping from a losing battle. Remember that even the weakest Rakshasa has above average intelligence and wisdom, and would not want to fall in combat. In 4E, the Rakshasa Noble is really the one to use if you want a recurring big bad evil guy. The 4E MM also has some interesting ideas for making a Rakshasa a recurring villain.

The setup for the Rakshasa is more interesting. You should make use of all the Rakshasa’s abilities, they are clever enough to do so. A typical story could involve one or more Rakshasas using their powers to infiltrate a powerful organisation, and either try to take it over or manipulate its actions to their own desires. For a short-term Rakshasa investment, you can explain the motive as “being manipulative evil spirits”, but if they’re going to recur you should give the Rakshasa(s) some reason for doing it all.

Here is an example of a potential plot:

The Rakshasa noble Ravana, ruler of the Rakshasa city-fortress Trikuta, had a perpetual lust for power. Disgusted by the humans’ misuse of magic, he invaded with a huge army of Rakshasas. The battle was bloody, but the humans eventually allied together and fought Ravana’s forces back. Ravana escaped, and vowed to have his victory. He waited many years, until almost all who fought him were forgotten. Knowing a similar invasion by him would result in failure, Ravana resolved to weaken the human nations before attempting any military action. Calling forth his best spies and assassins, Ravana ordered them to infiltrate the human nations and incite turmoil and war.

Ravana’s assassins used their illusions to infiltrate a powerful merchant guild in the strongest human city. Patiently, they worked to pull down the city from the inside. By manipulating trade agreements and embargos, the Rakshasas spread distrust between the human cities and sparked border conflicts. Using hired hands to ambush caravans, the Rakshasas created blame. The humans grow restless, and rumours of war are heard.

Here enter the player characters. Perhaps they witness one of these ambushes. Perhaps they are hired by the city to investigate the internal problems. The characters can then use many methods to find the culprits. Perhaps they trace the mercenaries to the source, and find the employers. Perhaps they themselves can infiltrate the merchant guild. However they do it, they will eventually encounter and unmask the Rakshasas behind it all.

This can be used as but a short adventure, or something more. After defeating the Rakshasa, the players could find information of other such operations in other cities; after uncovering more clues, they could be led all the way to the source of the entire operation, and fight the noble Ravana himself.

Whatever you do, Rakshasas are powerful, interesting monsters, and are worth including in any campaign.

Stay tuned for another monster next week! If you haven’t already, you can get news of updates by clicking on the Subscribe link on the top of the sidebar on the right.

Friday, October 10th, 2008 | Author: RupertG

I was having a quick play with Google Trends the other day. Google trends, for those of you unfamiliar with the service, shows trends in keyword search volume. This can show you how many people are searching for keywords over a period of time, and they are often used to show the popularity of an artist or celebrity or news item. Being bit of a gaming geek, I looked up the keywords D&D, Dungeons & Dragons, Dungeons and Dragons and D&D 4e

This is what I got:

There are obvious spikes around the death of Gary Gygax (RIP), the announcement of D&D 4e and the actual release of Dungeons & Dragons Fourth Edition, but overall, its a pretty downhill slide.

Does this actually mean anything? Well, I decided I would try to see if there were any way of explaining the slide as a good thing. Maybe people searching for content were being smarter about their searches. I tried the following:

  • playing a wizard in d&d
  • warlock class in d&d 4e
  • d&d 3.5

None of these showed anything other than no results or the same downward spiral. I then wondered if this was common to all role-playing games. Interestingly, no… While they do not have anywhere near the same volume, some actually show an upward trend. “Call of Cthulhu” and “Vampire” are two noticable examples of this.

While we have known for a long time that tabletop role-playing games was a dying hobby, the above results show two things. Firstly, D&D is probably not going to actually die any time soon, but its numbers are decreasing. It seems fairly obvious that D&D 4e is an attempt to appeal to people experienced with WoW and other MMORPG’s. The other thing that is shown by this is that smaller, niche games, are still doing ok, and will probably continue to grow at a small rate as players leave D&D looking for something different and perhaps, dare I say it, a little more adult…

Tuesday, August 19th, 2008 | Author: RupertG

Going through a lot of the games that are being made available for the iPhone, many of them appear to be ports or remakes of classic games. On the weekend I spent quite a bit of time enjoying a fairly good reproduction of the classic Space Invaders dubbed Space Invasion. Apparently all you need to do to make a new game is change of few letters. The port of the game is really quite accurate and faithful to the original and is well worth the dollar or two it cost me.

More importantly though, it got me thinking about the sort of games that you would want to take with you if you were going to be stranded on a desert island (not as good as the dessert island which comes with cake and ice-cream). If you had to pick one (reasonably retro) game from each genre and you were to have a permanently charged portable/mobile device – what would you take?

Personally, this is my list:

  • Arcade: Space Invaders (made before I was born and still not boring?)
  • Puzzle: Tetris (Good ol’ Russian goodness)
  • Board Game: Monopoly (not really a computer classic, but a board game classic)
  • FPS: Doom II (or Quake 1 – hard to say here…)
  • RPG: Pokemon (Cos you will have a long time to catch them all, apparently…)

I would love to hear what your lists would be in the comments below.