Tag Archives: GMing

Note-oriety, or, the Benefit to the Dungeon Master of Keeping Extensive Campaign Notes

For my second session (read about the first here) I initially attempted to get the group back on track somewhat. Despite them initially siding with the kobolds, after an attempt to loot the already looted town, they decided to head … Continue reading

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Creating a sense of Immersion in Roleplaying Games

We have previously talked about using all the major senses in your roleplaying game – that is, referring to the sounds, smells, describing the way something feels etc. in order to expand the impact of your narrative and pull your … Continue reading

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D&D: Rewarding Creativity in your Players

The best feature of a pen-and-paper roleplaying game, over an MMO or other more structured game, is the ability to be creative. But DMs vary significantly in how creative they allow their players to be, often through concerns about the … Continue reading

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Running a Roleplaying Game at Work

I’ve been talked into running roleplaying games at work. It is a very different type of gaming environment to what I’m used to. I’ve learnt a lot about how to change the usual RPG experience to suit a more corporate environment. Continue reading

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Help us build our next Campaign World

Help us crowd source our next campaign setting. Leave us one or two lines that expresses something about a place, an NPC, an event or a feature of the world. Continue reading

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My First Dungeon Mastering Mistake, Or, The Unexpected Virtue of Backgrounds

I am new to tabletop roleplaying games. Despite a lifelong love of games of all kinds, I only just picked up playing D&D with the release of 5e. Dungeons and Dragons always interested me, and I was looking for an … Continue reading

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Roleplaying Evil Characters

In our new D&D 5e campaign I have been playing a character named Hamilcar the Unintended, a Warlock. Now, it wasn’t really necessary for me to choose to be evil – one could always choose to be tied to a Fey creature, or one could postulate that, while you have an unbreakable bond with a creature of evil, you do not share its aims – however, in our circumstance, we thought it would be interesting to choose evil as an alignment. Continue reading

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The Game Ahead: Catacombs

Quite recently I overheard two of the players in my group discussing how my dungeons seem to go on for ever without any connection or theme to them. Continue reading

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Roleplaying Character Weakness and Vulnerability

I have played a huge number of characters. Most of them are insanely powerful, or are on a journey which leads hem to power. And if you asked me to name or describe 5 of them I think I would be hard pressed to pry them out of the old memory banks. For the most part I would be reduced to speculating whether I was playing a wizard or a rogue, or some other equally broad epithet. The ones, however, which stick out in my mind all share the one thing: each of them had a weakness. Continue reading

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Adding a bit of Culture to your Roleplaying Campaign

Hang on – there’s something funny about that clan of orcs. What is it… I just can’t put my finger on it…. Oh yeah – how come there weren’t any girl orcs (orcettes?) in there? Speaking of which, there weren’t any child orcs either. Now we’re talking about age, how come we never saw a geriatric Orc? Surely at least some of them live to old age – unless its true what they say about them and they eat the old. That still doesn’t account for the lack of kids, though. Continue reading

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