Tag Archives: GMing

Dice of Doom Podcast 037: Lady Blackbird, Religion in RPGs and Dealing with a Large Gaming Group

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In this episode of the DoDcast we discuss our early impressions of Lady Blackbird, discuss the role of religions in roleplaying games and discuss ways of dealing with a large gaming group. Continue reading

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Recently, in one of our podcasts, we discussed the idea of rolling your skill checks first in response to a challenge and THEN roleplaying the resulting success or failure. For example, you would roll your diplomacy check, and then you’d roleplay the resulting success or failure based on the result. The idea has been picked up and run with by the guys at Roving Band of Misfits who discuss it at length, along with some very useful rule interpretations for implementing it in your D&D 4e game. It is well worth the read. Continue reading

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Dice of Doom Podcast 034: Dragon Warriors Review, TPKs: Who’s to Blame? and Win your Character a set of Steak Knives

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In this episode of the Dice of Doom podcast we review Dragon Warriors through hopefully not particularly rose coloured glasses. We discuss the question “Total Party Kills:Who’s to blame?” and what’s more, identify exactly who it is. We also, as part of Play a New RPG Month, are offering you the chance to win your Character a set of Steak Knives in game. Continue reading

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Dice of Doom Podcast 031: Refocusing a Game that has Lost its Way, Should a GM Controlling HP in Combat and The Role of the GM

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In this episode we talk about ways to get a game back on track, we answer a question “Could a GM control the HPs of the players in a game to promote better roleplaying?”, and we summarise our thoughts on the role of the GM. Continue reading

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Our good friend and all round good guy The Angry DM is running a competition on his site in a most interesting fashion. To win the prize you need to solve a puzzle given in the form of a script from a gaming table. All the clues are present in the conversations of the players and GM. You need to piece together what the party should have done to solve the riddle. Continue reading

Posted on by RupertG | 14 Comments

I AM THE GAME!

The Angry DM

This is a guest post by The Angry DM in response to a recent post by Oalin titled “The role of the GM: It’s time to get over yourself”. Continue reading

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The role of the GM – It’s time to get over yourself

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It is an opinion that persists that the position of the GM is elevated above that of the players. Tripe. Certainly, there is a greater level of responsibility that the GM carries, but it is the nature of this responsibility that seems to be so often skewed. So, in spite of the fear of being booed off stage by my fellow GMs, the following statement needs to be made: The primary role of a Game’s Master is to serve the Players. Continue reading

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Dice of Doom Podcast 028: Listeners’ Questions Answered 01

Dice of Doom Podcast

In this episode of the Dice of Doom podcast we conduct our first Q & A, taking four questions from listeners and readers. Continue reading

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So your players have gotten too rich: Dealing with a Monty Haul Campaign

Shangri-La or Monty Haul, either way, awesome...

We’ve all been in that position when running a roleplaying campaign. That moment when you realise that you have allowed your players to amass more wealth than is healthy. All of a sudden they are buyingtheir way out of the challenges that you place before them, there’s no magic item they can’t afford and all of a sudden they are building a huge palace or fortress on prize real estate. And then, when the locallord gets upset, they either buy him off or raise an army and go and crush him. Yes, we’ve all been there and had to deal with it in one way or the other. What follows are a handful of ways that I have dealt with it in the past as a GM, or experienced as a player. Continue reading

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Mixing up your Roleplaying Game: Cast of Characters Roleplaying

The Multi-Tasking Barbarian

During the conversation in the podcast we discussed the idea of handing over control of a couple of the recurring characters to one or two of your regular players. The idea being that they would then play out the characters based on the motivations and knowledge that these characters would have. This we have been calling Cast of Characters Roleplaying. Continue reading

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