Tag Archives: GMing

Adding a bit of Culture to your Roleplaying Campaign

Hang on – there’s something funny about that clan of orcs. What is it… I just can’t put my finger on it…. Oh yeah – how come there weren’t any girl orcs (orcettes?) in there? Speaking of which, there weren’t any child orcs either. Now we’re talking about age, how come we never saw a geriatric Orc? Surely at least some of them live to old age – unless its true what they say about them and they eat the old. That still doesn’t account for the lack of kids, though. Continue reading

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Hit Points

On occasion I like to put aside the personal motivation for subtle nuance and replace it with the desire to thump the other guy (monster, alien, beasty). But I always come across one little bugbear with these systems and it has been a staple of nearly all roleplaying systems since their inception. I am speaking, of course, of Hit Points. Continue reading

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8 Ways to Start a Campaign in a Tavern

Adventure time! Gather your character sheets! Pull up your chairs! Pencils and dice at the ready! And what better place to start a campaign than in a tavern. The ol’ faithful, the most traditional way to start a campaign. We’ve previously written how you might avoid this trope, but why not embrace it? Continue reading

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Dice of Doom Podcast 044: Listener Questions, Gaming Lectern and Advanced Dungeons & Dragons 1st Edition

In this, the first episode of the Dice of Doom podcast of 2014, we go through a massive back log of listener’s questions regarding various aspects of games, gaming and philosophy. We also discuss our thoughts on playing through the Temple of Elemental Evil campaign for Advanced Dungeons & Dragons 1st Edition. Continue reading

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Rearranging Roleplaying Character Creation

In this post we look at an alternate method of creating roleplaying characters to help every player have more investment in the campaign. Continue reading

Posted in Game Design, Role Playing Games | Tagged , , , | 3 Comments

Including Roleplaying Characters in Large Scale Battles, Part II

As I mentioned in a previous article, I don’t find the usual combat mechanics as interesting in a large scale battle as in smaller engagements. The strength in RPG combat is its ability to describe a narrative. Your individual character … Continue reading

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Dice of Doom Podcast 041: The role of Source Books in your Campaign, Interview with Sam from Tw33t_RPG, Mouse Guard first impressions and introducing kids to RPGs

In this fibre packed episode of the DoDCast (good for you in so many ways!) we talk to Paul about his recent foray into teaching his kids about roleplaying games. We also discuss the role of sourcebooks in your campaign – just how rigidly should you adhere to them in your game. Sam from Tw33t_RPG joins us for an interview on his upcoming tweet roleplaying game. And, as a bonus, we include our first impressions of the Mouse Guard RPG, just because we’re nice like that. Continue reading

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Dice of Doom Podcast 040: Mutants & Masterminds, Shadowrun and Resetting a GM

In this podcast we review Mutants & Masterminds, Shadowrun, D&D Boardgame Wrath of Ashardalon and look at ways to reset a GM. Continue reading

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Dice of Doom Podcast 037: Lady Blackbird, Religion in RPGs and Dealing with a Large Gaming Group

In this episode of the DoDcast we discuss our early impressions of Lady Blackbird, discuss the role of religions in roleplaying games and discuss ways of dealing with a large gaming group. Continue reading

Posted in Dungeons & Dragons, Indie Roleplaying Games, Podcasts, Role Playing Games | Tagged , , , , , , , | 10 Comments

Recently, in one of our podcasts, we discussed the idea of rolling your skill checks first in response to a challenge and THEN roleplaying the resulting success or failure. For example, you would roll your diplomacy check, and then you’d roleplay the resulting success or failure based on the result. The idea has been picked up and run with by the guys at Roving Band of Misfits who discuss it at length, along with some very useful rule interpretations for implementing it in your D&D 4e game. It is well worth the read. Continue reading

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