Tag Archives: GMing

Five Simple Steps to Creating a Memorable Inn Keeper

inn interior painting

If you have ever needed to create a memorable NPC Inn Keeper in a hurry, you will know that it is not always easy. Here are five simple steps that you can follow to help make it more straight forward for you. Continue reading

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Dice of Doom Podcast 007: Using Alternative Settings in your Roleplaying Games

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During this episode of the Dice of Doom podcast we discuss different historical eras that can be used in your roleplaying campaign to move away from the traditional late medieval period that forms the basis of so many fantasy roleplaying games. Continue reading

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Dice of Doom Podcast 006: Playing a Cthulhu Roleplaying Game

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In this week’s episode we discuss the iPhone game Epic Citadel and the epic horror roleplaying game the Call of Cthulhu. Continue reading

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Horror Roleplaying Part 6: Cthulhu Mythos 2

cult
This entry is part 6 of 8 in the series Horror Roleplaying

Having taken a look at the underlying philosophy and the basic theme of the Cthulhu Mythos in my last offering, I thought we might have a look at some of the other aspects of Lovecraftian Mythos stories and how you might implement them in your own game. Continue reading

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Horror Roleplaying Part 5: Cthulhu Mythos 1

1d6 investigators per round.
This entry is part 5 of 8 in the series Horror Roleplaying

The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was … Continue reading

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Dice of Doom Podcast 004: Warhammer, Godville and Making the Most of Magic in Roleplaying Games

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This episode we discuss our first hilariously broken foray into Warhammer Fantasy Battles 8th Edition, our troubling obsession with our hero in the iPhone game Godville and how to make the most of using magic in your fantasy roleplaying games. Continue reading

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The Dice of Doom Podcast 003: Using Horror in Roleplaying Games

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This week we discuss using horror in your roleplaying games. Even if your campaign is of the ordinary run-of-the-mill high fantasy variety, horror can be used to add an edge to the experience the players have. We discuss how a GM can implement horror elements into a game as a one off or as a whole campaign in and of itself. Continue reading

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Horror Roleplaying Part 4: Zombies!

Pretty zombie...
This entry is part 4 of 8 in the series Horror Roleplaying

Zombies are one of the all-time great horror sub-genres, and they fit extremely well into almost any setting. There are many different flavours of Zombie, however, and you shouldn’t just automatically choose the most obvious. Continue reading

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Making the Most of Magic

Presto the Wizard

How to make the most of magic in your fantasy role-playing game. Advice for spellcasters, dungeon masters and writers. Continue reading

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Horror Roleplaying Part 3: The Vampire

Scary vampire!
This entry is part 3 of 8 in the series Horror Roleplaying

The genre of horror is, indeed, a broad one: from vampires to atomic horror, Cthulhu Mythos to slashers and serial killers. In fact, it would be fair to point out that these each constitute sub-genres in their own right, and each needs their own special consideration. I shall endeavour to point out some of the particulars of the most common types – claiming to have an exhaustive list would lead to inevitable ridicule. Continue reading

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