Follow us:
Popular Posts
Categories
Recent Posts
- Dice of Doom Podcast 039: Goblins!, Fabled Lands, Mutants & Masterminds, and Using Skill Checks on PCs
- And it’s official: New Games Workshop Citadel Paints
- Games Workshop: 145 Teaser Trailer
- Dice of Doom Podcast 038: 12 Games/12 Months Wrap Up, Lady Blackbird Review and Spicing up Character Generation
- Another awesome occasion
Tags
3.5 4E awesome Bestiary call of cthulhu Computer Games Cthulhu d&d D&D4e dice Dice Games dnd dungeons & dragons Dungeons and Dragons Fantasy Funny Games Workshop gaming geek geeky clean GMing guide Horror HP Lovecraft iPhone Lovecraft monster Monster of the Week nerd Random review rogue role-playing Roleplaying rpg soap strategy tabletop vampire vampires warhammer wfb WotC zom-b-gone zombiesRecent Comments
Twitter Updates
- First session of #mouseguard tonight. Very excited! Tweeted 9 hours ago
- Playing #dominion for the first time. High expectations. Tweeted 10 hours ago
- @RaveOfTheNerd thank you for the #ff! Tweeted 1 day ago
- @DaddyDM thank you for the #ff! Tweeted 1 day ago
- @herebewonder thank you for the plug! Tweeted 1 day ago
Tag Archives: guide
Warhammer Magic Guide: Lore of Light

The Lore of Light is a fairly defensive lore that focuses on Augments, with a couple of Magic Missiles and one Hex. Its focus on Augments makes it a Lore very focused on your troops, both in enhancing them and protecting them. The Lore of Light works best in conjunction with a solid understanding of tactical movement in Warhammer. Continue reading
Posted in Tabletop Wargames, Uncategorized, Warhammer Fantasy Battles Tagged Games Workshop, guide, magic, warhammer 2 Comments
Warhammer Magic Guide: Lore of Metal

The Lore of Metal is a powerful Lore, with a good selection of great spells, and is extremely effective against well-armoured foes like heavy cavalry and Steam Tanks. With a powerful Lore Attribute and great Signature, in addition to scaling well with boosted spells, this Lore is effective on any level Wizard. Continue reading
Posted in Tabletop Wargames, Warhammer Fantasy Battles Tagged Games Workshop, guide, magic, warhammer Leave a comment
Warhammer Magic Guide: Lore of Fire

The core magic Lores in the Warhammer rulebook are a lot more useful, and hence see a lot more play, with the changes in 8th Edition. In this post we’re looking at the Lore of Fire. The Lore of Fire is, unsurprisingly, focussed on delivering large amounts of fiery death to your opponent’s troops (or “dudes”). Most of its spells are direct damage, which is not necessarily a bad thing if that’s what you want.
Continue reading
Posted in Tabletop Wargames, Warhammer Fantasy Battles Tagged fire, guide, lores, magic, warhammer 2 Comments
Warhammer Wood Elf Strategy Part 3: Tactics
In this third article on Warhammer Wood Elf Strategy, we look at the tactics that you use on the battlefield to get the most out of the Wood Elf army. Continue reading
Posted in Gaming, Strategy Guides, Tabletop Wargames, Warhammer Fantasy Battles Tagged 8th, army, edition, Fantasy, guide, strategy, tactics, warhammer, wfb, wood elves 21 Comments
Warhammer Wood Elf Strategy Part 2: Heroes and Lords
Part 2 of this series on the Wood Elf army in Warhammer Fantasy in which we will look at the choices of Heroes and Lords for your army, examining general strategies for these characters and popular builds. Continue reading
Posted in Gaming, Strategy Guides, Tabletop Wargames, Warhammer Fantasy Battles Tagged 8th, army, edition, Fantasy, guide, strategy, tactics, warhammer, wfb, wood elves 12 Comments
Warhammer Wood Elf Strategy Part 1: Basic Army Selection

Welcome to the first part of a series on my favourite Warhammer Army: the Wood Elves. We’ll cover the building of an army, selection of characters, and tactics for getting the most out of your army. No doubt this series … Continue reading
Posted in Gaming, Strategy Guides, Tabletop Wargames, Warhammer Fantasy Battles Tagged 8th, army, edition, Fantasy, guide, strategy, tactics, warhammer, wfb, wood elves 16 Comments






