Tag Archives: magic lore

Warhammer Magic Guide: Lore of Death

This entry is part 6 of 7 in the series Warhammer Magic Guide

The Lore of Death is a very powerful offensive Lore, focusing on spells to assassinate enemy Characters, along with the almighty army-destroying Purple Sun of Xereus. It is popular amongst new and experienced players alike, and is undeniably one of the most powerful Lores in 8th Edition Warhammer Fantasy. Continue reading

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Warhammer Magic Guide: Lore of Shadow

This entry is part 6 of 7 in the series Warhammer Magic Guide

The Lore of Shadows is a powerful offensive Lore, with a solid mix of Hexes, Augments, and Direct Damage. It can allow any army to take on solid targets such as Monsters, as well as permitting fancy tactics by moving … Continue reading

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Warhammer Magic Guide: Lore of Heavens

The Lore of Heavens is an averagely powerful spell Lore in Warhammer Fantasy Battles, with a mix of Augments, Hexes, and Direct Damage. It notably features the (in)famous Comet of Casandora spell. It has an interesting selection of spells for both defensive and offensive purposes. It is somewhat a jack-of-all-trades Lore. Whilst primarily used by those who have no choice, like Skink Priests, the Lore of Heavens has some interesting options available, particularly for movement control and area denial, and can perform well in the hands of Level 1-2 Wizards. Continue reading

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Warhammer Magic Guide: Lore of Beasts

This entry is part 2 of 7 in the series Warhammer Magic Guide

The Lore of Beasts has an interesting mix of spells. It primarily focuses on Augments, but also boasts two Magic Missiles and a Hex. It immediately offers itself as a fairly general spell list that can be played comfortably with and against pretty much any army. The spells are fairly easy to cast, but have good enhanced versions for if you have the power dice to spare. Continue reading

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