Tag Archives: magic

Warhammer Magic Guide: Lore of Life

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This entry is part 5 of 5 in the series Warhammer Magic Guide

The Lore of Life is very powerful spell lore in Warhammer Fantasy Battles that has a good mix of Augments and Direct Damage spells. It contains features of both a defensive and an offensive spell lore. Continue reading

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Warhammer Magic Guide: Lore of Light

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This entry is part 4 of 5 in the series Warhammer Magic Guide

The Lore of Light is a fairly defensive lore that focuses on Augments, with a couple of Magic Missiles and one Hex. Its focus on Augments makes it a Lore very focused on your troops, both in enhancing them and protecting them. The Lore of Light works best in conjunction with a solid understanding of tactical movement in Warhammer. Continue reading

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Warhammer Magic Guide: Lore of Metal

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This entry is part 3 of 5 in the series Warhammer Magic Guide

The Lore of Metal is a powerful Lore, with a good selection of great spells, and is extremely effective against well-armoured foes like heavy cavalry and Steam Tanks. With a powerful Lore Attribute and great Signature, in addition to scaling well with boosted spells, this Lore is effective on any level Wizard. Continue reading

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Warhammer Magic Guide: Lore of Fire

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This entry is part 1 of 5 in the series Warhammer Magic Guide

The core magic Lores in the Warhammer rulebook are a lot more useful, and hence see a lot more play, with the changes in 8th Edition. In this post we’re looking at the Lore of Fire. The Lore of Fire is, unsurprisingly, focussed on delivering large amounts of fiery death to your opponent’s troops (or “dudes”). Most of its spells are direct damage, which is not necessarily a bad thing if that’s what you want.
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Dice of Doom Podcast 004: Warhammer, Godville and Making the Most of Magic in Roleplaying Games

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This episode we discuss our first hilariously broken foray into Warhammer Fantasy Battles 8th Edition, our troubling obsession with our hero in the iPhone game Godville and how to make the most of using magic in your fantasy roleplaying games. Continue reading

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Making the Most of Magic

Presto the Wizard

How to make the most of magic in your fantasy role-playing game. Advice for spellcasters, dungeon masters and writers. Continue reading

Posted in Bestiary, Dungeons & Dragons, Game Design, Game Resources, Gaming, History, Role Playing Games | Tagged , , , , , , , , , , | 15 Comments

D&D 4E Player’s Handbook 3: In-Depth Review

This entry is part 1 of 4 in the series D&D 4e Book Reviews

The Player’s Handbook 3 for 4E D&D adds to the game with a pile of new character options. New races, classes, the Psionic Power Source, Feats, Hybrid classes and more immediately show it’s an interesting read… but how does it measure up? What are the new options like, and what impact will this have on how the game runs? Continue reading

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Powergaming: Use Magic Device

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This entry is part 1 of 7 in the series Powergaming

In this first proper article on Powergaming (read the intro here), we will look at a 3.5 Skill, Use Magic Device. This Skill is oft neglected by many players, both new and old alike, who do not understand the potential … Continue reading

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