Tag Archives: magic

Magic: the Gathering weekend at the beach

We’re away at the beach and we invited friends to join us for a weekend of gaming and beach shenanigans. I won’t talk about the beach, since this blog is about gaming, but I will talk about what my group … Continue reading

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[Modern] Budget Boros (~$40 Magic: the Gathering deck)

Woah, there, wooooooah. Slow down. That’s better. Much better. Lately, I’ve been playing against a lot of fairly quick decks filled with enchantments/instants/sorceries and getting swarmed with 4/4 angels (Luminarch Ascension). While I would normally just exile or destroy the … Continue reading

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Big Fatties for casual MtG matches

One of the simplest mechanics to abuse in MtG is to ‘ramp’ mana and then start casting  huge creatures with high costs.  My partner loves this mechanic and she is currently building a hydra deck around this concept (with a … Continue reading

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Creatively constructing themed events for your Magic the Gathering tournaments

How do you cater for the casual player who just wants to play the occasional game of Magic: the Gathering with friends and isn’t interested in spending a lot of money on amassing a true treasure trove of cards? Continue reading

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Warhammer Magic Guide: Lore of Life

This entry is part 5 of 7 in the series Warhammer Magic Guide

The Lore of Life is very powerful spell lore in Warhammer Fantasy Battles that has a good mix of Augments and Direct Damage spells. It contains features of both a defensive and an offensive spell lore. Continue reading

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Warhammer Magic Guide: Lore of Light

This entry is part 4 of 7 in the series Warhammer Magic Guide

The Lore of Light is a fairly defensive lore that focuses on Augments, with a couple of Magic Missiles and one Hex. Its focus on Augments makes it a Lore very focused on your troops, both in enhancing them and protecting them. The Lore of Light works best in conjunction with a solid understanding of tactical movement in Warhammer. Continue reading

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Warhammer Magic Guide: Lore of Metal

This entry is part 3 of 7 in the series Warhammer Magic Guide

The Lore of Metal is a powerful Lore, with a good selection of great spells, and is extremely effective against well-armoured foes like heavy cavalry and Steam Tanks. With a powerful Lore Attribute and great Signature, in addition to scaling well with boosted spells, this Lore is effective on any level Wizard. Continue reading

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Warhammer Magic Guide: Lore of Fire

This entry is part 1 of 7 in the series Warhammer Magic Guide

The core magic Lores in the Warhammer rulebook are a lot more useful, and hence see a lot more play, with the changes in 8th Edition. In this post we’re looking at the Lore of Fire. The Lore of Fire is, unsurprisingly, focussed on delivering large amounts of fiery death to your opponent’s troops (or “dudes”). Most of its spells are direct damage, which is not necessarily a bad thing if that’s what you want.
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Dice of Doom Podcast 004: Warhammer, Godville and Making the Most of Magic in Roleplaying Games

This episode we discuss our first hilariously broken foray into Warhammer Fantasy Battles 8th Edition, our troubling obsession with our hero in the iPhone game Godville and how to make the most of using magic in your fantasy roleplaying games. Continue reading

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Making the Most of Magic

How to make the most of magic in your fantasy role-playing game. Advice for spellcasters, dungeon masters and writers. Continue reading

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