Tag Archives: Powergaming

Powergaming: Making a Powerful Fighter or Monk in Core 3.5 D&D

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This entry is part 5 of 6 in the series Powergaming

It’s reasonably well known that Fighters and Monks are the weakest classes in 3.5 D&D. Whilst this can be partially be fixed by extending to non-Core books, this doesn’t actually solve the problem, and for some, that simply isn’t an … Continue reading

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Powergaming: Understanding Area of Effect in D&D4E

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This entry is part 4 of 6 in the series Powergaming

Area of Effect powers, or AoE, are pretty common in 4th Edition D&D. No longer are they limited to Wizards, but can be found in the arsenal of many non-spellcasters, such as Fighters, as well as being used by many … Continue reading

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Powergaming: Use Magic Device

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This entry is part 2 of 6 in the series Powergaming

In this first proper article on Powergaming (read the intro here), we will look at a 3.5 Skill, Use Magic Device. This Skill is oft neglected by many players, both new and old alike, who do not understand the potential … Continue reading

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D&D Powergaming: Introduction

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This entry is part 1 of 6 in the series Powergaming

Today we begin the first of a series of (hopefully weekly…) articles discussing various powergaming strategies in D&D, both 3.5 and 4E. But what do we really mean by powergaming? How can we discuss details without understanding it? Well, that’s … Continue reading

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