Tag Archives: role-playing

Horror Roleplaying Part 6: Cthulhu Mythos 2

cult
This entry is part 6 of 6 in the series Horror Roleplaying

Having taken a look at the underlying philosophy and the basic theme of the Cthulhu Mythos in my last offering, I thought we might have a look at some of the other aspects of Lovecraftian Mythos stories and how you might implement them in your own game. Continue reading

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Making the Most of Magic

Presto the Wizard

How to make the most of magic in your fantasy role-playing game. Advice for spellcasters, dungeon masters and writers. Continue reading

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Polarising Gaming Systems Into Left and Right to Better Understand Games and Gamers

Games divided by left and right

One of the great pleasures that we enjoy in our gaming group is designing new game systems to play. Over the years we have designed tabletop wargames, collectible card games and, of course, role-playing games. One of our group even … Continue reading

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Speeding up D&D 4E Combat: Morale

A large problem many groups have with 4E D&D is that 4E combat takes a very long time. Various methods have been proposed to fix this, such as reducing monster hp, but after some discussion we realised the best way of doing it is simply to revive the Morale system, used in 1st and 2nd Edition, but thrown out in 3rd. The problem with these systems is, like the whole editions themselves, they were overly complicated; I’ve seen an attempt at adding Morale to 4E that mostly just put the 2nd Ed system in… and it looked terrible. So, we decided to do it from the ground up: a complete, effective, and simple Morale system for 4E D&D. Continue reading

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Do the laws of physics have a place in fantasy role-playing games?

Back in the old days of playing D&D 3.5 I was running a campaign with 8 players (yes, 8…). Amongst the usual set of crazy logistic issues that had to be faced (pallets of snacks for example…) we also had … Continue reading

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Powergaming: Making a Powerful Fighter or Monk in Core 3.5 D&D

fighter_monk_thumb
This entry is part 5 of 6 in the series Powergaming

It’s reasonably well known that Fighters and Monks are the weakest classes in 3.5 D&D. Whilst this can be partially be fixed by extending to non-Core books, this doesn’t actually solve the problem, and for some, that simply isn’t an … Continue reading

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i4e Updated – Now you can import from D&D Insider Character Builder

i4e_01_00

Mike Pattee from Cordax Software has pinged us to let us know that his app i4e has been updated in the App Store to version 1.1.0 and is available now for download. The app allows you to store your D&D … Continue reading

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Finally, an iPhone app for keeping your D&D characters on: i4e

i4e_01_00

It is very likely that if you are an iPhone owner and a D&D player there is one app that you have been longing for ever since you picked up the device from the store – a native application to … Continue reading

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The Philosophy of Horror

Collapse

For those of you who love horror fiction and roleplaying, yet also don’t mind a bit of academic/philosophical speculation, let me introduce a wonderful resourse: Collapse volume IV. This is a special edition of an academic journal on philosophy, this … Continue reading

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Fabled Lands: a great solo roleplaying adventure

Fabled Lands (Book 2)

Remember those choose your own adventure books from your childhood? Well imagine that gameplay with some RPG character development, an inventory system, dice-based skill checks and an entire world to explore and quest throughout — awesome! Well I’ve just described … Continue reading

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