Tag Archives: Roleplaying

D&D: Beyond Character Death

You die. A simple statement, but one potentially accompanied by tears, laughter, or rage. A D&D character can die so easily, but the story doesn’t always end there. It shouldn’t always end there. Even without straight resurrection, a death can … Continue reading

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Creating a sense of Immersion in Roleplaying Games

We have previously talked about using all the major senses in your roleplaying game – that is, referring to the sounds, smells, describing the way something feels etc. in order to expand the impact of your narrative and pull your … Continue reading

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D&D: Rewarding Creativity in your Players

The best feature of a pen-and-paper roleplaying game, over an MMO or other more structured game, is the ability to be creative. But DMs vary significantly in how creative they allow their players to be, often through concerns about the … Continue reading

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Running a Roleplaying Game at Work

I’ve been talked into running roleplaying games at work. It is a very different type of gaming environment to what I’m used to. I’ve learnt a lot about how to change the usual RPG experience to suit a more corporate environment. Continue reading

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My First Dungeon Mastering Mistake, Or, The Unexpected Virtue of Backgrounds

I am new to tabletop roleplaying games. Despite a lifelong love of games of all kinds, I only just picked up playing D&D with the release of 5e. Dungeons and Dragons always interested me, and I was looking for an … Continue reading

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On Identity in Roleplaying: A Rumination on the Self, the Other and Socially Mediated Ethics

How much does one play oneself in a roleplaying game? In my experience I have come to understand that the answer is “quite a lot.” For the majority of characters, there are identifiable bits of your inner self which you … Continue reading

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D&D: Shaking bad habits out of new players

I’ve been running a game where all the players are D&D noobs. But most of them have played MMOs, other computer RPGs, or even have read D&D novels, and some of this comes with some bad habits that need shaking once they play the real thing. So what are some of the more problematic bad habits that you will encounter? Continue reading

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10 Fates worse than Death in D&D

Death in D&D is pretty cheap. Literally. The cost of diamonds for a Revivify or Raise Dead spell is nothing to high level adventurers. But there are so many fates a character can suffer that are worse than death, and, I dare say, even worse than having to read and understand the grapple rules… Continue reading

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Roleplaying Evil Characters

In our new D&D 5e campaign I have been playing a character named Hamilcar the Unintended, a Warlock. Now, it wasn’t really necessary for me to choose to be evil – one could always choose to be tied to a Fey creature, or one could postulate that, while you have an unbreakable bond with a creature of evil, you do not share its aims – however, in our circumstance, we thought it would be interesting to choose evil as an alignment. Continue reading

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Roleplaying through Backgrounds in 5E D&D

A player asked me a question the other day during a gaming session. “Do we know how to tie ropes?” Thinking of all the nonsense of Use Rope in Dungeons & Dragons 3.5, I sighed, preparing to give an answer that I was going to be frustrated with. But a player suddenly spoke up: “Wait, my character background says that I was a sailor, I’d totally know how to tie knots!” Continue reading

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