Tag Archives: Roleplaying

The Game Ahead: Catacombs

Quite recently I overheard two of the players in my group discussing how my dungeons seem to go on for ever without any connection or theme to them. Continue reading

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Roleplaying Character Weakness and Vulnerability

I have played a huge number of characters. Most of them are insanely powerful, or are on a journey which leads hem to power. And if you asked me to name or describe 5 of them I think I would be hard pressed to pry them out of the old memory banks. For the most part I would be reduced to speculating whether I was playing a wizard or a rogue, or some other equally broad epithet. The ones, however, which stick out in my mind all share the one thing: each of them had a weakness. Continue reading

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Adding a bit of Culture to your Roleplaying Campaign

Hang on – there’s something funny about that clan of orcs. What is it… I just can’t put my finger on it…. Oh yeah – how come there weren’t any girl orcs (orcettes?) in there? Speaking of which, there weren’t any child orcs either. Now we’re talking about age, how come we never saw a geriatric Orc? Surely at least some of them live to old age – unless its true what they say about them and they eat the old. That still doesn’t account for the lack of kids, though. Continue reading

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Hit Points

On occasion I like to put aside the personal motivation for subtle nuance and replace it with the desire to thump the other guy (monster, alien, beasty). But I always come across one little bugbear with these systems and it has been a staple of nearly all roleplaying systems since their inception. I am speaking, of course, of Hit Points. Continue reading

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In an earlier post about my father’s 1st Edition house rules, I discussed modified XP tables and spell lists which were more… mathematically correct. Today you can download these genuine 1980s house rules for 1st Edition AD&D! Continue reading

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Dice of Doom Podcast 044: Listener Questions, Gaming Lectern and Advanced Dungeons & Dragons 1st Edition

In this, the first episode of the Dice of Doom podcast of 2014, we go through a massive back log of listener’s questions regarding various aspects of games, gaming and philosophy. We also discuss our thoughts on playing through the Temple of Elemental Evil campaign for Advanced Dungeons & Dragons 1st Edition. Continue reading

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Rearranging Roleplaying Character Creation

In this post we look at an alternate method of creating roleplaying characters to help every player have more investment in the campaign. Continue reading

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Including Roleplaying Characters in Large Scale Battles, Part II

As I mentioned in a previous article, I don’t find the usual combat mechanics as interesting in a large scale battle as in smaller engagements. The strength in RPG combat is its ability to describe a narrative. Your individual character … Continue reading

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A Modern Day 1st Edition AD&D Review

Over the course of this year we have been playing through the classic AD&D campaign Temple of Elemental Evil, in all its original 1st Edition glory. We have just finished the first section of the campaign (T1). I’ll be writing about how the actual module plays out in the coming weeks. In this post, however, I was interested in having a look at how the 1st Edition AD&D rules hold up in 2013, 35 years since the first AD&D book was published. Continue reading

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Repairing the Spine of your Broken Roleplaying Book

Our guide to repairing the spines of broken roleplaying books. How do you re-attach the cover to a book that has lost all its pages? Continue reading

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