Tag Archives: spirit of the century

Dice of Doom Podcast 045: Rules that enhance Roleplaying Games and Crafting “Who ‘dun it?” Mysteries

In this episode we discuss systems that have used rules mechanics to enhance the setting of a roleplaying game, D&DNext, Palladium and crafting “Who ‘dun it?” mysteries. Continue reading

Posted in Dungeons & Dragons, Games Mastering, GURPS, Podcasts, Role Playing Games, Spirit of the Century | Tagged , , , , , , | 7 Comments

Dice of Doom Podcast 042: What should be in the Roleplaying Classic Collection?

For this episode we have only asked ourselves one question. And then we talk non-stop for around 45 minutes on it. No really. We just found it that interesting. The question you ask? If you were Professor of Roleplaying Games at some awesome university that had an RPG Dept, what would be the core reading texts? What would make up the Roleplaying Game Canon, so to speak. Continue reading

Posted in Call of Cthulhu, Dungeons & Dragons, GURPS, Podcasts, Role Playing Games, Spirit of the Century, Vampire: The Masquerade, Warhammer Fantasy Roleplay | Tagged , , , , , , , , , , , , , | 6 Comments

Dice of Doom Podcast 033: Spirit of the Century Review, Dragon Warriors First Impressions and Do Rules Support Descriptive Combat

In this episode of the Dice of Doom podcast we review Spirit of the Century, talking about our experiences with stunts and aspects. We also discuss our first impressions of playing Dragon Warriors which is a flashback from our gaming past. As part of our discussion on Dragon Warriors we get sidetracked (egads! who would have seen that coming!) and we spend quite a bit of time discussing how rules describe combat, should they describe combat? and whether it’s up to the players to look after that aspect of the game or not. Continue reading

Posted in Podcasts, Role Playing Games | Tagged , , , , , , | 8 Comments

Dice of Doom Podcast 029: Spirit of the Century First Impressions and Established vs Original Campaign Settings

This week we discuss our first impressions of Spirit of the Century and walk through some of the steps required to build a pulp character in the game, as well as the possibilities of adding the Aspects system to other gaming styles. We also answer a listener question from Symatt, namely, “Which do you prefer, an established campaign setting like Eberron, or one that you make yourself.” Continue reading

Posted in Dungeons & Dragons, Podcasts, Role Playing Games, Spirit of the Century | Tagged , , , , , | 7 Comments