Tag Archives: wfb

Warhammer Magic Guide: Lore of Death

This entry is part 6 of 7 in the series Warhammer Magic Guide

The Lore of Death is a very powerful offensive Lore, focusing on spells to assassinate enemy Characters, along with the almighty army-destroying Purple Sun of Xereus. It is popular amongst new and experienced players alike, and is undeniably one of the most powerful Lores in 8th Edition Warhammer Fantasy. Continue reading

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Warhammer Magic Guide: Lore of Shadow

This entry is part 6 of 7 in the series Warhammer Magic Guide

The Lore of Shadows is a powerful offensive Lore, with a solid mix of Hexes, Augments, and Direct Damage. It can allow any army to take on solid targets such as Monsters, as well as permitting fancy tactics by moving … Continue reading

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Warhammer Magic Guide: Lore of Heavens

The Lore of Heavens is an averagely powerful spell Lore in Warhammer Fantasy Battles, with a mix of Augments, Hexes, and Direct Damage. It notably features the (in)famous Comet of Casandora spell. It has an interesting selection of spells for both defensive and offensive purposes. It is somewhat a jack-of-all-trades Lore. Whilst primarily used by those who have no choice, like Skink Priests, the Lore of Heavens has some interesting options available, particularly for movement control and area denial, and can perform well in the hands of Level 1-2 Wizards. Continue reading

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Warhammer Magic Guide: Lore of Life

This entry is part 5 of 7 in the series Warhammer Magic Guide

The Lore of Life is very powerful spell lore in Warhammer Fantasy Battles that has a good mix of Augments and Direct Damage spells. It contains features of both a defensive and an offensive spell lore. Continue reading

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Dice of Doom Podcast 024: Games Workshop Switch to Resin Models and Do Rules Really Matter, Duncan’s Right of Reply

In this fun filled episode of the podcast we discuss the TV show that nearly was Korgoth of Barbaria, the switch by Games Workshop to move to Finecast resin for their models and we give Duncan a chance to discuss his views on whether rules matter or not. Continue reading

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Warhammer Magic Guide: Lore of Beasts

This entry is part 2 of 7 in the series Warhammer Magic Guide

The Lore of Beasts has an interesting mix of spells. It primarily focuses on Augments, but also boasts two Magic Missiles and a Hex. It immediately offers itself as a fairly general spell list that can be played comfortably with and against pretty much any army. The spells are fairly easy to cast, but have good enhanced versions for if you have the power dice to spare. Continue reading

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Warhammer Wood Elf Strategy Part 3: Tactics

This entry is part 2 of 3 in the series Wood Elf Army Selection

In this third article on Warhammer Wood Elf Strategy, we look at the tactics that you use on the battlefield to get the most out of the Wood Elf army. Continue reading

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Warhammer Wood Elf Strategy Part 2: Heroes and Lords

This entry is part 1 of 3 in the series Wood Elf Army Selection

Part 2 of this series on the Wood Elf army in Warhammer Fantasy in which we will look at the choices of Heroes and Lords for your army, examining general strategies for these characters and popular builds. Continue reading

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Warhammer Wood Elf Strategy Part 1: Basic Army Selection

This entry is part 1 of 3 in the series Wood Elf Army Selection

Welcome to the first part of a series on my favourite Warhammer Army: the Wood Elves. We’ll cover the building of an army, selection of characters, and tactics for getting the most out of your army. No doubt this series … Continue reading

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The Warhammer Rulebook Conundrum – Which Edition Do I Buy?

So, Warhammer 8th Edition just came out. You wander along to your nearest gaming store to buy the rulebook. You recoil at the size and price, and during your confusion, they tell you that the starter box, Island of Blood, … Continue reading

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