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Tag Archives: wizard
Dice of Doom Podcast 004: Warhammer, Godville and Making the Most of Magic in Roleplaying Games

This episode we discuss our first hilariously broken foray into Warhammer Fantasy Battles 8th Edition, our troubling obsession with our hero in the iPhone game Godville and how to make the most of using magic in your fantasy roleplaying games. Continue reading →
Posted in Podcasts, Role Playing Games, Tabletop Wargames | Tagged d&d, dnd, GMing, godville, magic, warhammer, warhammer fantasy battles, wizard | Leave a comment
The Dice of Doom Podcast 000 – The Magic Missile Errata

In this episode of the Dice of Doom Podcast we introduce ourselves and discuss the recent changes to the Dungeons & Dragons Wizard class At-Will power Magic Missile. Continue reading →
Posted in Gaming, Nerdom, Podcasts, Role Playing Games | Tagged d&d, dnd, Dungeons and Dragons, errata, magic missile, podcast, wizard, WotC | 18 Comments
Arcane Implement Mastery Guide

The 4E Wizard class feature Arcane Implement Mastery is a powerful ability that can shape the entire career of your character. Be it Orb, Wand, Staff, or Tome, the implement you want to use will influence your race, ability scores, … Continue reading →
Posted in Dungeons & Dragons, Gaming, Role Playing Games | Tagged 4E, arcane, d&d, D&D4e, Dungeons and Dragons, guide, implement, mastery, orb, staff, tome, wand, wizard | 2 Comments
Powergaming: Choosing a Wizard School Specialization

This entry is part 4 of 7 in the series Powergaming
Wizards, apart from being arguably the most powerful character class in 3.5 D&D, have the neat ability to choose to specialize in a specific school of magic, just in case nigh-unlimited power wasn’t enough, in exchange for dumping the ability … Continue reading →
Posted in Dungeons & Dragons, Gaming, Role Playing Games, Strategy Guides | Tagged 3.5, abjuration, conjuration, d&d, enchantment, evocation, illusion, necromancy, specialization, spells, transmutation, wizard | 1 Comment
Powergaming: Choosing the best powers for your character

This entry is part 3 of 7 in the series Powergaming
In 4E D&D, choosing your Powers is a critical part of your character. Especially since you get so few, it is essential that you choose Powers that won’t let you down. So, how do we decide which Powers to select? … Continue reading →
Posted in Dungeons & Dragons, Role Playing Games | Tagged 4E, class roles, classes, controller, d&d, Dungeons and Dragons, fighter, guide, leader, power, power gaming, rogue, wizard | Leave a comment
Table of All D&D 4E Character Classes [Updated - Player's Handbook 3]

With the release of the D&D 4E Players Handbook II the number of character classes has doubled to 16. Now that all the classes are spread over two books, we thought that it might be easier to see what is … Continue reading →
Posted in Books, Dungeons & Dragons, Game Design, Game Resources, Role Playing Games | Tagged arcane, ardent, artificer, assassin, Avenger, Barbarian, Bard, battlemind, classes, cleric, controller, d&d, d&d 4e, D&D4e, defender, divine, Druid, Dungeons and Dragons, fighter, Forgotten Realms, invoker, leader, martial, monk, paladin, primal, psionic, ranger, rogue, rpg, runepriest, shaman, Sorcerer, striker, Swordmage, warden, warlock, warlord, wizard | 18 Comments


