Category Archives: Cthulhu

Masks of Nyarlathotep to be Re-Released this October

Masks of Nyarlathotep Cover

To the ecstatic joy of all right-thinking Cthulhu gaming fan, the all-time classic (and some would say all-time best) Cthulhu campaign, the Masks of Nyarlathotep, is being re-released this very month. Let there be rejoicing on the streets! (Well, in … Continue reading

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Horror Roleplaying Part 7: Cthulhu 3 – Tomes and Dreams

This entry is part 7 of 8 in the series Horror Roleplaying

In this article we turn our attention to two more aspects of the Mythos which are frequently employed, and how to use each to the greatest advantage. These are horrific tomes and the Dreamlands. Continue reading

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Dice of Doom Podcast 006: Playing a Cthulhu Roleplaying Game

Dice of Doom Podcast

In this week’s episode we discuss the iPhone game Epic Citadel and the epic horror roleplaying game the Call of Cthulhu. Continue reading

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Horror Roleplaying Part 6: Cthulhu Mythos 2

cult
This entry is part 6 of 8 in the series Horror Roleplaying

Having taken a look at the underlying philosophy and the basic theme of the Cthulhu Mythos in my last offering, I thought we might have a look at some of the other aspects of Lovecraftian Mythos stories and how you might implement them in your own game. Continue reading

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The Dice of Doom Roleplaying Game Campaign Hooks: 001

d20

This is a handful of prompts for GM’s to use if they happen to find themselves in the situation of needing a plot or hook for their roleplaying campaign. Continue reading

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Horror Roleplaying Part 5: Cthulhu Mythos 1

1d6 investigators per round.
This entry is part 5 of 8 in the series Horror Roleplaying

The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was … Continue reading

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The Dice of Doom Podcast 003: Using Horror in Roleplaying Games

DoD-Podcast-Banner

This week we discuss using horror in your roleplaying games. Even if your campaign is of the ordinary run-of-the-mill high fantasy variety, horror can be used to add an edge to the experience the players have. We discuss how a GM can implement horror elements into a game as a one off or as a whole campaign in and of itself. Continue reading

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Horror Roleplaying Part 4: Zombies!

Pretty zombie...
This entry is part 4 of 8 in the series Horror Roleplaying

Zombies are one of the all-time great horror sub-genres, and they fit extremely well into almost any setting. There are many different flavours of Zombie, however, and you shouldn’t just automatically choose the most obvious. Continue reading

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Horror Roleplaying Part 2: The Setup

Freaky skeletal hand
This entry is part 2 of 8 in the series Horror Roleplaying

The success of your horror roleplaying campaign can sometimes be determined before you even pick up the dice to make your characters. More than any other genre, a horror game requires some careful thought and preparation. Continue reading

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Horror Roleplaying Part 1. Setting the Mood.

Hapless fools encounter the Horror.
This entry is part 1 of 8 in the series Horror Roleplaying

Horror roleplaying is some of the most visceral, engaging gaming you can indulge in, yet it can be very hard to run well. In this post we look at a couple of ways to make a horror styled roleplaying game run more effectively. Continue reading

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