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Category Archives: Game Design
Dice of Doom Podcast 007: Using Alternative Settings in your Roleplaying Games

During this episode of the Dice of Doom podcast we discuss different historical eras that can be used in your roleplaying campaign to move away from the traditional late medieval period that forms the basis of so many fantasy roleplaying games. Continue reading →
Posted in Game Design, Game Resources, History, iPhone Games, Podcasts, Role Playing Games
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Tagged d&d, dnd, Dungeons and Dragons, GMing, goblins, iPhone, role-playing
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26 Comments
Horror Roleplaying Part 6: Cthulhu Mythos 2

This entry is part 6 of 8 in the series Horror Roleplaying
Having taken a look at the underlying philosophy and the basic theme of the Cthulhu Mythos in my last offering, I thought we might have a look at some of the other aspects of Lovecraftian Mythos stories and how you might implement them in your own game. Continue reading →
Posted in Cthulhu, Game Design, Gaming, Horror, Role Playing Games
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Tagged Cthulhu, gaming, GMing, Lovecraft, role-playing, Roleplaying, rpg
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Dice of Doom Podcast 005: Warhammer, Sorcery! and Addressing Issues in D&D 4th Edition

This week in the Dice of Doom podcast we discuss common issues and complaints about Dungeons & Dragons 4th Edition and strategies by which these can be overcome through the cunning application of house rules and modified systems. Continue reading →
Posted in Game Design, iPhone Games, Podcasts, Role Playing Games, Tabletop Wargames
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Tagged d&d, D&D4e, dnd, dungeons & dragons, Sorcery, warhammer
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Making the Most of Magic

How to make the most of magic in your fantasy role-playing game. Advice for spellcasters, dungeon masters and writers. Continue reading →
Posted in Bestiary, Dungeons & Dragons, Game Design, Game Resources, Gaming, History, Role Playing Games
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Tagged 3.5, 4E, Cthulhu, d&d, D&D4e, dnd, Dungeons and Dragons, GMing, magic, role-playing, rpg
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15 Comments
Horror Roleplaying Part 3: The Vampire

This entry is part 3 of 8 in the series Horror Roleplaying
The genre of horror is, indeed, a broad one: from vampires to atomic horror, Cthulhu Mythos to slashers and serial killers. In fact, it would be fair to point out that these each constitute sub-genres in their own right, and each needs their own special consideration. I shall endeavour to point out some of the particulars of the most common types – claiming to have an exhaustive list would lead to inevitable ridicule. Continue reading →
Posted in Bestiary, Game Design, Game Resources, Gaming, Horror, Role Playing Games
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Tagged GMing, Horror, Role Playing Games, Roleplaying, rpg, vampires
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4 Comments
Horror Roleplaying Part 2: The Setup

This entry is part 2 of 8 in the series Horror Roleplaying
The success of your horror roleplaying campaign can sometimes be determined before you even pick up the dice to make your characters. More than any other genre, a horror game requires some careful thought and preparation. Continue reading →
Posted in Cthulhu, Game Design, Game Resources, Gaming, Horror, Role Playing Games
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Tagged Cthulhu, GMing, Horror, Roleplaying, rpg
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Horror Roleplaying Part 1. Setting the Mood.

This entry is part 1 of 8 in the series Horror Roleplaying
Horror roleplaying is some of the most visceral, engaging gaming you can indulge in, yet it can be very hard to run well. In this post we look at a couple of ways to make a horror styled roleplaying game run more effectively. Continue reading →
Posted in Cthulhu, Game Design, Gaming, Horror, Role Playing Games
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Tagged Cthulhu, gaming, Horror, Lovecraft, Roleplaying, rpg
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2 Comments
Polarising Gaming Systems Into Left and Right to Better Understand Games and Gamers

One of the great pleasures that we enjoy in our gaming group is designing new game systems to play. Over the years we have designed tabletop wargames, collectible card games and, of course, role-playing games. One of our group even … Continue reading →
Posted in Dungeons & Dragons, Game Design, Gaming, Role Playing Games
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Tagged dnd, fudge, gaming, harnmaster, mage, role-playing, rolemaster, rpg, vampire
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16 Comments
D&D 4E Player’s Handbook 3: In-Depth Review

This entry is part 1 of 4 in the series D&D 4e Book Reviews
The Player’s Handbook 3 for 4E D&D adds to the game with a pile of new character options. New races, classes, the Psionic Power Source, Feats, Hybrid classes and more immediately show it’s an interesting read… but how does it measure up? What are the new options like, and what impact will this have on how the game runs? Continue reading →
Posted in Books, Dungeons & Dragons, Game Design, Gaming, Role Playing Games
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Tagged 4E, ardent, battlemind, classes, d&d, dnd, dnd 4e, dnd4e, Dungeons and Dragons, epic, epic destinies, feats, githzerai, hybrid, implements, items, magic, magic items, minotaur, monk, PHB, phb3, phpIII, powers, psion, psionics, races, runepriest, seeker, shardmind, skills, wilden
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4 Comments
Using the Dungeon Tile Mapper from WotC

If you are anything like us here at Dice of Doom HQ, the moment you got D&D 4E you rushed out and bought a stack of Dungeon Tiles once you realised how important (and awesome) they were. After collecting a … Continue reading →
Posted in Dungeons & Dragons, Game Design, Game Resources, Gaming, Role Playing Games
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Tagged d&d, D&D4e, dnd, dungeon, Dungeon Tiles, GMing, mapping, maps, tiles
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4 Comments





